mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-01-19 12:49:25 +08:00
1321 lines
41 KiB
JavaScript
1321 lines
41 KiB
JavaScript
var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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{
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"yellowKey": {
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"cls": "tools",
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"name": "黄钥匙",
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"text": "可以打开一扇黄门",
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"hideInToolbox": true
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},
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"blueKey": {
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"cls": "tools",
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"name": "蓝钥匙",
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"text": "可以打开一扇蓝门",
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"hideInToolbox": true
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},
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"redKey": {
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"cls": "tools",
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"name": "红钥匙",
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"text": "可以打开一扇红门",
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"hideInToolbox": true
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},
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"redGem": {
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"cls": "items",
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"name": "小红宝石",
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"text": "攻击+${core.values.redGem}",
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"itemEffect": "core.status.hero.atk += 1 * core.status.thisMap.ratio",
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"itemEffectTip": ",攻击+${1 * core.status.thisMap.ratio}",
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"useItemEffect": "core.status.hero.atk += core.values.redGem",
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"canUseItemEffect": "true"
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},
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"blueGem": {
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"cls": "items",
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"name": "小蓝宝石",
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"text": ",防御+${core.values.blueGem}",
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"itemEffect": "core.status.hero.def += 1 * core.status.thisMap.ratio",
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"itemEffectTip": ",防御+${1 * core.status.thisMap.ratio}",
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"useItemEffect": "core.status.hero.def += core.values.blueGem",
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"canUseItemEffect": "true"
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},
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"greenGem": {
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"cls": "items",
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"name": "小绿宝石",
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"text": ",护盾+${core.values.greenGem}",
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"itemEffect": "core.status.hero.mdef += Math.round(20 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))",
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"itemEffectTip": ",智慧+${Math.round(20 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))}",
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"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
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"canUseItemEffect": "true"
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},
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"yellowGem": {
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"cls": "items",
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"name": "黄宝石",
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"text": "可以进行加点",
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"itemEffect": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
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"itemEffectTip": ",全属性提升",
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"useItemEvent": [
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{
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"type": "choices",
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"choices": [
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{
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"text": "攻击+1",
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"action": [
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{
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"type": "setValue",
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"name": "status:atk",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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{
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"text": "防御+2",
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"action": [
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{
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"type": "setValue",
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"name": "status:def",
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"operator": "+=",
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"value": "2"
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}
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]
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},
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{
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"text": "生命+200",
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"action": [
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{
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"type": "setValue",
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"name": "status:hp",
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"operator": "+=",
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"value": "200"
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}
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]
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}
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]
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}
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],
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"canUseItemEffect": "true"
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},
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"redPotion": {
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"cls": "items",
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"name": "红血瓶",
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"text": ",生命+${core.values.redPotion}",
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"itemEffect": "core.status.hero.hp += Math.round(100 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
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"itemEffectTip": ",生命+${Math.round(100 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}",
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"useItemEffect": "core.status.hero.hp += core.values.redPotion",
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"canUseItemEffect": "true"
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},
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"bluePotion": {
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"cls": "items",
