mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-04-29 02:33:25 +08:00
489 lines
14 KiB
TypeScript
489 lines
14 KiB
TypeScript
import { isNil } from 'lodash-es';
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import { EventEmitter } from 'eventemitter3';
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import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
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import { Ticker, TickerFn } from 'mutate-animate';
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import { Transform } from './transform';
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import { logger } from '../common/logger';
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export type RenderFunction = (
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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) => void;
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export type RenderItemPosition = 'absolute' | 'static';
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export interface IRenderUpdater {
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/**
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* 更新这个渲染元素
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* @param item 触发更新事件的元素,可以是自身触发。如果不填表示手动触发,而非渲染内容发生变化而引起的触发
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*/
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update(item?: RenderItem): void;
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}
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interface IRenderAnchor {
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anchorX: number;
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anchorY: number;
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/**
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* 设置渲染元素的位置锚点
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* @param x 锚点的横坐标,小数,0表示最左边,1表示最右边
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* @param y 锚点的纵坐标,小数,0表示最上边,1表示最下边
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*/
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setAnchor(x: number, y: number): void;
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}
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interface IRenderConfig {
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/** 是否是高清画布 */
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highResolution: boolean;
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/** 是否启用抗锯齿 */
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antiAliasing: boolean;
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/**
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* 设置当前渲染元素是否使用高清画布
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* @param hd 是否高清
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*/
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setHD(hd: boolean): void;
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/**
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* 设置当前渲染元素是否启用抗锯齿
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* @param anti 是否抗锯齿
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*/
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setAntiAliasing(anti: boolean): void;
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}
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export interface IRenderChildable {
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children: RenderItem[];
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/**
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* 向这个元素添加子元素
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* @param child 添加的元素
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*/
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appendChild(...child: RenderItem<any>[]): void;
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/**
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* 移除这个元素中的某个子元素
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* @param child 要移除的元素
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*/
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removeChild(...child: RenderItem<any>[]): void;
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/**
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* 对子元素进行排序
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*/
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sortChildren(): void;
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}
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interface IRenderFrame {
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/**
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* 在下一帧渲染之前执行函数,常用于渲染前数据更新,理论上不应当用于渲染,不保证运行顺序
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* @param fn 执行的函数
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*/
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requestBeforeFrame(fn: () => void): void;
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/**
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* 在下一帧渲染之后执行函数,理论上不应当用于渲染,不保证运行顺序
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* @param fn 执行的函数
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*/
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requestAfterFrame(fn: () => void): void;
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/**
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* 在下一帧渲染时执行函数,理论上应当只用于渲染(即{@link RenderItem.update}方法),且不保证运行顺序
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* @param fn 执行的函数
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*/
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requestRenderFrame(fn: () => void): void;
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}
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interface IRenderTickerSupport {
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/**
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* 委托ticker,让其在指定时间范围内每帧执行对应函数,超过时间后自动删除
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* @param fn 每帧执行的函数
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* @param time 函数持续时间,不填代表不会自动删除,需要手动删除
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* @param end 持续时间结束后执行的函数
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* @returns 委托id,可用于删除
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*/
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delegateTicker(fn: TickerFn, time?: number, end?: () => void): number;
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/**
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* 移除ticker函数
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* @param id 函数id,也就是{@link IRenderTickerSupport.delegateTicker}的返回值
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* @param callEnd 是否调用结束函数,即{@link IRenderTickerSupport.delegateTicker}的end参数,默认调用
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* @returns 是否删除成功,比如对应ticker不存在,就是删除失败
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*/
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removeTicker(id: number, callEnd?: boolean): boolean;
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}
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export interface ERenderItemEvent {
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beforeUpdate: [item?: RenderItem];
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afterUpdate: [item?: RenderItem];
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beforeRender: [transform: Transform];
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afterRender: [transform: Transform];
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destroy: [];
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}
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interface TickerDelegation {
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fn: TickerFn;
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timeout?: number;
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endFn?: () => void;
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}
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const beforeFrame: (() => void)[] = [];
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const afterFrame: (() => void)[] = [];
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const renderFrame: (() => void)[] = [];
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export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
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extends EventEmitter<ERenderItemEvent | E>
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implements
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IRenderUpdater,
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IRenderAnchor,
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IRenderConfig,
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IRenderFrame,
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IRenderTickerSupport
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{
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/** 渲染的全局ticker */
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static ticker: Ticker = new Ticker();
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/** 包括但不限于怪物、npc、自动元件的动画帧数 */
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static animatedFrame: number = 0;
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/** ticker委托映射 */
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static tickerMap: Map<number, TickerDelegation> = new Map();
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/** ticker委托id */
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static tickerId: number = 0;
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/** id到渲染元素的映射 */
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static itemMap: Map<string, RenderItem> = new Map();
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private _id: string = '';
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get id(): string {
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return this._id;
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}
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set id(v: string) {
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if (RenderItem.itemMap.has(this._id)) {
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logger.warn(23);
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RenderItem.itemMap.delete(this._id);
