HumanBreak/src/plugin/ui/fly.ts

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import { mainSetting } from '@/core/main/setting';
import { downloadCanvasImage, has, tip } from '../utils';
type BFSFromString = `${FloorIds},${number},${number},${Dir}`;
type BFSToString = `${FloorIds},${number},${number}`;
interface MapBFSResult {
maps: FloorIds[];
link: Record<BFSFromString, BFSToString>;
}
interface MapDrawData {
locs: Partial<Record<FloorIds, LocArr>>;
line: [number, number, number, number][];
width: number;
height: number;
}
let area: Record<string, FloorIds[]> = {};
const bfsCache: Partial<Record<FloorIds, MapBFSResult>> = {};
/**
* 键的格式FloorIds,interval,border
*/
const drawCache: Record<string, MapDrawData> = {};
const arrow: Partial<Record<AllNumbers, Dir>> = {
92: 'left',
94: 'right',
91: 'up',
93: 'down'
};
/**
* 切分地图区域
*/
export function splitArea() {
area = {};
const used: FloorIds[] = [];
for (const id of core.floorIds) {
if (used.includes(id) || core.status.maps[id].deleted) continue;
const data = getMapData(id, true);
used.push(...data.maps);
if (data.maps.length > 1) {
const title = core.status.maps[id].title;
area[title] = data.maps;
}
}
}
export function getArea() {
return area;
}
/**
* 获取地图绘制信息
* @param floorId 中心楼层
* @param interval 地图间距
* @param border 边框宽度
* @param noCache 是否不使用缓存
*/
export function getMapDrawData(
floorId: FloorIds,
interval: number = 5,
border: number = 1,
noCache: boolean = false
): MapDrawData {
const id = `${floorId},${interval},${border}`;
if (drawCache[id] && !noCache) return drawCache[id];
const { link, maps } = getMapData(floorId, noCache);
const locs: Partial<Record<FloorIds, LocArr>> = {};
const line: [number, number, number, number][] = [];
const center = core.status.maps[floorId];
let left = -center.width / 2,
right = center.width / 2,
top = -center.height / 2,
bottom = center.height / 2;
for (const [from, to] of Object.entries(link)) {
const [fromId, fxs, fys, dir] = from.split(',') as [
FloorIds,
string,
string,
Dir
];
const [toId, txs, tys] = to.split(',') as [FloorIds, string, string];
const fromMap = core.status.maps[fromId];
const toMap = core.status.maps[toId];
const fx = parseInt(fxs),
fy = parseInt(fys),
tx = parseInt(txs),
ty = parseInt(tys);
const fw = fromMap.width,
fh = fromMap.height;
const tw = toMap.width,
th = toMap.height;
locs[fromId] ??= [0, 0];
const [fromX, fromY] = locs[fromId]!;
if (!locs[toId]) {
const dx = core.utils.scan[dir].x,
dy = core.utils.scan[dir].y;
const toX =
fromX +
(fx - fw / 2) -
(tx - tw / 2) +
(border * 2 + interval) * dx,
toY =
fromY +
(fy - fh / 2) -
(ty - th / 2) +
(border * 2 + interval) * dy;
// 地图位置和连线位置
locs[toId] = [toX, toY];
}
const [toX, toY] = locs[toId]!;
line.push([
fromX + (fx - fw / 2 + 0.5),
fromY + (fy - fh / 2 + 0.5),
toX + (tx - tw / 2 + 0.5),
toY + (ty - th / 2 + 0.5)
]);
// 计算地图总长宽
const l = toX - tw / 2,
r = toX + tw / 2,
t = toY - th / 2,
b = toY + th / 2;
if (l < left) left = l;
if (r > right) right = r;
if (t < top) top = t;
if (b > bottom) bottom = b;
}
// 移动位置,居中
Object.values(locs).forEach(v => {
v[0] -= left;
v[1] -= top;
});
line.forEach(v => {
v[0] -= left;
v[2] -= left;
v[1] -= top;
v[3] -= top;
});
left -= 5;
right += 5;
top -= 5;
bottom += 5;
const res = { locs, line, width: right - left, height: bottom - top };
return (drawCache[id] = res);
}
/**
* 广度优先搜索地图信息
* @param floorId 中心楼层id
* @param noCache 是否不使用缓存
*/
export function getMapData(
floorId: FloorIds,
noCache: boolean = false
): MapBFSResult {
if (has(bfsCache[floorId]) && !noCache) return bfsCache[floorId]!;
const queue = [floorId];
const used: Partial<Record<FloorIds, boolean>> = {
[floorId]: true
};
const floors = [floorId];
const link: Record<BFSFromString, BFSToString> = {};
while (queue.length > 0) {
const now = queue.shift()!;
const floor = core.floors[now];
