HumanBreak/src/core/render/item.ts

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import { isNil } from 'lodash-es';
import { EventEmitter } from 'eventemitter3';
import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
import { Ticker, TickerFn } from 'mutate-animate';
import { Transform } from './transform';
import { logger } from '../common/logger';
export type RenderFunction = (
canvas: MotaOffscreenCanvas2D,
transform: Transform
) => void;
export type RenderItemPosition = 'absolute' | 'static';
export interface IRenderUpdater {
/**
* 更新这个渲染元素
* @param item 触发更新事件的元素,可以是自身触发。如果不填表示手动触发,而非渲染内容发生变化而引起的触发
*/
update(item?: RenderItem): void;
}
interface IRenderAnchor {
anchorX: number;
anchorY: number;
/**
* 设置渲染元素的位置锚点
* @param x 锚点的横坐标小数0表示最左边1表示最右边
* @param y 锚点的纵坐标小数0表示最上边1表示最下边
*/
setAnchor(x: number, y: number): void;
}
interface IRenderConfig {
/** 是否是高清画布 */
highResolution: boolean;
/** 是否启用抗锯齿 */
antiAliasing: boolean;
/**
* 设置当前渲染元素是否使用高清画布
* @param hd 是否高清
*/
setHD(hd: boolean): void;
/**
* 设置当前渲染元素是否启用抗锯齿
* @param anti 是否抗锯齿
*/
setAntiAliasing(anti: boolean): void;
}
export interface IRenderChildable {
children: RenderItem[];
/**
* 向这个元素添加子元素
* @param child 添加的元素
*/
appendChild(...child: RenderItem<any>[]): void;
/**
* 移除这个元素中的某个子元素
* @param child 要移除的元素
*/
removeChild(...child: RenderItem<any>[]): void;
/**
* 对子元素进行排序
*/
sortChildren(): void;
}
interface IRenderFrame {
/**
* 在下一帧渲染之前执行函数,常用于渲染前数据更新,理论上不应当用于渲染,不保证运行顺序
* @param fn 执行的函数
*/
requestBeforeFrame(fn: () => void): void;
/**
* 在下一帧渲染之后执行函数,理论上不应当用于渲染,不保证运行顺序
* @param fn 执行的函数
*/
requestAfterFrame(fn: () => void): void;
/**
* 在下一帧渲染时执行函数,理论上应当只用于渲染(即{@link RenderItem.update}方法),且不保证运行顺序
* @param fn 执行的函数
*/
requestRenderFrame(fn: () => void): void;
}
interface IRenderTickerSupport {
/**
* 委托ticker让其在指定时间范围内每帧执行对应函数超过时间后自动删除
* @param fn 每帧执行的函数
* @param time 函数持续时间,不填代表不会自动删除,需要手动删除
* @param end 持续时间结束后执行的函数
* @returns 委托id可用于删除
*/
delegateTicker(fn: TickerFn, time?: number, end?: () => void): number;
/**
* 移除ticker函数
* @param id 函数id也就是{@link IRenderTickerSupport.delegateTicker}的返回值
* @param callEnd 是否调用结束函数,即{@link IRenderTickerSupport.delegateTicker}的end参数默认调用
* @returns 是否删除成功比如对应ticker不存在就是删除失败
*/
removeTicker(id: number, callEnd?: boolean): boolean;
}
export interface ERenderItemEvent {
beforeUpdate: [item?: RenderItem];
afterUpdate: [item?: RenderItem];
beforeRender: [transform: Transform];
afterRender: [transform: Transform];
destroy: [];
}
interface TickerDelegation {
fn: TickerFn;
timeout?: number;
endFn?: () => void;
}
const beforeFrame: (() => void)[] = [];
const afterFrame: (() => void)[] = [];
const renderFrame: (() => void)[] = [];
export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
extends EventEmitter<ERenderItemEvent | E>
implements
IRenderUpdater,
IRenderAnchor,
IRenderConfig,
IRenderFrame,
IRenderTickerSupport
{
/** 渲染的全局ticker */
static ticker: Ticker = new Ticker();
/** 包括但不限于怪物、npc、自动元件的动画帧数 */
static animatedFrame: number = 0;
/** ticker委托映射 */
static tickerMap: Map<number, TickerDelegation> = new Map();
/** ticker委托id */
static tickerId: number = 0;
/** id到渲染元素的映射 */
static itemMap: Map<string, RenderItem> = new Map();
private _id: string = '';
get id(): string {
return this._id;
}
set id(v: string) {