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}
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RenderItem.itemMap.set(v, this);
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this._id = v;
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}
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/** 元素纵深,表示了遮挡关系 */
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zIndex: number = 0;
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width: number = 200;
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height: number = 200;
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// 渲染锚点,(0,0)表示左上角,(1,1)表示右下角
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anchorX: number = 0;
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anchorY: number = 0;
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/** 渲染模式,absolute表示绝对位置,static表示跟随摄像机移动 */
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type: RenderItemPosition = 'static';
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/** 是否是高清画布 */
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highResolution: boolean = true;
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/** 是否抗锯齿 */
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antiAliasing: boolean = true;
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/** 是否被隐藏 */
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hidden: boolean = false;
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/** 滤镜 */
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filter: string = 'none';
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/** 当前元素的父元素 */
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parent?: RenderItem & IRenderChildable;
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protected needUpdate: boolean = false;
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/** 该渲染元素的模型变换矩阵 */
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transform: Transform = new Transform();
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/** 渲染缓存信息 */
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protected cache: MotaOffscreenCanvas2D = new MotaOffscreenCanvas2D();
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/** 是否需要更新缓存 */
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protected cacheDirty: boolean = true;
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/** 是否启用缓存机制 */
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readonly enableCache: boolean = true;
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/** 是否启用transform下穿机制,即画布的变换是否会继续作用到下一层画布 */
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readonly transformFallThrough: boolean = false;
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constructor(
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type: RenderItemPosition,
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enableCache: boolean = true,
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transformFallThrough: boolean = false
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) {
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super();
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this.enableCache = enableCache;
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this.transformFallThrough = transformFallThrough;
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this.type = type;
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this.cache.withGameScale(true);
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}
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/**
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* 渲染函数
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* @param canvas 渲染至的画布
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* @param transform 当前变换矩阵的,渲染时已经进行变换处理,不需要对画布再次进行变换处理
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* 此参数可用于自己对元素进行变换处理,也会用于对子元素的处理。
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* 例如对于`absolute`类型的元素,同时有对视角改变的需求,就可以通过此参数进行变换。
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* 样板内置的`Layer`及`Damage`元素就是通过此方式实现的
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*/
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protected abstract render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void;
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/**
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* 修改这个对象的大小
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*/
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size(width: number, height: number): void {
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this.width = width;
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this.height = height;
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this.cache.size(width, height);
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this.cacheDirty = true;
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this.update(this);
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}
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/**
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* 渲染当前对象
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* @param canvas 渲染至的画布
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* @param transform 父元素的变换矩阵
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*/
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renderContent(canvas: MotaOffscreenCanvas2D, transform: Transform) {
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if (this.hidden) return;
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this.emit('beforeRender', transform);
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this.needUpdate = false;
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const tran = this.transformFallThrough ? transform : this.transform;
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const ax = -this.anchorX * this.width;
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const ay = -this.anchorY * this.height;
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canvas.ctx.save();
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canvas.setAntiAliasing(this.antiAliasing);
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if (this.enableCache) canvas.ctx.filter = this.filter;
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if (this.type === 'static') transformCanvas(canvas, tran);
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if (this.enableCache) {
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const { width, height, ctx } = this.cache;
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if (this.cacheDirty) {
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const { canvas } = this.cache;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.save();
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this.render(this.cache, tran);
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ctx.restore();
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this.cacheDirty = false;
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}
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canvas.ctx.drawImage(this.cache.canvas, ax, ay, width, height);
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} else {
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canvas.ctx.translate(ax, ay);
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this.render(canvas, tran);
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}
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canvas.ctx.restore();
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this.emit('afterRender', transform);
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}
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/**
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* 设置这个元素的位置,等效于`transform.setTranslate(x, y)`
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* @param x 横坐标
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* @param y 纵坐标
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*/
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pos(x: number, y: number) {
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this.transform.setTranslate(x, y);
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}
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/**
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* 设置本元素的滤镜
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* @param filter 滤镜
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*/
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setFilter(filter: string) {
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this.filter = filter;
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this.update(this);
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}
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setAnchor(x: number, y: number): void {
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this.anchorX = x;
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this.anchorY = y;
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}
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update(item?: RenderItem<any>): void {
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if (this.needUpdate) return;
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this.needUpdate = true;
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this.cacheDirty = true;
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this.parent?.update(item);
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}
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setHD(hd: boolean): void {
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this.highResolution = hd;
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this.cache.setHD(hd);
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this.update(this);
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}
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setAntiAliasing(anti: boolean): void {
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this.antiAliasing = anti;
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this.cache.setAntiAliasing(anti);
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this.update(this);
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}
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setZIndex(zIndex: number) {
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this.zIndex = zIndex;
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this.parent?.sortChildren?.();
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}
