HumanBreak/src/core/plugin.ts

77 lines
2.9 KiB
TypeScript

// import pop from '@/plugin/pop';
// import use from '@/plugin/use';
// import animate from '@/plugin/animateController';
// import utils from '@/plugin/utils';
// import status from '@/plugin/ui/statusBar';
// import fly from '@/plugin/ui/fly';
// import chase from '@/plugin/chase/chase';
// import webglUtils from '@/plugin/webgl/utils';
// import shadow from '@/plugin/shadow/shadow';
// import gameShadow from '@/plugin/shadow/gameShadow';
// import achievement from '@/plugin/ui/achievement';
// import completion, { floors } from '@/plugin/completion';
// import path from '@/plugin/fx/path';
// import gameCanvas from '@/plugin/fx/gameCanvas';
// import noise from '@/plugin/fx/noise';
// import smooth from '@/plugin/fx/smoothView';
// import frag from '@/plugin/fx/frag';
// import { Mota } from '.';
import * as shadow from '@/plugin/shadow/shadow';
import * as gameShadow from '@/plugin/shadow/gameShadow';
import * as fly from '@/plugin/ui/fly';
import * as chase from '@/plugin/chase/chase';
import * as completion from '@/plugin/completion';
import * as pop from '@/plugin/pop';
import * as frag from '@/plugin/fx/frag';
import * as use from '@/plugin/use';
import * as gameCanvas from '@/plugin/fx/gameCanvas';
import * as smooth from '@/plugin/fx/smoothView';
Mota.Plugin.register('shadow_r', shadow, shadow.init);
Mota.Plugin.register('gameShadow_r', gameShadow, gameShadow.init);
Mota.Plugin.register('fly_r', fly);
Mota.Plugin.register('chase_r', chase);
Mota.Plugin.register('completion_r', completion);
Mota.Plugin.register('pop_r', pop, pop.init);
Mota.Plugin.register('frag_r', frag, frag.init);
Mota.Plugin.register('use_r', use);
Mota.Plugin.register('gameCanvas_r', gameCanvas);
Mota.Plugin.register('smooth_r', smooth, smooth.init);
// // todo: 将插件更改为注册形式,分为渲染进程和游戏进程两部分,同时分配优先级
// export function resolvePlugin() {
// const toForward: [keyof Mota['plugin'], any][] = [
// ['pop', pop()],
// ['use', use()],
// ['animate', animate()],
// ['utils', utils()],
// ['status', status()],
// ['fly', fly()],
// ['chase', chase()],
// ['webglUtils', webglUtils()],
// ['shadow', shadow()],
// ['gameShadow', gameShadow()],
// ['achievement', achievement()],
// ['completion', completion()],
// ['path', path()],
// ['gameCanvas', gameCanvas()],
// ['noise', noise()],
// ['smooth', smooth()],
// ['frag', frag()]
// ];
// for (const [key, obj] of toForward) {
// mota.plugin[key] = obj;
// }
// // 完成度相关
// Object.values(floors).forEach((v, i) => {
// const from = core.floorIds.indexOf(v[0]);
// const to = core.floorIds.indexOf(v[1]);
// const all = core.floorIds.slice(from, to + 1);
// floors[i + 1] = all;
// });
// }