const change = floor.changeFloor;
for (const [loc, ev] of Object.entries(change)) {
const target = ev.floorId as FloorIds;
if (target.startsWith(':')) continue;
const [x, y] = loc.split(',').map(v => parseInt(v));
const id = floor.map[y][x] as AllNumbers;
if (id in arrow) {
if (!used[target]) {
const from = `${now},${loc},${arrow[id]}` as BFSFromString;
const to = `${target},${ev.loc![0]},${
ev.loc![1]
}` as BFSToString;
link[from] = to;
queue.push(target);
floors.push(target);
}
}
}
used[now] = true;
}
const res = {
maps: floors,
link
};
return (bfsCache[floorId] = res);
}
type Loc2 = [number, number, number, number];
export class MinimapDrawer {
ctx: CanvasRenderingContext2D;
canvas: HTMLCanvasElement;
scale: number = 1;
nowFloor: FloorIds = core.status.floorId;
nowArea: string = '';
// position & config
ox: number = 0;
oy: number = 0;
noBorder: boolean = false;
showInfo: boolean = false;
// cache
drawedThumbnail: Partial<Record<FloorIds, boolean>> = {};
thumbnailLoc: Partial<Record<FloorIds, Loc2>> = {};
// temp
private tempCanvas: HTMLCanvasElement = document.createElement('canvas');
private tempCtx: CanvasRenderingContext2D;
private downloadMode: boolean = false;
private innerRatio: number = 1;
constructor(canvas: HTMLCanvasElement) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d')!;
this.tempCtx = this.tempCanvas.getContext('2d')!;
this.innerRatio = mainSetting.getValue('ui.mapScale', 100) / 100;
this.scale *= this.innerRatio;
}
link(canvas: HTMLCanvasElement) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d')!;
}
clearCache() {
this.drawedThumbnail = {};
this.thumbnailLoc = {};
}
/**
* 绘制小地图
* @param noCache 是否不使用缓存
*/
drawMap(noCache: boolean = false) {
const border = this.noBorder ? 0.5 : 1;
const data = getMapDrawData(
this.nowFloor,
this.noBorder ? 0 : 5,
border,
noCache
);
const temp = this.tempCanvas;
const ctx = this.tempCtx;
const s = this.scale * devicePixelRatio;
temp.width = data.width * s;
temp.height = data.height * s;
ctx.lineWidth = (border * devicePixelRatio) / 2;
ctx.strokeStyle = '#fff';
ctx.scale(s, s);
ctx.translate(5, 5);
if (!this.noBorder) {
// 绘制连线
data.line.forEach(([x1, y1, x2, y2]) => {
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
});
}
// 绘制地图及缩略图
for (const [id, [x, y]] of Object.entries(data.locs) as [
FloorIds,
LocArr
][]) {
if (!this.noBorder) this.drawBorder(id, x, y);
this.drawThumbnail(id, x, y);
}
this.drawToTarget();
}
/**
* 绘制一个楼层的边框
*/
drawBorder(id: FloorIds, x: number, y: number) {
const border = this.noBorder ? 0.5 : 1;
const ctx = this.tempCtx;
ctx.lineWidth = border * devicePixelRatio;
const map = core.status.maps[id];
if (!core.hasVisitedFloor(id)) {
ctx.fillStyle = '#d0d';
} else {
ctx.fillStyle = '#000';
}
if (id === this.nowFloor) {
ctx.strokeStyle = 'gold';
} else {
ctx.strokeStyle = '#fff';
}
ctx.strokeRect(
x - map.width / 2,
y - map.height / 2,
map.width,
map.height
);
ctx.fillRect(
x - map.width / 2,
y - map.height / 2,
map.width,
map.height
);
if (id === this.nowFloor) {
ctx.fillStyle = '#ff04';
ctx.fillRect(
x - map.width / 2,
y - map.height / 2,
map.width,
map.height
);
}
if (!this.noBorder && this.scale * this.innerRatio <= 7)
this.drawEnemy(ctx, id, x, y);
}
/**
* 将临时画布的内容绘制到目标画布上
*/
drawToTarget() {
const mapCtx = this.ctx;
const map = this.canvas;
const temp = this.tempCanvas;
mapCtx.clearRect(0, 0, map.width, map.height);
mapCtx.drawImage(
temp,
0,
0,
temp.width,
temp.height,
this.ox * devicePixelRatio + (map.width - temp.width) / 2,
this.oy * devicePixelRatio + (map.height - temp.height) / 2,
temp.width,
temp.height
);
}
/**
* 检查是否应该绘制缩略图
*/
checkThumbnail(floorId: FloorIds, x: number, y: number) {
const scale = this.scale;
const ox = this.ox;
const oy = this.oy;
const map = this.canvas;
const temp = this.tempCanvas;
const floor = core.status.maps[floorId];
