HumanBreak/src/core/render/item.ts

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import { isNil } from 'lodash-es';
import { EventEmitter } from 'eventemitter3';
import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
import { Ticker, TickerFn } from 'mutate-animate';
import { Transform } from './transform';
import { logger } from '../common/logger';
import { ElementNamespace, ComponentInternalInstance } from 'vue';
export type RenderFunction = (
canvas: MotaOffscreenCanvas2D,
transform: Transform
) => void;
export type RenderItemPosition = 'absolute' | 'static';
export interface IRenderUpdater {
/**
* 更新这个渲染元素
* @param item 触发更新事件的元素,不填默认为元素自身触发
*/
update(item?: RenderItem): void;
}
interface IRenderAnchor {
/** 锚点横坐标0表示最左端1表示最右端 */
anchorX: number;
/** 锚点纵坐标0表示最上端1表示最下端 */
anchorY: number;
/**
* 设置渲染元素的位置锚点
* @param x 锚点的横坐标小数0表示最左边1表示最右边
* @param y 锚点的纵坐标小数0表示最上边1表示最下边
*/
setAnchor(x: number, y: number): void;
}
interface IRenderConfig {
/** 是否是高清画布 */
highResolution: boolean;
/** 是否启用抗锯齿 */
antiAliasing: boolean;
/**
* 设置当前渲染元素是否使用高清画布
* @param hd 是否高清
*/
setHD(hd: boolean): void;
/**
* 设置当前渲染元素是否启用抗锯齿
* @param anti 是否抗锯齿
*/
setAntiAliasing(anti: boolean): void;
}
export interface IRenderChildable {
/** 当前元素的子元素 */
children: Set<RenderItem>;
/**
* 向这个元素添加子元素
* @param child 添加的元素
*/
appendChild(...child: RenderItem<any>[]): void;
/**
* 移除这个元素中的某个子元素
* @param child 要移除的元素
*/
removeChild(...child: RenderItem<any>[]): void;
/**
* 在下一个tick的渲染前对子元素进行排序
*/
requestSort(): void;
}
interface IRenderFrame {
/**
* 在下一帧渲染之前执行函数,常用于渲染前数据更新,理论上不应当用于渲染,不保证运行顺序
* @param fn 执行的函数
*/
requestBeforeFrame(fn: () => void): void;
/**
* 在下一帧渲染之后执行函数,理论上不应当用于渲染,不保证运行顺序
* @param fn 执行的函数
*/
requestAfterFrame(fn: () => void): void;
/**
* 在下一帧渲染时执行函数,理论上应当只用于渲染(即{@link RenderItem.update}方法),且不保证运行顺序
* @param fn 执行的函数
*/
requestRenderFrame(fn: () => void): void;
}
interface IRenderTickerSupport {
/**
* 委托ticker让其在指定时间范围内每帧执行对应函数超过时间后自动删除
* @param fn 每帧执行的函数
* @param time 函数持续时间,不填代表不会自动删除,需要手动删除
* @param end 持续时间结束后执行的函数
* @returns 委托id可用于删除
*/
delegateTicker(fn: TickerFn, time?: number, end?: () => void): number;
/**
* 移除ticker函数
* @param id 函数id也就是{@link IRenderTickerSupport.delegateTicker}的返回值
* @param callEnd 是否调用结束函数,即{@link IRenderTickerSupport.delegateTicker}的end参数默认调用
* @returns 是否删除成功比如对应ticker不存在就是删除失败
*/
removeTicker(id: number, callEnd?: boolean): boolean;
/**
* 检查是否包含一个委托函数
* @param id 函数id
*/
hasTicker(id: number): boolean;
}
interface IRenderVueSupport {
/**
* 在 jsx, vue 中当属性改变后触发此函数,用于处理响应式等情况
* @param key 属性键名
* @param prevValue 该属性先前的数值
* @param nextValue 该属性当前的数值
* @param namespace 元素命名空间
* @param parentComponent 元素的父组件
*/
patchProp(
key: string,
prevValue: any,
nextValue: any,
namespace?: ElementNamespace,
parentComponent?: ComponentInternalInstance | null
): void;
}
export interface ERenderItemEvent {
beforeUpdate: [item?: RenderItem];
afterUpdate: [item?: RenderItem];
beforeRender: [transform: Transform];
afterRender: [transform: Transform];
destroy: [];
/** 当这个元素被点击时触发 */
clickCapture: [x: number, y: number, type: number, ev: MouseEvent];
}
interface TickerDelegation {
fn: TickerFn;
timeout?: number;
endFn?: () => void;
}