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"name": "蓝血瓶",
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"text": ",生命+${core.values.bluePotion}",
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"itemEffect": "core.status.hero.hp += Math.round(200 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
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"itemEffectTip": ",生命+${Math.round(200 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}",
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"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
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"canUseItemEffect": "true"
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},
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"yellowPotion": {
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"cls": "items",
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"name": "黄血瓶",
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"text": ",生命+${core.values.yellowPotion}",
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"itemEffect": "core.status.hero.hp += Math.round(400 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
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"itemEffectTip": ",生命+${Math.round(400 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}",
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"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
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"canUseItemEffect": "true"
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},
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"greenPotion": {
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"cls": "items",
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"name": "绿血瓶",
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"text": ",生命+${core.values.greenPotion}",
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"itemEffect": "core.status.hero.hp += Math.round(800 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
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"itemEffectTip": ",生命+${Math.round(800 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}",
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"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
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"canUseItemEffect": "true"
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},
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"sword0": {
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"cls": "items",
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"name": "破旧的剑",
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"text": "一把已经生锈的剑",
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"equip": {
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"type": 0,
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"animate": "sword",
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"value": {
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"atk": 0
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}
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},
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"itemEffect": "core.status.hero.atk += 0",
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"itemEffectTip": ",攻击+0"
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},
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"sword1": {
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"cls": "equips",
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"name": "智慧之剑",
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"text": "借助曾经闯入此塔的智慧挑战者的智慧锻造而成,攻击+15,额外攻击+10",
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"equip": {
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"type": "武器",
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"animate": "jianji",
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"value": {
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"atk": 15,
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"mana": 10
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},
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"percentage": {}
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},
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"itemEffect": "",
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"itemEffectTip": ",攻击+10"
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},
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"sword2": {
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"cls": "equips",
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"name": "铁剑",
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"text": "真的是一把很普通的银剑,哦不,铁剑。攻击+180,额外攻击+50",
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"equip": {
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"type": 0,
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"animate": "jianji",
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"value": {
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"mana": 50,
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"atk": 180
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},
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"percentage": {}
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},
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"itemEffect": "core.status.hero.atk += 20",
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"itemEffectTip": ",攻击+20"
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},
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"sword3": {
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"cls": "items",
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"name": "骑士剑",
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"text": "一把很普通的骑士剑",
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"equip": {
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"type": 0,
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"animate": "sword",
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"value": {
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"atk": 40
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}
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},
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"itemEffect": "core.status.hero.atk += 40",
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"itemEffectTip": ",攻击+40"
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},
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"sword4": {
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"cls": "items",
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"name": "圣剑",
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"text": "一把很普通的圣剑",
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"equip": {
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"type": 0,
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"animate": "sword",
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"value": {
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"atk": 80
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}
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},
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"itemEffect": "core.status.hero.atk += 80",
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"itemEffectTip": ",攻击+80"
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},
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"sword5": {
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"cls": "items",
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"name": "神圣剑",
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"text": "一把很普通的神圣剑",
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"equip": {