if (RenderItem.itemMap.has(this._id)) {
logger.warn(23);
RenderItem.itemMap.delete(this._id);
}
RenderItem.itemMap.set(v, this);
this._id = v;
}
/** 元素纵深,表示了遮挡关系 */
zIndex: number = 0;
width: number = 200;
height: number = 200;
// 渲染锚点,(0,0)表示左上角,(1,1)表示右下角
anchorX: number = 0;
anchorY: number = 0;
/** 渲染模式absolute表示绝对位置static表示跟随摄像机移动 */
type: RenderItemPosition = 'static';
/** 是否是高清画布 */
highResolution: boolean = true;
/** 是否抗锯齿 */
antiAliasing: boolean = true;
/** 是否被隐藏 */
hidden: boolean = false;
/** 滤镜 */
filter: string = 'none';
/** 当前元素的父元素 */
parent?: RenderItem & IRenderChildable;
protected needUpdate: boolean = false;
/** 该渲染元素的模型变换矩阵 */
transform: Transform = new Transform();
/** 渲染缓存信息 */
protected cache: MotaOffscreenCanvas2D = new MotaOffscreenCanvas2D();
/** 是否需要更新缓存 */
protected cacheDirty: boolean = true;
/** 是否启用缓存机制 */
readonly enableCache: boolean = true;
/** 是否启用transform下穿机制即画布的变换是否会继续作用到下一层画布 */
readonly transformFallThrough: boolean = false;
constructor(
type: RenderItemPosition,
enableCache: boolean = true,
transformFallThrough: boolean = false
) {
super();
this.enableCache = enableCache;
this.transformFallThrough = transformFallThrough;
this.type = type;
this.cache.withGameScale(true);
}
/**
* 渲染函数
* @param canvas 渲染至的画布
* @param transform 当前变换矩阵的,渲染时已经进行变换处理,不需要对画布再次进行变换处理
* 此参数可用于自己对元素进行变换处理,也会用于对子元素的处理。
* 例如对于`absolute`类型的元素,同时有对视角改变的需求,就可以通过此参数进行变换。
* 样板内置的`Layer`及`Damage`元素就是通过此方式实现的
*/
protected abstract render(
canvas: MotaOffscreenCanvas2D,
transform: Transform
): void;
/**
* 修改这个对象的大小
*/
size(width: number, height: number): void {
this.width = width;
this.height = height;
this.cache.size(width, height);
this.cacheDirty = true;
this.update(this);
}
/**
* 渲染当前对象
* @param canvas 渲染至的画布
* @param transform 父元素的变换矩阵
*/
renderContent(canvas: MotaOffscreenCanvas2D, transform: Transform) {
if (this.hidden) return;
this.emit('beforeRender', transform);
this.needUpdate = false;
const tran = this.transformFallThrough ? transform : this.transform;
const ax = -this.anchorX * this.width;
const ay = -this.anchorY * this.height;
canvas.ctx.save();
canvas.setAntiAliasing(this.antiAliasing);
if (this.enableCache) canvas.ctx.filter = this.filter;
if (this.type === 'static') transformCanvas(canvas, tran);
if (this.enableCache) {
const { width, height, ctx } = this.cache;
if (this.cacheDirty) {
const { canvas } = this.cache;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.save();
this.render(this.cache, tran);
ctx.restore();
this.cacheDirty = false;
}
canvas.ctx.drawImage(this.cache.canvas, ax, ay, width, height);
} else {
canvas.ctx.translate(ax, ay);
this.render(canvas, tran);
}
canvas.ctx.restore();
this.emit('afterRender', transform);
}
/**
* 设置这个元素的位置,等效于`transform.setTranslate(x, y)`
* @param x 横坐标
* @param y 纵坐标
*/
pos(x: number, y: number) {
this.transform.setTranslate(x, y);
}
/**
* 设置本元素的滤镜
* @param filter 滤镜
*/
setFilter(filter: string) {
this.filter = filter;
this.update(this);
}
setAnchor(x: number, y: number): void {
this.anchorX = x;
this.anchorY = y;
}
update(item?: RenderItem<any>): void {
if (this.needUpdate) return;
this.needUpdate = true;
this.cacheDirty = true;
this.parent?.update(item);
}
setHD(hd: boolean): void {
this.highResolution = hd;
this.cache.setHD(hd);