const beforeFrame: (() => void)[] = [];
const afterFrame: (() => void)[] = [];
const renderFrame: (() => void)[] = [];
export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
extends EventEmitter<ERenderItemEvent | E>
implements
IRenderUpdater,
IRenderAnchor,
IRenderConfig,
IRenderFrame,
IRenderTickerSupport,
IRenderChildable,
IRenderVueSupport
{
/** 渲染的全局ticker */
static ticker: Ticker = new Ticker();
/** 包括但不限于怪物、npc、自动元件的动画帧数 */
static animatedFrame: number = 0;
/** ticker委托映射 */
static tickerMap: Map<number, TickerDelegation> = new Map();
/** ticker委托id */
static tickerId: number = 0;
/** id到渲染元素的映射 */
static itemMap: Map<string, RenderItem> = new Map();
private _id: string = '';
get id(): string {
return this._id;
}
set id(v: string) {
if (this.isRoot || this.findRoot()) {
if (RenderItem.itemMap.has(this._id)) {
logger.warn(23, this._id);
RenderItem.itemMap.delete(this._id);
}
RenderItem.itemMap.set(v, this);
}
this._id = v;
}
/** 元素纵深,表示了遮挡关系 */
zIndex: number = 0;
width: number = 200;
height: number = 200;
// 渲染锚点,(0,0)表示左上角,(1,1)表示右下角
anchorX: number = 0;
anchorY: number = 0;
/** 渲染模式absolute表示绝对位置static表示跟随摄像机移动 */
type: RenderItemPosition = 'static';
/** 是否是高清画布 */
highResolution: boolean = true;
/** 是否抗锯齿 */
antiAliasing: boolean = true;
/** 是否被隐藏 */
hidden: boolean = false;
/** 滤镜 */
filter: string = 'none';
/** 混合方式 */
composite: GlobalCompositeOperation = 'source-over';
/** 不透明度 */
alpha: number = 1;
private _parent?: RenderItem;
/** 当前元素的父元素 */
get parent() {
return this._parent;
}
/** 当前元素是否为根元素 */
readonly isRoot: boolean = false;
protected needUpdate: boolean = false;
/** 该元素的变换矩阵 */
transform: Transform = new Transform();
/** 该渲染元素的子元素 */
children: Set<RenderItem<ERenderItemEvent>> = new Set();
get x() {
return this.transform.x;
}
get y() {
return this.transform.y;
}
/** 渲染缓存信息 */
protected cache: MotaOffscreenCanvas2D = new MotaOffscreenCanvas2D();
/** 是否需要更新缓存 */
protected cacheDirty: boolean = true;
/** 是否启用缓存机制 */
readonly enableCache: boolean = true;
/** 是否启用transform下穿机制即画布的变换是否会继续作用到下一层画布 */
readonly transformFallThrough: boolean = false;
constructor(
type: RenderItemPosition,
enableCache: boolean = true,
transformFallThrough: boolean = false
) {
super();
this.enableCache = enableCache;
this.transformFallThrough = transformFallThrough;
this.type = type;
this.transform.bind(this);
this.cache.withGameScale(true);
}
private findRoot() {
let ele: RenderItem = this;
while (!ele.isRoot) {
if (!ele.parent) {
return null;
} else {
ele = ele.parent;
}
}
return ele;
}
/**
* 渲染函数
* @param canvas 渲染至的画布
* @param transform 当前变换矩阵的,渲染时已经进行变换处理,不需要对画布再次进行变换处理
* 此参数可用于自己对元素进行变换处理,也会用于对子元素的处理。
* 例如对于`absolute`类型的元素,同时有对视角改变的需求,就可以通过此参数进行变换。
* 样板内置的`Layer`及`Damage`元素就是通过此方式实现的
*/
protected abstract render(
canvas: MotaOffscreenCanvas2D,
transform: Transform
): void;
/**
* 修改这个对象的大小
*/
size(width: number, height: number): void {
this.width = width;
this.height = height;
this.cache.size(width, height);
this.cacheDirty = true;
this.update(this);
}
/**
* 渲染当前对象
* @param canvas 渲染至的画布
* @param transform 父元素的变换矩阵
*/
renderContent(canvas: MotaOffscreenCanvas2D, transform: Transform) {
if (this.hidden) return;
this.emit('beforeRender', transform);