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"type": 0,
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"animate": "sword",
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"value": {
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"atk": 160
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}
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},
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"itemEffect": "core.status.hero.atk += 100",
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"itemEffectTip": ",攻击+100"
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},
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"shield0": {
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"cls": "items",
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"name": "破旧的盾",
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"text": "一个很破旧的铁盾",
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"equip": {
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"type": 1,
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"value": {
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"def": 0
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}
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},
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"itemEffect": "core.status.hero.def += 0",
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"itemEffectTip": ",防御+0"
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},
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"shield1": {
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"cls": "equips",
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"name": "智慧之盾",
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"text": "借助曾经闯入此塔的智慧挑战者的智慧锻造而成,防御+15,生命回复+15",
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"equip": {
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"type": "盾牌",
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"value": {
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"hpmax": 15,
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"def": 15
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},
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"percentage": {}
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},
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"itemEffect": "",
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"itemEffectTip": ",防御+10"
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},
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"shield2": {
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"cls": "equips",
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"name": "铁盾",
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"text": "一个真的很普通的铁盾,这次没错了,就是铁盾!防御+120,生命回复+30",
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"equip": {
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"type": 1,
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"value": {
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"hpmax": 30,
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"def": 120
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},
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"percentage": {}
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},
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"itemEffect": "core.status.hero.def += 20",
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"itemEffectTip": ",防御+20"
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},
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"shield3": {
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"cls": "items",
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"name": "骑士盾",
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"text": "一个很普通的骑士盾",
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"equip": {
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"type": 1,
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"value": {
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"def": 40
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}
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},
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"itemEffect": "core.status.hero.def += 40",
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"itemEffectTip": ",防御+40"
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},
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"shield4": {
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"cls": "items",
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"name": "圣盾",
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"text": "一个很普通的圣盾",
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"equip": {
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"type": 1,
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"value": {
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"def": 80
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}
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},
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"itemEffect": "core.status.hero.def += 80",
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"itemEffectTip": ",防御+80"
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},
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"shield5": {
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"cls": "items",
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"name": "神圣盾",
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"text": "一个很普通的神圣盾",
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"equip": {
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"type": 1,
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"value": {
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"def": 100,
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"mdef": 100
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}
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},
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"itemEffect": "core.status.hero.def += 100;core.status.hero.mdef += 100",
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"itemEffectTip": ",防御+100,护盾+100"
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},
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"superPotion": {
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"cls": "items",
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"name": "圣水",
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"itemEffect": "core.status.hero.hp *= 2",
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"itemEffectTip": ",生命值翻倍",
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"useItemEffect": "core.status.hero.hp *= 2;",
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"canUseItemEffect": "true",
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"text": "生命值翻倍"
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},
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"silverCoin": {
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"cls": "items",
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"name": "银币",
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"itemEffect": "core.status.hero.money += 500",
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"itemEffectTip": ",金币+500"
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},
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"book": {
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"cls": "constants",
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"name": "怪物手册",
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"text": "可以查看当前楼层各怪物属性",
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"hideInToolbox": true,
