mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-01-20 05:19:27 +08:00
249 lines
5.9 KiB
Vue
249 lines
5.9 KiB
Vue
<!-- 怪物手册ui -->
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<template>
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<div id="book">
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<div id="tools">
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<span id="back" class="button-text tools" @click="exit"
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><left-outlined />返回游戏</span
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>
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</div>
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<div v-if="enemy.length === 0" id="none">
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<div>本层无怪物</div>
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</div>
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<Scroll
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v-else
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style="width: 100%; height: 94%; font-family: normal"
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v-model:now="scroll"
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v-model:drag="drag"
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>
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<div v-for="(e, i) of enemy" class="enemy">
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<EnemyOne
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:selected="i === selected"
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:enemy="e"
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:key="i"
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@select="select(e, i)"
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@hover="selected = i"
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></EnemyOne>
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<a-divider
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dashed
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style="width: 100%; border-color: #ddd4"
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></a-divider>
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</div>
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</Scroll>
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</div>
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<BookDetail v-if="detail" @close="closeDetail()"></BookDetail>
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</template>
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<script setup lang="tsx">
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import { cloneDeep } from 'lodash';
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import { sleep } from 'mutate-animate';
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import { onMounted, onUnmounted, ref } from 'vue';
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import EnemyOne from '../components/enemyOne.vue';
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import Scroll from '../components/scroll.vue';
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import { getDamageColor, keycode } from '../plugin/utils';
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import BookDetail from './bookDetail.vue';
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import { LeftOutlined } from '@ant-design/icons-vue';
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import { KeyCode } from '../plugin/keyCodes';
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const floorId = core.floorIds[core.status.event?.ui] ?? core.status.floorId;
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const enemy = core.getCurrentEnemys(floorId);
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const scroll = ref(0);
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const drag = ref(false);
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const detail = ref(false);
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const selected = ref(0);
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// 解析
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enemy.forEach(v => {
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const l = v.specialText.length;
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v.toShowSpecial = cloneDeep(v.specialText);
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v.toShowColor = cloneDeep(v.specialColor);
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if (l >= 3) {
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v.toShowSpecial = v.specialText.slice(0, 2).concat(['...']);
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v.toShowColor = v.specialColor.slice(0, 2).concat(['#fff']);
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}
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v.toShowColor = v.toShowColor.map(v => {
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if (typeof v === 'string') return v;
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else return core.arrayToRGBA(v);
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});
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v.damageColor = getDamageColor(v.damage);
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});
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/**
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* 选择怪物,展示详细信息
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* @param enemy 选择的怪物
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* @param index 选择的怪物索引
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*/
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function select(enemy: Enemy & DetailedEnemy, index: number) {
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if (drag.value) return;
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const h = window.innerHeight;
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const y = index * h * 0.2 - scroll.value;
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core.plugin.bookDetailEnemy = enemy;
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core.plugin.bookDetailPos = y;
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detail.value = true;
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hide();
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}
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/**
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* 隐藏怪物手册
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*/
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async function hide() {
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const div = document.getElementById('book') as HTMLDivElement;
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div.style.opacity = '0';
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await sleep(600);
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div.style.display = 'none';
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}
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/**
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* 关闭详细信息
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*/
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async function closeDetail() {
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show();
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await sleep(600);
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detail.value = false;
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}
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/**
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* 显示怪物手册
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*/
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async function show() {
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const div = document.getElementById('book') as HTMLDivElement;
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div.style.display = 'flex';
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await sleep(50);
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div.style.opacity = '1';
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}
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/**
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* 退出怪物手册
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*/
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function exit() {
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core.plugin.bookOpened.value = false;
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}
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function checkScroll() {
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const h = window.innerHeight;
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const y = selected.value * h * 0.2 - scroll.value;
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if (y < 0) {
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scroll.value += y - 20;
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}
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if (y > h * 0.655) {
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scroll.value += y - h * 0.655 + 20;
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}
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}
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/**
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* 键盘松开时
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*/
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function keyup(e: KeyboardEvent) {
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const c = keycode(e.keyCode);
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if (c === KeyCode.KeyX || c === KeyCode.Escape) {
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exit();
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}
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if (c === KeyCode.Enter && !detail.value) {
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select(enemy[selected.value], selected.value);
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}
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}
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/**
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* 键盘按下时
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*/
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function keydown(e: KeyboardEvent) {
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const c = keycode(e.keyCode);
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if (!detail.value) {
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if (c === KeyCode.DownArrow) {
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if (selected.value < enemy.length - 1) {
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selected.value++;
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}
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checkScroll();
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}
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if (c === KeyCode.UpArrow) {
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if (selected.value > 0) {
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selected.value--;
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}
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checkScroll();
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}
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// 一次移动5个怪物
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if (c === KeyCode.LeftArrow || c === KeyCode.PageUp) {
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if (selected.value <= 4) {
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selected.value = 0;
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} else {
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selected.value -= 5;
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}
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checkScroll();
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}
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if (c === KeyCode.RightArrow || c === KeyCode.PageDown) {
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if (selected.value >= enemy.length - 5) {
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selected.value = enemy.length - 1;
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} else {
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selected.value += 5;
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}
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checkScroll();
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}
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}
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}
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onMounted(async () => {
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const div = document.getElementById('book') as HTMLDivElement;
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div.style.opacity = '1';
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await sleep(600);
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document.addEventListener('keyup', keyup);
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document.addEventListener('keydown', keydown);
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});
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onUnmounted(async () => {
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document.removeEventListener('keyup', keyup);
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document.removeEventListener('keydown', keydown);
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});
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</script>
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<style lang="less" scoped>
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#book {
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opacity: 0;
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user-select: none;
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width: 80%;
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height: 100%;
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font-family: 'normal';
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overflow: hidden;
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transition: opacity 0.6s linear;
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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}
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#back {
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font-size: 2em;
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}
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#tools {
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height: 6%;
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}
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.tools {
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border-bottom: 1px solid #ddd4;
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}
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#none {
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width: 100%;
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height: 100%;
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font-size: 10vw;
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display: flex;
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justify-content: center;
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align-items: center;
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font-family: 'normal';
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}
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.enemy {
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display: flex;
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flex-direction: column;
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height: 20vh;
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width: 100%;
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padding: 0 1% 0 1%;
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}
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@media screen and (max-width: 600px) {
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#book {
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width: 100%;
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padding: 5% 0 5% 5%;
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}
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}
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</style>
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