this.needUpdate = false;
const tran = this.transformFallThrough ? transform : this.transform;
const ax = -this.anchorX * this.width;
const ay = -this.anchorY * this.height;
const ctx = canvas.ctx;
ctx.save();
canvas.setAntiAliasing(this.antiAliasing);
if (this.enableCache) canvas.ctx.filter = this.filter;
if (this.type === 'static') transformCanvas(canvas, tran);
ctx.globalAlpha = this.alpha;
ctx.globalCompositeOperation = this.composite;
if (this.enableCache) {
const { width, height, ctx } = this.cache;
if (this.cacheDirty) {
const { canvas } = this.cache;
ctx.clearRect(0, 0, canvas.width, canvas.height);
this.render(this.cache, tran);
this.cacheDirty = false;
}
canvas.ctx.drawImage(this.cache.canvas, ax, ay, width, height);
} else {
canvas.ctx.translate(ax, ay);
this.render(canvas, tran);
}
canvas.ctx.restore();
this.emit('afterRender', transform);
}
/**
* 设置这个元素的位置,等效于`transform.setTranslate(x, y)`
* @param x 横坐标
* @param y 纵坐标
*/
pos(x: number, y: number) {
this.transform.setTranslate(x, y);
this.update();
}
/**
* 设置本元素的滤镜
* @param filter 滤镜
*/
setFilter(filter: string) {
this.filter = filter;
this.update(this);
}
/**
* 设置本元素渲染时的混合方式
* @param composite 混合方式
*/
setComposite(composite: GlobalCompositeOperation) {
this.composite = composite;
this.update();
}
/**
* 设置本元素的不透明度
* @param alpha 不透明度
*/
setAlpha(alpha: number) {
this.alpha = alpha;
this.update();
}
/**
* 获取当前元素的绝对位置(不建议使用,因为应当很少会有获取绝对位置的需求)
*/
getAbsolutePosition(): LocArr {
const { x, y } = this.transform;
if (!this.parent) return [x, y];
else {
const [px, py] = this.parent.getAbsolutePosition();
return [x + px, y + py];
}
}
setAnchor(x: number, y: number): void {
this.anchorX = x;
this.anchorY = y;
}
update(item: RenderItem<any> = this): void {
if (this.needUpdate || this.hidden) return;
this.needUpdate = true;
this.cacheDirty = true;
this.parent?.update(item);
}
setHD(hd: boolean): void {
this.highResolution = hd;
this.cache.setHD(hd);
this.update(this);
}
setAntiAliasing(anti: boolean): void {
this.antiAliasing = anti;
this.cache.setAntiAliasing(anti);
this.update(this);
}
setZIndex(zIndex: number) {
this.zIndex = zIndex;
this.parent?.requestSort();
}
requestBeforeFrame(fn: () => void): void {
beforeFrame.push(fn);
}
requestAfterFrame(fn: () => void): void {
afterFrame.push(fn);
}
requestRenderFrame(fn: () => void): void {
renderFrame.push(fn);
}
delegateTicker(fn: TickerFn, time?: number, end?: () => void): number {
const id = RenderItem.tickerId++;
if (typeof time === 'number' && time === 0) return id;
const delegation: TickerDelegation = {
fn,
endFn: end
};
RenderItem.tickerMap.set(id, delegation);
RenderItem.ticker.add(fn);
if (typeof time === 'number' && time < 2147438647 && time > 0) {
delegation.timeout = window.setTimeout(() => {
RenderItem.ticker.remove(fn);
end?.();
}, time);
}
return id;
}
removeTicker(id: number, callEnd: boolean = true): boolean {
const delegation = RenderItem.tickerMap.get(id);
if (!delegation) return false;
RenderItem.ticker.remove(delegation.fn);
window.clearTimeout(delegation.timeout);
if (callEnd) delegation.endFn?.();
RenderItem.tickerMap.delete(id);
return true;
}
hasTicker(id: number): boolean {
return RenderItem.tickerMap.has(id);
}
/**