const s = scale * devicePixelRatio;
const px = ox * devicePixelRatio + (map.width - temp.width) / 2 + 5 * s;
const py =
oy * devicePixelRatio + (map.height - temp.height) / 2 + 5 * s;
const left = px + (x - floor.width / 2) * s;
const top = py + (y - floor.height / 2) * s;
const right = left + floor.width * s;
const bottom = top + floor.height * s;
this.thumbnailLoc[floorId] = [left, top, right, bottom];
if (
this.drawedThumbnail[floorId] ||
(!this.noBorder && scale * this.innerRatio <= 7) ||
right < 0 ||
bottom < 0 ||
left > map.width ||
top > map.height
)
return false;
return true;
}
/**
* 绘制缩略图
*/
drawThumbnail(
floorId: FloorIds,
x: number,
y: number,
noCheck: boolean = false
) {
if (
!this.downloadMode &&
!noCheck &&
!this.checkThumbnail(floorId, x, y)
)
return;
const floor = core.status.maps[floorId];
this.drawedThumbnail[floorId] = true;
// 绘制缩略图
const ctx = this.tempCtx;
core.drawThumbnail(floorId, void 0, {
all: true,
inFlyMap: true,
x: x - floor.width / 2,
y: y - floor.height / 2,
w: floor.width,
h: floor.height,
ctx,
damage: this.scale * this.innerRatio > 15
});
if (!this.downloadMode) {
if (!core.hasVisitedFloor(floorId)) {
ctx.fillStyle = '#d0d6';
ctx.fillRect(
x - floor.width / 2,
y - floor.height / 2,
floor.width,
floor.height
);
ctx.fillStyle = '#000';
}
if (this.nowFloor === floorId) {
ctx.fillStyle = '#ff04';
ctx.fillRect(
x - floor.width / 2,
y - floor.height / 2,
floor.width,
floor.height
);
ctx.fillStyle = '#000';
}
}
this.drawEnemy(ctx, floorId, x, y);
}
/**
* 当移动时检查是否应该绘制缩略图
*/
checkMoveThumbnail() {
const border = this.noBorder ? 0.5 : 1;
const data = getMapDrawData(
this.nowFloor,
this.noBorder ? 0 : 5,
border
);
for (const [id, [x, y]] of Object.entries(data.locs) as [
FloorIds,
LocArr
][]) {
if (this.checkThumbnail(id, x, y)) {
this.drawThumbnail(id, x, y, true);
}
}
}
download() {
if (this.nowArea === '') {
tip('error', '当前地图不在任意一个区域内!');
return;
}
this.downloadMode = true;
const before = this.scale;
this.scale = 32;
this.drawMap();
downloadCanvasImage(this.tempCanvas, this.nowArea);
this.scale = before;
this.downloadMode = false;
tip('success', '图片下载成功!');
}
/**
* 居中地图
* @param id 楼层id
*/
locateMap(id: FloorIds) {
const data = getMapDrawData(
id,
this.noBorder ? 0 : 5, // 可恶的0和5写反了找一个多小时
this.noBorder ? 0.5 : 1
);
if (!data.locs[id]) return;
const [x, y] = data.locs[id]!;
this.ox = (-x + data.width / 2 - 5) * this.scale;
this.oy = (-y + data.height / 2 - 5) * this.scale;
}
private drawEnemy(
ctx: CanvasRenderingContext2D,
floorId: FloorIds,
x: number,
y: number
) {
if (
this.scale * this.innerRatio > 2 &&
this.scale * this.innerRatio < 40 &&
!this.downloadMode &&
this.showInfo
) {
ctx.save();
ctx.lineWidth = 0.5;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.font = `3px "normal"`;
ctx.strokeStyle = 'black';
Mota.require('fn', 'ensureFloorDamage')(floorId);
ctx.fillStyle = 'rgba(0, 0, 0, 0.6)';
ctx.fillRect(x - 6, y - 2, 12, 4);
ctx.fillStyle = 'white';
const enemy = core.status.maps[floorId].enemy.list;
if (enemy.length === 0) {
ctx.strokeStyle = 'lightgreen';
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.beginPath();
ctx.moveTo(x - 1.5, y);
ctx.lineTo(x - 0.5, y + 1);
ctx.lineTo(x + 1.5, y - 1);
ctx.stroke();
} else if (enemy.length < 2) {
const ids = [...new Set(enemy.map(v => v.id))];
if (ids.length === 1) {
core.drawIcon(ctx, ids[0], x - 2, y - 2, 4, 4);
} else if (ids.length === 2) {
core.drawIcon(ctx, ids[0], x - 4, y - 2, 4, 4);
core.drawIcon(ctx, ids[1], x, y - 2, 4, 4);
} else {
core.drawIcon(ctx, ids[0], x - 5, y - 2, 4, 4);
core.drawIcon(ctx, ids[1], x - 1, y - 2, 4, 4);
ctx.fillStyle = 'white';
ctx.strokeStyle = 'black';
ctx.strokeText('…', x + 4, y);
ctx.fillText('…', x + 4, y);
}
} else {
ctx.fillStyle = 'white';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(`+${enemy.length}`, x, y);
}
ctx.restore();
}
}
}