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"useItemEffect": "core.ui.drawBook(0);",
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"canUseItemEffect": "true"
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},
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"fly": {
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"cls": "constants",
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"name": "楼层传送器",
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"text": "可以自由往来去过的楼层",
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"hideInReplay": true,
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"hideInToolbox": true,
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"useItemEffect": "core.ui.drawFly();",
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"canUseItemEffect": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();"
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},
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"coin": {
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"cls": "constants",
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"name": "幸运金币",
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"text": "持有时打败怪物可得双倍金币"
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},
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"freezeBadge": {
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"cls": "constants",
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"name": "冰冻徽章",
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"text": "可以将面前的熔岩变成平地",
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"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
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"canUseItemEffect": "true"
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},
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"cross": {
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"cls": "constants",
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"name": "查看技能",
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"text": "查看勇士的技能",
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"canUseItemEffect": true,
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"useItemEffect": "Mota.require('var', 'mainUi').open('skill');"
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},
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"dagger": {
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"cls": "constants",
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"name": "屠龙匕首",
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"text": "该道具尚未被定义"
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},
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"amulet": {
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"cls": "constants",
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"name": "护符",
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"text": "持有时无视负面地形"
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},
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"bigKey": {
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"cls": "tools",
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"name": "大黄门钥匙",
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"text": "可以开启当前层所有黄门",
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"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
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"itemEffectTip": ",全钥匙+1",
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"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
|
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"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
|
||
},
|
||
"greenKey": {
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"cls": "tools",
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"name": "绿钥匙",
|
||
"text": "可以打开一扇绿门"
|
||
},
|
||
"steelKey": {
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"cls": "tools",
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||
"name": "铁门钥匙",
|
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"text": "可以打开一扇铁门"
|
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},
|
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"pickaxe": {
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"cls": "tools",
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"name": "破墙镐",
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"text": "可以破坏勇士面前的墙",
|
||
"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('pickaxe.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"icePickaxe": {
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||
"cls": "tools",
|
||
"name": "破冰镐",
|
||
"text": "可以破坏勇士面前的一堵冰墙",
|
||
"useItemEffect": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
||
"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
|
||
},
|
||
"bomb": {
|
||
"cls": "tools",
|
||
"name": "炸弹",
|
||
"text": "可以炸掉勇士面前的怪物",
|
||
"useItemEffect": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸;如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('bomb.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层,该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"centerFly": {
|
||
"cls": "constants",
|
||
"name": "快捷键查看器",
|
||
"text": "可以查看本塔里面的所有快捷键",
|
||
"useItemEffect": "",
|
||
"canUseItemEffect": "true",
|
||
"useItemEvent": [
|
||
"8:打开定点查看界面,如果开启了定点查看代替怪物手册,也可以按X打开定点查看界面\nJ:打开技能树界面\n1:开关断灭之刃技能\n2:使用跳跃技能/破墙镐",
|
||
"平面楼传界面:\n上下左右:移动地图\n,:前移10层\n.:后移10层\nPgUp:上楼\nPgDn:下楼\nB:显隐地图名\nZ:开关3D模式",
|
||
"浏览地图界面(2.8.1新增):\nG:传送至该地图",
|
||
"手机端:点击右下角难度可以切换至数字键盘"
|
||
]
|
||
},
|
||
"upFly": {
|
||
"cls": "tools",
|
||
"name": "上楼器",
|
||
"text": "可以飞往楼上的相同位置",
|
||
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
|
||
},
|
||
"downFly": {
|
||
"cls": "tools",
|
||
"name": "下楼器",
|
||
"text": "可以飞往楼下的相同位置",
|
||
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
|
||
},
|
||
"earthquake": {
|
||
"cls": "tools",
|
||
"name": "地震卷轴",
|
||
"text": "可以破坏当前层的所有墙",
|
||
"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap();\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
||
"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
|
||
},
|
||
"poisonWine": {
|
||
"cls": "tools",
|
||
"name": "解毒药水",
|
||
"text": "可以解除中毒状态",
|
||
"useItemEffect": "",
|
||
"canUseItemEffect": "core.hasFlag('poison');"
|
||
},
|
||
"weakWine": {
|
||
"cls": "tools",
|
||
"name": "解衰药水",
|
||
"text": "可以解除衰弱状态",
|
||
"useItemEffect": "",
|
||
"canUseItemEffect": "core.hasFlag('weak');"
|
||
},
|
||
"curseWine": {
|
||
"cls": "tools",
|
||
"name": "解咒药水",
|
||
"text": "可以解除诅咒状态",
|
||
"useItemEffect": "",
|
||
"canUseItemEffect": "core.hasFlag('curse');"
|
||
},
|
||
"superWine": {
|
||
"cls": "tools",
|
||
"name": "万能药水",
|
||
"text": "可以解除所有不良状态",
|
||
"useItemEffect": "",
|
||
"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
|
||
},
|
||
"hammer": {
|
||
"cls": "tools",
|
||
"name": "圣锤",
|
||
"text": "该道具尚未被定义"
|
||
},
|
||
"lifeWand": {
|
||
"cls": "tools",
|
||
"name": "生命魔杖",
|
||
"text": "可以恢复100点生命值",
|
||
"useItemEvent": [
|
||
{
|
||
"type": "comment",
|
||
"text": "先恢复一个魔杖(因为使用道具必须消耗一个)"
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
|
||
},
|
||
{
|
||
"type": "input",
|
||
"text": "请输入生命魔杖使用次数:(0-${item:lifeWand})"
|
||
},
|
||
{
|
||
"type": "if",
|
||
"condition": "flag:input<=item:lifeWand",
|
||
"true": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "item:lifeWand",
|
||
"operator": "-=",
|
||
"value": "flag:input"
|
||
},
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:hp",
|
||
"operator": "+=",
|
||
"value": "flag:input*100"
|
||
},
|
||
"成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。"
|
||
],
|
||
"false": [
|
||
"输入不合法!"
