HumanBreak/src/ui/book.vue
2022-11-30 16:42:44 +08:00

249 lines
5.9 KiB
Vue

<!-- 怪物手册ui -->
<template>
<div id="book">
<div id="tools">
<span id="back" class="button-text tools" @click="exit"
><left-outlined />返回游戏</span
>
</div>
<div v-if="enemy.length === 0" id="none">
<div>本层无怪物</div>
</div>
<Scroll
v-else
style="width: 100%; height: 94%; font-family: normal"
v-model:now="scroll"
v-model:drag="drag"
>
<div v-for="(e, i) of enemy" class="enemy">
<EnemyOne
:selected="i === selected"
:enemy="e"
:key="i"
@select="select(e, i)"
@hover="selected = i"
></EnemyOne>
<a-divider
dashed
style="width: 100%; border-color: #ddd4"
></a-divider>
</div>
</Scroll>
</div>
<BookDetail v-if="detail" @close="closeDetail()"></BookDetail>
</template>
<script setup lang="tsx">
import { cloneDeep } from 'lodash';
import { sleep } from 'mutate-animate';
import { onMounted, onUnmounted, ref } from 'vue';
import EnemyOne from '../components/enemyOne.vue';
import Scroll from '../components/scroll.vue';
import { getDamageColor, keycode } from '../plugin/utils';
import BookDetail from './bookDetail.vue';
import { LeftOutlined } from '@ant-design/icons-vue';
import { KeyCode } from '../plugin/keyCodes';
const floorId = core.floorIds[core.status.event?.ui] ?? core.status.floorId;
const enemy = core.getCurrentEnemys(floorId);
const scroll = ref(0);
const drag = ref(false);
const detail = ref(false);
const selected = ref(0);
// 解析
enemy.forEach(v => {
const l = v.specialText.length;
v.toShowSpecial = cloneDeep(v.specialText);
v.toShowColor = cloneDeep(v.specialColor);
if (l >= 3) {
v.toShowSpecial = v.specialText.slice(0, 2).concat(['...']);
v.toShowColor = v.specialColor.slice(0, 2).concat(['#fff']);
}
v.toShowColor = v.toShowColor.map(v => {
if (typeof v === 'string') return v;
else return core.arrayToRGBA(v);
});
v.damageColor = getDamageColor(v.damage);
});
/**
* 选择怪物,展示详细信息
* @param enemy 选择的怪物
* @param index 选择的怪物索引
*/
function select(enemy: Enemy & DetailedEnemy, index: number) {
if (drag.value) return;
const h = window.innerHeight;
const y = index * h * 0.2 - scroll.value;
core.plugin.bookDetailEnemy = enemy;
core.plugin.bookDetailPos = y;
detail.value = true;
hide();
}
/**
* 隐藏怪物手册
*/
async function hide() {
const div = document.getElementById('book') as HTMLDivElement;
div.style.opacity = '0';
await sleep(600);
div.style.display = 'none';
}
/**
* 关闭详细信息
*/
async function closeDetail() {
show();
await sleep(600);
detail.value = false;
}
/**
* 显示怪物手册
*/
async function show() {
const div = document.getElementById('book') as HTMLDivElement;
div.style.display = 'flex';
await sleep(50);
div.style.opacity = '1';
}
/**
* 退出怪物手册
*/
function exit() {
core.plugin.bookOpened.value = false;
}
function checkScroll() {
const h = window.innerHeight;
const y = selected.value * h * 0.2 - scroll.value;
if (y < 0) {
scroll.value += y - 20;
}
if (y > h * 0.655) {
scroll.value += y - h * 0.655 + 20;
}
}
/**
* 键盘松开时
*/
function keyup(e: KeyboardEvent) {
const c = keycode(e.keyCode);
if (c === KeyCode.KeyX || c === KeyCode.Escape) {
exit();
}
if (c === KeyCode.Enter && !detail.value) {
select(enemy[selected.value], selected.value);
}
}
/**
* 键盘按下时
*/
function keydown(e: KeyboardEvent) {
const c = keycode(e.keyCode);
if (!detail.value) {
if (c === KeyCode.DownArrow) {
if (selected.value < enemy.length - 1) {
selected.value++;
}
checkScroll();
}
if (c === KeyCode.UpArrow) {
if (selected.value > 0) {
selected.value--;
}
checkScroll();
}
// 一次移动5个怪物
if (c === KeyCode.LeftArrow || c === KeyCode.PageUp) {
if (selected.value <= 4) {
selected.value = 0;
} else {
selected.value -= 5;
}
checkScroll();
}
if (c === KeyCode.RightArrow || c === KeyCode.PageDown) {
if (selected.value >= enemy.length - 5) {
selected.value = enemy.length - 1;
} else {
selected.value += 5;
}
checkScroll();
}
}
}
onMounted(async () => {
const div = document.getElementById('book') as HTMLDivElement;
div.style.opacity = '1';
await sleep(600);
document.addEventListener('keyup', keyup);
document.addEventListener('keydown', keydown);
});
onUnmounted(async () => {
document.removeEventListener('keyup', keyup);
document.removeEventListener('keydown', keydown);
});
</script>
<style lang="less" scoped>
#book {
opacity: 0;
user-select: none;
width: 80%;
height: 100%;
font-family: 'normal';
overflow: hidden;
transition: opacity 0.6s linear;
display: flex;
flex-direction: column;
justify-content: space-between;
}
#back {
font-size: 2em;
}
#tools {
height: 6%;
}
.tools {
border-bottom: 1px solid #ddd4;
}
#none {
width: 100%;
height: 100%;
font-size: 10vw;
display: flex;
justify-content: center;
align-items: center;
font-family: 'normal';
}
.enemy {
display: flex;
flex-direction: column;
height: 20vh;
width: 100%;
padding: 0 1% 0 1%;
}
@media screen and (max-width: 600px) {
#book {
width: 100%;
padding: 5% 0 5% 5%;
}
}
</style>