HumanBreak/src/core/render/preset/block.ts

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import { EventEmitter } from '@/core/common/eventEmitter';
import { logger } from '@/core/common/logger';
interface BlockCacherEvent {
split: () => void;
}
interface BlockData {
/** 横向宽度包括rest的那一个块 */
width: number;
/** 纵向宽度包括rest的那一个块 */
height: number;
/** 横向最后一个块的宽度 */
restWidth: number;
/** 纵向最后一个块的高度 */
restHeight: number;
}
export class BlockCacher<T> extends EventEmitter<BlockCacherEvent> {
/** 区域宽度 */
width: number;
/** 区域高度 */
height: number;
/** 分块大小 */
blockSize: number;
/** 分块信息 */
blockData: BlockData = {
width: 0,
height: 0,
restWidth: 0,
restHeight: 0
};
/** 缓存深度例如填4的时候表示每格包含4个缓存 */
cacheDepth: number = 1;
/** 缓存内容,计算公式为 (x + y * width) * depth + deep */
cache: Map<number, T> = new Map();
constructor(
width: number,
height: number,
size: number,
depth: number = 1
) {
super();
this.width = width;
this.height = height;
this.blockSize = size;
this.cacheDepth = depth;
}
/**
* 设置区域大小
* @param width 区域宽度
* @param height 区域高度
*/
size(width: number, height: number) {
this.width = width;
this.height = height;
this.split();
}
/**
* 设置分块大小
*/
setBlockSize(size: number) {
this.blockSize = size;
this.split();
}
/**
* 设置缓存深度设置后会自动将旧缓存移植到新缓存中最大值为31
* @param depth 缓存深度
*/
setCacheDepth(depth: number) {
if (depth > 31) {
logger.error(11, `Cache depth cannot larger than 31.`);
return;
}
const old = this.cache;
const before = this.cacheDepth;
this.cache = new Map();
old.forEach((v, k) => {
const index = Math.floor(k / before);
const deep = k % before;
this.cache.set(index * depth + deep, v);
});
old.clear();
this.cacheDepth = depth;
}
/**
* 执行分块
*/
split() {
this.blockData = {
width: Math.ceil(this.width / this.blockSize),
height: Math.ceil(this.height / this.blockSize),
restWidth: this.width % this.blockSize,
restHeight: this.height % this.blockSize
};
this.emit('split');
}
/**
* 清除指定块的索引
* @param index 要清除的缓存索引
* @param deep 清除哪些深度的缓存至多31位二进制数例如填0b111就是清除前三层的索引
*/
clearCache(index: number, deep: number) {
const depth = this.cacheDepth;
for (let i = 0; i < depth; i++) {
if (deep & (1 << i)) {
this.cache.delete(index * this.cacheDepth + i);
}
}
}
/**
* 清空指定索引的缓存,与 {@link clearCache} 不同的是,这里会直接清空对应索引的缓存,而不是指定分块的缓存
*/
clearCacheByIndex(index: number) {
this.cache.delete(index);
}
/**
* 清空所有缓存
*/
clearAllCache() {
this.cache.clear();
}
/**
* 根据分块的横纵坐标获取其索引
*/
getIndex(x: number, y: number) {
return x + y * this.blockData.width;
}
/**
* 根据元素位置获取分块索引(注意是单个元素的位置,而不是分块的位置)
*/
getIndexByLoc(x: number, y: number) {
return this.getIndex(
Math.floor(x / this.blockSize),
Math.floor(y / this.blockSize)
);
}
/**
* 根据块的索引获取其位置
*/
getBlockXYByIndex(index: number): LocArr {
const width = this.blockData.width;
return [index % width, Math.floor(index / width)];
}
/**
* 获取一个元素位置所在的分块位置(即使它不在任何分块内)
*/
getBlockXY(x: number, y: number): LocArr {
return [Math.floor(x / this.blockSize), Math.floor(y / this.blockSize)];
}
/**
* 根据分块坐标与deep获取一个分块的精确索引
*/
getPreciseIndex(x: number, y: number, deep: number) {
return (x + y * this.blockSize) * this.cacheDepth + deep;
}
/**
* 根据元素坐标及deep获取元素所在块的精确索引
*/
getPreciseIndexByLoc(x: number, y: number, deep: number) {
return this.getPreciseIndex(...this.getBlockXY(x, y), deep);
}
/**
* 更新一个区域内的缓存
* @param deep 缓存清除深度,默认全部清空
*/
updateArea(
x: number,
y: number,
width: number,
height: number,
deep: number = 2 ** 31 - 1
) {
const cleared = new Set<number>();
const sx = Math.max(x, 0);
const sy = Math.max(y, 0);
const ex = Math.min(x + width, this.blockData.width);
const ey = Math.min(y + height, this.blockData.height);
for (let nx = sx; nx < ex; nx++) {
for (let ny = sy; ny < ey; ny++) {
const index = this.getIndexByLoc(nx, ny);
if (cleared.has(index)) continue;
this.clearCache(index, deep);
cleared.add(index);
}
}
}
}