|
||
]
|
||
}
|
||
],
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"jumpShoes": {
|
||
"cls": "tools",
|
||
"name": "跳跃靴",
|
||
"text": "能跳跃到前方两格处",
|
||
"useItemEffect": "core.playSound(\"jump.mp3\"); core.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
|
||
"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
|
||
},
|
||
"skill1": {
|
||
"cls": "constants",
|
||
"name": "技能树",
|
||
"text": "打开技能树",
|
||
"hideInReplay": true,
|
||
"useItemEffect": "Mota.Plugin.require('skillTree_g').openTree();",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"wand": {
|
||
"cls": "constants",
|
||
"name": "定点查看",
|
||
"text": "可以定点查看怪物属性",
|
||
"canUseItemEffect": true,
|
||
"useItemEffect": "core.openFixed();"
|
||
},
|
||
"I319": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I320": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I321": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I322": {
|
||
"cls": "constants",
|
||
"name": "快捷键查看器",
|
||
"text": "可以查看本塔里面的所有快捷键",
|
||
"useItemEffect": "",
|
||
"canUseItemEffect": "true",
|
||
"useItemEvent": [
|
||
"8:打开定点查看界面,如果开启了定点查看代替怪物手册,也可以按X打开定点查看界面\nJ:打开技能树界面\n1:开关断灭之刃技能\n2:使用跳跃技能/破墙镐",
|
||
"平面楼传界面:\n上下左右:移动地图\n,:前移10层\n.:后移10层\nPgUp:上楼\nPgDn:下楼\nB:显隐地图名\nZ:开关3D模式",
|
||
"浏览地图界面(2.8.1新增):\nG:传送至该地图",
|
||
"手机端:点击右下角难度可以切换至数字键盘"
|
||
]
|
||
},
|
||
"I323": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I324": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I325": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I326": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I327": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I328": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I329": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I330": {
|
||
"cls": "constants",
|
||
"name": "系统设置",
|
||
"text": "可以修改一些本塔的设置",
|
||
"canUseItemEffect": true,
|
||
"useItemEvent": null
|
||
},
|
||
"I376": {
|
||
"cls": "items",
|
||
"name": "中红宝石",
|
||
"text": "攻击+${core.values.redGem}",
|
||
"itemEffect": "core.status.hero.atk += 2 * core.status.thisMap.ratio",
|
||
"itemEffectTip": ",攻击+${2 * core.status.thisMap.ratio}",
|
||
"useItemEffect": "core.status.hero.atk += core.values.redGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I377": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I378": {
|
||
"cls": "items",
|
||
"name": "中蓝宝石",
|
||
"text": ",防御+${core.values.blueGem}",
|
||
"itemEffect": "core.status.hero.def += 2 * core.status.thisMap.ratio",
|
||
"itemEffectTip": ",防御+${2 * core.status.thisMap.ratio}",
|
||
"useItemEffect": "core.status.hero.def += core.values.blueGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I379": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I380": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I381": {
|
||
"cls": "items",
|
||
"name": "中绿宝石",
|
||
"text": ",护盾+${core.values.greenGem}",
|
||
"itemEffect": "core.status.hero.mdef += Math.round(40 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))",
|
||
"itemEffectTip": ",智慧+${Math.round(40 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))}",
|
||
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I382": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I383": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I384": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I385": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I386": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I387": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I388": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I389": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I390": {
|
||
"cls": "items",
|
||
"name": "大红宝石",
|
||
"text": "攻击+${core.values.redGem}",
|
||
"itemEffect": "core.status.hero.atk += 4 * core.status.thisMap.ratio",
|
||
"itemEffectTip": ",攻击+${4 * core.status.thisMap.ratio}",
|
||
"useItemEffect": "core.status.hero.atk += core.values.redGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I391": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I392": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I393": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I394": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I395": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I396": {
|
||
"cls": "items",
|
||
"name": "大蓝宝石",
|
||
"text": ",防御+${core.values.blueGem}",
|
||
"itemEffect": "core.status.hero.def += 4 * core.status.thisMap.ratio",
|
||
"itemEffectTip": ",防御+${4 * core.status.thisMap.ratio}",
|
||
"useItemEffect": "core.status.hero.def += core.values.blueGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I397": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I398": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I399": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I400": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I401": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I402": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I403": {
