HumanBreak/public/project/plugin/itemDetail.js
2023-02-28 18:21:29 +08:00

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///<reference path="../../../src/types/core.d.ts" />
'use strict';
(function () {
core.control.updateDamage = function (floorId, ctx) {
floorId = floorId || core.status.floorId;
if (!floorId || core.status.gameOver || main.mode != 'play') return;
const onMap = ctx == null;
// 没有怪物手册
if (!core.hasItem('book')) return;
core.status.damage.posX = core.bigmap.posX;
core.status.damage.posY = core.bigmap.posY;
if (!onMap) {
const width = core.floors[floorId].width,
height = core.floors[floorId].height;
// 地图过大的缩略图不绘制显伤
if (width * height > core.bigmap.threshold) return;
}
this._updateDamage_damage(floorId, onMap);
this._updateDamage_extraDamage(floorId, onMap);
getItemDetail(floorId, onMap); // 宝石血瓶详细信息
this.drawDamage(ctx);
};
// 获取宝石信息 并绘制
function getItemDetail(floorId, onMap) {
if (!core.getFlag('itemDetail')) return;
floorId ??= core.status.thisMap.floorId;
let diff = {};
const before = core.status.hero;
const hero = core.clone(core.status.hero);
const handler = {
set(target, key, v) {
diff[key] = v - (target[key] || 0);
if (!diff[key]) diff[key] = void 0;
return true;
}
};
core.status.hero = new Proxy(hero, handler);
core.status.maps[floorId].blocks.forEach(function (block) {
if (block.event.cls !== 'items' || block.disable) return;
const x = block.x,
y = block.y;
// v2优化只绘制范围内的部分
if (onMap && core.bigmap.v2) {
if (
x < core.bigmap.posX - core.bigmap.extend ||
x > core.bigmap.posX + core._PX_ + core.bigmap.extend ||
y < core.bigmap.posY - core.bigmap.extend ||
y > core.bigmap.posY + core._PY_ + core.bigmap.extend
) {
return;
}
}
diff = {};
const id = block.event.id;
const item = core.material.items[id];
if (item.cls === 'equips') {
// 装备也显示
const diff = core.clone(item.equip.value ?? {});
const per = item.equip.percentage ?? {};
for (const name in per) {
diff[name + 'per'] = per[name].toString() + '%';
}
drawItemDetail(diff, x, y);
return;
}
// 跟数据统计原理一样 执行效果 前后比较
core.setFlag('__statistics__', true);
try {
eval(item.itemEffect);
} catch (error) {}
drawItemDetail(diff, x, y);
});
core.status.hero = before;
window.hero = before;
window.flags = before.flags;
}
// 绘制
function drawItemDetail(diff, x, y) {
const px = 32 * x + 2,
py = 32 * y + 31;
let content = '';
// 获得数据和颜色
let i = 0;
for (const name in diff) {
if (!diff[name]) continue;
let color = '#fff';
if (typeof diff[name] === 'number')
content = core.formatBigNumber(diff[name], true);
else content = diff[name];
switch (name) {
case 'atk':
case 'atkper':
color = '#FF7A7A';
break;
case 'def':
case 'defper':
color = '#00E6F1';
break;
case 'mdef':
case 'mdefper':
color = '#6EFF83';
break;
case 'hp':
color = '#A4FF00';
break;
case 'hpmax':
case 'hpmaxper':
color = '#F9FF00';
break;
case 'mana':
color = '#c66';
break;
}
// 绘制
core.status.damage.data.push({
text: content,
px: px,
py: py - 10 * i,
color: color
});
i++;
}
}
})();