mirror of
https://github.com/unanmed/HumanBreak.git
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105 lines
4.0 KiB
JavaScript
105 lines
4.0 KiB
JavaScript
main.floors.MT1=
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{
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"floorId": "MT1",
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"title": "洞穴",
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"name": "1",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 1,
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"defaultGround": "T331",
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"bgm": "cave.mp3",
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"firstArrive": [
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"\t[原始人]不知为何,最近这些蝙蝠的攻击性变得很强,而且还不知道从哪冒出来了这些黏糊糊的东西。",
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"\t[原始人]之前捡到了一个来历不明的方块状东西(怪物手册),好像能打开,不知道里面有没有写什么",
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"\t[原始人]或许会有一些东西吧,但愿是我能看懂的文字,别像之前杰克给我的东西一样,完全看不懂是什么文字。",
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"\t[系统提示]游戏中每个怪物都有自己的说明,这些说明不会影响正常的剧情流程,但查看它们可以更好地了解本游戏的世界观,剧情玩家建议阅读。",
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{
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"type": "if",
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"condition": "(flag:hard===1)",
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"true": [
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"游戏的基础玩法可以在百科全书中查看,你可以按H或者在道具栏打开。"
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]
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}
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],
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {
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"7,14": {
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"floorId": "MT0",
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"loc": [
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7,
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0
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]
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},
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"0,4": {
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"floorId": "MT2",
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"loc": [
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14,
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4
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]
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},
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"11,0": {
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"floorId": "MT3",
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"loc": [
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10,
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14
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]
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}
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},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"map": [
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[20044,20049,20049,20049,20049,20049,20049,20049,20049,20049,20050, 91,20048,20049,20043],
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[20050,20057,20057,20057,20057,20057,20057,20057,20057,20057,20058, 0,20056,20057,20040],
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[20058,20065,20065,20065,20065,20065,20065,20065,20065,20065,20074, 0,20064,20065,20040],
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[20074, 0,141, 27, 0, 28, 0, 0,206,141,141, 32, 0, 0,20040],
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[ 92, 27,141,141,141,141,141,141, 0, 31, 0,202,141,203,20040],
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[20034, 0, 31, 0, 0,141, 0,141,141,141,141,141,141, 0,20040],
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[20042,205,141,141,201,141, 32, 0,141, 28, 0,141, 0, 0,20040],
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[20042, 0, 0,141, 0,141,141,202,141, 0, 31,202, 0, 31,20040],
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[20042, 0, 31,141, 0, 0, 0, 0, 0,205, 17, 17, 17, 17,20040],
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[20042,141,141,141,205,141,141,141,141, 0,203, 32, 0, 27,20040],
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[20042, 0, 0,201, 0, 0,141, 0,141,202, 17, 0, 0, 0,20040],
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[20042,202, 17, 17, 0, 0,205, 31, 0, 28, 17, 28, 0, 32,20040],
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[20042, 0, 27, 17, 31,141,141,141,141,201, 17, 17, 17, 17,20040],
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[20042, 32, 0, 17, 0,201, 0, 0,201, 31,202, 0, 32, 0,20040],
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[20036,20033,20033,20033,20033,20033,20034, 93,20032,20033,20033,20033,20033,20033,20035]
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],
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"bgmap": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,141,141,141,141,141],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0],
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[ 0, 0,141,141, 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0],
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[ 0, 0, 0,141, 0, 0, 0, 0, 0, 0,141,141,141,141,141],
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[ 0, 0, 0,141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0,141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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"fgmap": [
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],
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [
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],
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"fg2map": [
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]
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} |