|
||
"cls": "items",
|
||
"name": "大绿宝石",
|
||
"text": ",护盾+${core.values.greenGem}",
|
||
"itemEffect": "core.status.hero.mdef += Math.round(80 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))",
|
||
"itemEffectTip": ",智慧+${Math.round(80 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))}",
|
||
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I404": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I405": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I406": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I407": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I408": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I409": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I410": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I411": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I412": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I413": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I414": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I415": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I416": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I417": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I418": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I419": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I420": {
|
||
"cls": "items",
|
||
"name": "超大红宝石",
|
||
"text": "攻击+${core.values.redGem}",
|
||
"itemEffect": "core.status.hero.atk += 8 * core.status.thisMap.ratio",
|
||
"itemEffectTip": ",攻击+${8 * core.status.thisMap.ratio}",
|
||
"useItemEffect": "core.status.hero.atk += core.values.redGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I421": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I422": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I423": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I424": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I425": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I426": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I427": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I428": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I429": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I430": {
|
||
"cls": "items",
|
||
"name": "超大蓝宝石",
|
||
"text": ",防御+${core.values.blueGem}",
|
||
"itemEffect": "core.status.hero.def += 8 * core.status.thisMap.ratio",
|
||
"itemEffectTip": ",防御+${8 * core.status.thisMap.ratio}",
|
||
"useItemEffect": "core.status.hero.def += core.values.blueGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I431": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I432": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I433": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I434": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I435": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I436": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I437": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I438": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I439": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I440": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I441": {
|
||
"cls": "items",
|
||
"name": "超大绿宝石",
|
||
"text": ",护盾+${core.values.greenGem}",
|
||
"itemEffect": "core.status.hero.mdef += Math.round(160 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))",
|
||
"itemEffectTip": ",智慧+${Math.round(160 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))}",
|
||
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I442": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I443": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I444": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I445": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I446": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I447": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I448": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I449": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I450": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I451": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I452": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I453": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I454": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I455": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I456": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I457": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I458": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I459": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I460": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I461": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I462": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I463": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I464": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I465": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I466": {