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requestBeforeFrame(fn: () => void): void {
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beforeFrame.push(fn);
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}
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requestAfterFrame(fn: () => void): void {
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afterFrame.push(fn);
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}
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requestRenderFrame(fn: () => void): void {
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renderFrame.push(fn);
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}
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delegateTicker(fn: TickerFn, time?: number, end?: () => void): number {
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const id = RenderItem.tickerId++;
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if (typeof time === 'number' && time === 0) return id;
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const delegation: TickerDelegation = {
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fn,
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endFn: end
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};
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RenderItem.tickerMap.set(id, delegation);
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RenderItem.ticker.add(fn);
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if (typeof time === 'number' && time < 2147438647 && time > 0) {
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delegation.timeout = window.setTimeout(() => {
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RenderItem.ticker.remove(fn);
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end?.();
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}, time);
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}
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return id;
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}
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removeTicker(id: number, callEnd: boolean = true): boolean {
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const delegation = RenderItem.tickerMap.get(id);
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if (!delegation) return false;
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RenderItem.ticker.remove(delegation.fn);
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window.clearTimeout(delegation.timeout);
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if (callEnd) delegation.endFn?.();
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return true;
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}
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/**
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* 隐藏这个元素
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*/
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hide() {
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if (this.hidden) return;
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this.hidden = true;
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this.update(this);
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}
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/**
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* 显示这个元素
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*/
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show() {
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if (!this.hidden) return;
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this.hidden = false;
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this.update(this);
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}
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/**
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* 将这个渲染元素添加到其他父元素上
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* @param parent 父元素
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*/
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append(parent: IRenderChildable) {
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parent.appendChild(this);
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}
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/**
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* 从渲染树中移除这个节点
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*/
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remove() {
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this.parent?.removeChild(this);
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this.parent = void 0;
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}
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/**
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* 摧毁这个渲染元素,摧毁后不应继续使用
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*/
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destroy(): void {
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this.remove();
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this.emit('destroy');
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this.removeAllListeners();
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RenderItem.itemMap.delete(this._id);
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}
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}
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RenderItem.ticker.add(() => {
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if (beforeFrame.length > 0) {
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const toEmit = beforeFrame.slice();
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beforeFrame.splice(0);
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toEmit.forEach(v => v());
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}
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if (renderFrame.length > 0) {
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const toEmit = renderFrame.slice();
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renderFrame.splice(0);
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toEmit.forEach(v => v());
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}
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if (afterFrame.length > 0) {
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const toEmit = afterFrame.slice();
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afterFrame.splice(0);
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toEmit.forEach(v => v());
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}
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});
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export interface IAnimateFrame {
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updateFrameAnimate(frame: number, time: number): void;
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}
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interface RenderEvent {
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animateFrame: [frame: number, time: number];
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}
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class RenderEmits extends EventEmitter<RenderEvent> {
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private framer: Set<IAnimateFrame> = new Set();
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/**
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* 添加一个可更新帧动画的对象
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*/
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addFramer(framer: IAnimateFrame) {
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this.framer.add(framer);
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}
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/**
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* 移除一个可更新帧动画的对象
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*/
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removeFramer(framer: IAnimateFrame) {
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this.framer.delete(framer);
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}
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/**
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* 更新所有帧动画
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* @param frame 帧数
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* @param time 帧动画时刻
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*/
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emitAnimateFrame(frame: number, time: number) {
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this.framer.forEach(v => v.updateFrameAnimate(frame, time));
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this.emit('animateFrame', frame, time);
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}
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}
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export const renderEmits = new RenderEmits();
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Mota.require('var', 'hook').once('reset', () => {
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let lastTime = 0;
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RenderItem.ticker.add(time => {
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if (!core.isPlaying()) return;
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if (time - lastTime > core.values.animateSpeed) {
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RenderItem.animatedFrame++;
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lastTime = time;
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renderEmits.emitAnimateFrame(RenderItem.animatedFrame, time);
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}
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});
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});
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export function transformCanvas(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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) {
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const { ctx } = canvas;
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const mat = transform.mat;
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const [a, b, , c, d, , e, f] = mat;
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ctx.transform(a, b, c, d, e, f);
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}
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