this.update(this);
}
setAntiAliasing(anti: boolean): void {
this.antiAliasing = anti;
this.cache.setAntiAliasing(anti);
this.update(this);
}
setZIndex(zIndex: number) {
this.zIndex = zIndex;
this.parent?.sortChildren?.();
}
requestBeforeFrame(fn: () => void): void {
beforeFrame.push(fn);
}
requestAfterFrame(fn: () => void): void {
afterFrame.push(fn);
}
requestRenderFrame(fn: () => void): void {
renderFrame.push(fn);
}
delegateTicker(fn: TickerFn, time?: number, end?: () => void): number {
const id = RenderItem.tickerId++;
if (typeof time === 'number' && time === 0) return id;
const delegation: TickerDelegation = {
fn,
endFn: end
};
RenderItem.tickerMap.set(id, delegation);
RenderItem.ticker.add(fn);
if (typeof time === 'number' && time < 2147438647 && time > 0) {
delegation.timeout = window.setTimeout(() => {
RenderItem.ticker.remove(fn);
end?.();
}, time);
}
return id;
}
removeTicker(id: number, callEnd: boolean = true): boolean {
const delegation = RenderItem.tickerMap.get(id);
if (!delegation) return false;
RenderItem.ticker.remove(delegation.fn);
window.clearTimeout(delegation.timeout);
if (callEnd) delegation.endFn?.();
return true;
}
/**
* 隐藏这个元素
*/
hide() {
if (this.hidden) return;
this.hidden = true;
this.update(this);
}
/**
* 显示这个元素
*/
show() {
if (!this.hidden) return;
this.hidden = false;
this.update(this);
}
/**
* 将这个渲染元素添加到其他父元素上
* @param parent 父元素
*/
append(parent: IRenderChildable) {
parent.appendChild(this);
}
/**
* 从渲染树中移除这个节点
*/
remove() {
this.parent?.removeChild(this);
this.parent = void 0;
}
/**
* 摧毁这个渲染元素,摧毁后不应继续使用
*/
destroy(): void {
this.remove();
this.emit('destroy');
this.removeAllListeners();
RenderItem.itemMap.delete(this._id);
}
}
RenderItem.ticker.add(() => {
if (beforeFrame.length > 0) {
const toEmit = beforeFrame.slice();
beforeFrame.splice(0);
toEmit.forEach(v => v());
}
if (renderFrame.length > 0) {
const toEmit = renderFrame.slice();
renderFrame.splice(0);
toEmit.forEach(v => v());
}
if (afterFrame.length > 0) {
const toEmit = afterFrame.slice();
afterFrame.splice(0);
toEmit.forEach(v => v());
}
});
export interface IAnimateFrame {
updateFrameAnimate(frame: number, time: number): void;
}
interface RenderEvent {
animateFrame: [frame: number, time: number];
}
class RenderEmits extends EventEmitter<RenderEvent> {
private framer: Set<IAnimateFrame> = new Set();
/**
* 添加一个可更新帧动画的对象
*/
addFramer(framer: IAnimateFrame) {
this.framer.add(framer);
}
/**
* 移除一个可更新帧动画的对象
*/
removeFramer(framer: IAnimateFrame) {
this.framer.delete(framer);
}
/**
* 更新所有帧动画
* @param frame 帧数
* @param time 帧动画时刻
*/
emitAnimateFrame(frame: number, time: number) {
this.framer.forEach(v => v.updateFrameAnimate(frame, time));
this.emit('animateFrame', frame, time);
}
}
export const renderEmits = new RenderEmits();
Mota.require('var', 'hook').once('reset', () => {
let lastTime = 0;
RenderItem.ticker.add(time => {
if (!core.isPlaying()) return;
if (time - lastTime > core.values.animateSpeed) {
RenderItem.animatedFrame++;
lastTime = time;
renderEmits.emitAnimateFrame(RenderItem.animatedFrame, time);
}
});
});
export function transformCanvas(
canvas: MotaOffscreenCanvas2D,
transform: Transform
) {
const { ctx } = canvas;
const mat = transform.mat;
const [a, b, , c, d, , e, f] = mat;
ctx.transform(a, b, c, d, e, f);
}