|
||
"cls": "items",
|
||
"name": "璀璨红宝石",
|
||
"text": "攻击+${core.values.redGem}",
|
||
"itemEffect": "core.status.hero.atk += 16 * core.status.thisMap.ratio",
|
||
"itemEffectTip": ",攻击+${16 * core.status.thisMap.ratio}",
|
||
"useItemEffect": "core.status.hero.atk += core.values.redGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I467": {
|
||
"cls": "items",
|
||
"name": "璀璨蓝宝石",
|
||
"text": ",防御+${core.values.blueGem}",
|
||
"itemEffect": "core.status.hero.def += 16 * core.status.thisMap.ratio",
|
||
"itemEffectTip": ",防御+${16 * core.status.thisMap.ratio}",
|
||
"useItemEffect": "core.status.hero.def += core.values.blueGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I468": {
|
||
"cls": "items",
|
||
"name": "璀璨绿宝石",
|
||
"text": ",护盾+${core.values.greenGem}",
|
||
"itemEffect": "core.status.hero.mdef += Math.round(320 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))",
|
||
"itemEffectTip": ",智慧+${Math.round(320 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))}",
|
||
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I469": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I470": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"text": "攻击+${core.values.redGem}",
|
||
"itemEffect": "core.status.hero.atk += 32 * core.status.thisMap.ratio",
|
||
"itemEffectTip": ",攻击+${32 * core.status.thisMap.ratio}",
|
||
"useItemEffect": "core.status.hero.atk += core.values.redGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I471": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"text": ",防御+${core.values.blueGem}",
|
||
"itemEffect": "core.status.hero.def += 32 * core.status.thisMap.ratio",
|
||
"itemEffectTip": ",防御+${32 * core.status.thisMap.ratio}",
|
||
"useItemEffect": "core.status.hero.def += core.values.blueGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I472": {
|
||
"cls": "items",
|
||
"name": "传奇绿宝石",
|
||
"text": ",防御+${core.values.blueGem}",
|
||
"itemEffect": "core.status.hero.mdef += Math.round(640 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))",
|
||
"itemEffectTip": ",智慧+${Math.round(640 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))}",
|
||
"useItemEffect": "core.status.hero.def += core.values.blueGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I473": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I474": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I475": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I476": {
|
||
"cls": "items",
|
||
"name": "史诗绿宝石",
|
||
"text": ",护盾+${core.values.greenGem}",
|
||
"itemEffect": "core.status.hero.mdef += Math.round(1280 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))",
|
||
"itemEffectTip": ",智慧+${Math.round(1280 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (Mota.Plugin.require('skillTree_g').getSkillLevel(12) / 20 + 1))}",
|
||
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I477": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I478": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I479": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I480": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I481": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I482": {
|
||
"cls": "items",
|
||
"name": "大红血瓶",
|
||
"text": ",生命+${core.values.redPotion}",
|
||
"itemEffect": "core.status.hero.hp += Math.round(1000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
|
||
"itemEffectTip": ",生命+${Math.round(1000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}",
|
||
"useItemEffect": "core.status.hero.hp += core.values.redPotion",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I483": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I484": {
|
||
"cls": "items",
|
||
"name": "大蓝血瓶",
|
||
"text": ",生命+${core.values.redPotion}",
|
||
"itemEffect": "core.status.hero.hp += Math.round(2000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
|
||
"itemEffectTip": ",生命+${Math.round(2000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}",
|
||
"useItemEffect": "core.status.hero.hp += core.values.redPotion",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I485": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I486": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I487": {
|
||
"cls": "items",
|
||
"name": "大绿血瓶",
|
||
"text": ",生命+${core.values.redPotion}",
|
||
"itemEffect": "core.status.hero.hp += Math.round(8000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
|
||
"itemEffectTip": ",生命+${Math.round(8000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}",
|
||
"useItemEffect": "core.status.hero.hp += core.values.redPotion",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I488": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I489": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I490": {
|
||
"cls": "items",
|
||
"name": "新物品"
|
||
},
|
||
"I491": {
|
||
"cls": "items",
|
||
"name": "大黄血瓶",
|
||
"text": ",生命+${core.values.redPotion}",
|
||
"itemEffect": "core.status.hero.hp += Math.round(4000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
|
||
"itemEffectTip": ",生命+${Math.round(4000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}",
|
||
"useItemEffect": "core.status.hero.hp += core.values.redPotion",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I558": {
|
||
"cls": "constants",
|
||
"name": "bgm查看器",
|
||
"canUseItemEffect": "true",
|
||
"text": "可以查看游戏内你已经听过的bgm,歌曲名格式:歌手——歌曲名。未完工。",
|
||
"useItemEffect": "//mota.plugin.utils.tip('warn', '当前道具还未制作完成!');\n// mota.ui.main.open('bgm');"
|
||
},
|
||
"I559": {
|
||
"cls": "constants",
|
||
"name": "系统设置",
|
||
"canUseItemEffect": "true",
|
||
"text": "内含所有系统设置项",
|
||
"useItemEffect": "if (!core.isReplaying()) Mota.require('var', 'mainUi').open('settings');"
|
||
},
|
||
"I560": {
|
||
"cls": "constants",
|
||
"name": "百科全书",
|
||
"canUseItemEffect": "true",
|
||
"text": "一个包含游戏中所有功能详细说明的百科全书,可以查看游戏中所有的功能",
|
||
"useItemEffect": "if (!core.isReplaying()) Mota.require('var', 'mainUi').open('desc');"
|
||
},
|
||
"I565": {
|
||
"cls": "constants",
|
||
"name": "学习",
|
||
"canUseItemEffect": "true",
|
||
"text": "可以学习怪物的技能,学习后持续${Mota.Plugin.require('skillTree_g').getSkillLevel(11) * 3 + 2}场战斗"
|
||
},
|
||
"I574": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I575": {
|
||
"cls": "equips",
|
||
"name": "智慧之靴",
|
||
"canUseItemEffect": "true",
|
||
"text": "用智慧制作出的靴子,穿上后增加10%的攻击力和10%的防御",
|
||
"equip": {
|
||
"type": "鞋子",
|
||
"value": {},
|
||
"percentage": {
|
||
"def": 10,
|
||
"atk": 10
|
||
}
|
||
}
|
||
},
|
||
"I589": {
|
||
"cls": "equips",
|
||
"name": "杰克的衣服",
|
||
"canUseItemEffect": "true",
|
||
"text": "杰克为主角留下的衣服,可以抵御寒冷。防御+25,免疫怪物的霜冻属性。",
|
||
"equip": {
|
||
"type": "衣服",
|
||
"value": {
|
||
"def": 25
|
||
},
|
||
"percentage": {}
|
||
}
|
||
},
|
||
"I641": {
|
||
"cls": "equips",
|
||
"name": "寒冰护符",
|
||
"canUseItemEffect": "true",
|
||
"text": "!!html<span style=\"color: gold\">饰品</span>。与寒冰没有任何关系,但是为什么叫寒冰护符呢?攻击和额外攻击各增加5%",
|
||
"equip": {
|
||
"type": "首饰",
|
||
"value": {},
|
||
"percentage": {
|
||
"mana": 5,
|
||
"atk": 5
|
||
}
|
||
}
|
||
},
|
||
"I642": {
|
||
"cls": "constants",
|
||
"name": "成就",
|
||
"canUseItemEffect": "true",
|
||
"useItemEffect": "Mota.require('var', 'mainUi').open('achievement');",
|
||
"text": "可以查看成就"
|
||
},
|
||
"I662": {
|
||
"cls": "equips",
|
||
"name": "天蓝石",
|
||
"canUseItemEffect": "true",
|
||
"equip": {
|
||
"type": "首饰",
|
||
"value": {},
|
||
"percentage": {
|
||
"hpmax": 10
|
||
}
|
||
},
|
||
"text": "或许是苍蓝之灵的杰作,可以让使用者的恢复能力增强。生命回复增加10%"
|
||
},
|
||
"I663": {
|
||
"cls": "equips",
|
||
"name": "地灵华",
|
||
"canUseItemEffect": "true",
|
||
"text": "一个用大地之力制造出的饰品,貌似对魔法攻击有抵抗作用。装备后,对魔攻怪会有500点防御力",
|
||
"equip": {
|
||
"type": "首饰",
|
||
"value": {
|
||
"magicDef": 500
|
||
},
|
||
"percentage": {}
|
||
}
|
||
},
|
||
"I664": {
|
||
"cls": "equips",
|
||
"name": "极昼剑",
|
||
"canUseItemEffect": "true",
|
||
"text": "吸收白日之精华锻造而成。攻击+500,额外攻击+50",
|
||
"equip": {
|
||
"type": "武器",
|
||
"value": {
|
||
"mana": 50,
|
||
"atk": 500
|
||
},
|
||
"percentage": {}
|
||
}
|
||
},
|
||
"I665": {
|
||
"cls": "equips",
|
||
"name": "永夜盾",
|
||
"canUseItemEffect": "true",
|
||
"text": "集月光之精华锻造而成。防御+400,生命回复+25。",
|
||
"equip": {
|
||
"type": "盾牌",
|
||
"value": {
|
||
"def": 400,
|
||
"hpmax": 25
|
||
},
|
||
"percentage": {}
|
||
}
|
||
},
|
||
"I694": {
|
||
"cls": "items",
|
||
"name": "高级红血瓶",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "core.status.hero.hp += Math.round(10000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
|
||
"itemEffectTip": ",生命+${Math.round(10000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}"
|
||
},
|
||
"I695": {
|
||
"cls": "items",
|
||
"name": "高级蓝血瓶",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "core.status.hero.hp += Math.round(20000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
|
||
"itemEffectTip": ",生命+${Math.round(20000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}"
|
||
},
|
||
"I696": {
|
||
"cls": "items",
|
||
"name": "高级绿血瓶",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "core.status.hero.hp += Math.round(40000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
|
||
"itemEffectTip": ",生命+${Math.round(40000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}"
|
||
},
|
||
"I697": {
|
||
"cls": "items",
|
||
"name": "高级紫血瓶",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "core.status.hero.hp += Math.round(80000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))",
|
||
"itemEffectTip": ",生命+${Math.round(80000 * core.status.thisMap.ratio * (1 + Mota.Plugin.require('skillTree_g').getSkillLevel(13) / 50))}"
|
||
}
|
||
} |