* 隐藏这个元素
*/
hide() {
if (this.hidden) return;
this.hidden = true;
this.update(this);
}
/**
* 显示这个元素
*/
show() {
if (!this.hidden) return;
this.hidden = false;
this.update(this);
}
/**
* 将这个渲染元素添加到其他父元素上
* @param parent 父元素
*/
append(parent: RenderItem) {
this.remove();
parent.children.add(this);
this._parent = parent;
parent.requestSort();
this.needUpdate = false;
this.update();
if (this._id !== '') {
const root = this.findRoot();
if (!root) return;
RenderItem.itemMap.set(this._id, this);
}
}
/**
* 从渲染树中移除这个节点
*/
remove(): boolean {
if (!this.parent) return false;
const parent = this.parent;
const success = parent.children.delete(this);
this._parent = void 0;
parent.requestSort();
parent.update();
if (!success) return false;
RenderItem.itemMap.delete(this._id);
return true;
}
/**
* 添加子元素默认没有任何行为且会抛出警告你需要在自己的RenderItem继承类中复写它才可以使用
* @param child 子元素
*/
appendChild(...child: RenderItem<any>[]): void {
logger.warn(35);
}
/**
* 移除子元素默认没有任何行为且会抛出警告你需要在自己的RenderItem继承类中复写它才可以使用
* @param child 子元素
*/
removeChild(...child: RenderItem<any>[]): void {
logger.warn(36);
}
/**
* 申请对元素进行排序默认没有任何行为且会抛出警告你需要在自己的RenderItem继承类中复写它才可以使用
*/
requestSort(): void {
logger.warn(37);
}
/**
* 判断一个prop是否是期望类型
* @param value 实际值
* @param expected 期望类型
* @param key 键名
*/
protected assertType(
value: any,
expected: string | (new (...params: any[]) => any),
key: string
) {
if (typeof expected === 'string') {
const type = typeof value;
if (type !== expected) {
logger.warn(21, key, expected, type);
return false;
} else {
return true;
}
} else {
if (value instanceof expected) {
return true;
} else {
logger.warn(
21,
key,
expected.name,
value?.constructor?.name ?? typeof value
);
return false;
}
}
}
/**
* 解析事件key
* @param key 键名
* @returns 返回字符串表示解析后的键名,返回布尔值表示不是事件
*/
protected parseEvent(key: string): string | false {
if (key.startsWith('on')) {
const code = key.charCodeAt(2);
if (code >= 65 && code <= 90) {
return key[2].toLowerCase() + key.slice(3);
}
}
return false;
}
patchProp(
key: string,
prevValue: any,
nextValue: any,
namespace?: ElementNamespace,
parentComponent?: ComponentInternalInstance | null
): void {
switch (key) {
case 'x': {
if (!this.assertType(nextValue, 'number', key)) return;
this.pos(nextValue, this.transform.y);
return;
}
case 'y': {
if (!this.assertType(nextValue, 'number', key)) return;
this.pos(this.transform.x, nextValue);
return;
}
case 'anchorX': {
if (!this.assertType(nextValue, 'number', key)) return;
this.setAnchor(nextValue, this.anchorY);
return;
}
case 'anchorY': {
if (!this.assertType(nextValue, 'number', key)) return;
this.setAnchor(this.anchorX, nextValue);
return;
}
case 'zIndex': {
if (!this.assertType(nextValue, 'number', key)) return;
this.setZIndex(nextValue);
return;
}
case 'width': {
if (!this.assertType(nextValue, 'number', key)) return;
this.size(nextValue, this.height);
return;
}
case 'height': {
if (!this.assertType(nextValue, 'number', key)) return;
this.size(this.width, nextValue);
return;
}
case 'filter': {
if (!this.assertType(nextValue, 'string', key)) return;
this.setFilter(this.filter);
return;
}
case 'hd': {
if (!this.assertType(nextValue, 'boolean', key)) return;
this.setHD(nextValue);
return;
}
case 'antiAliasing': {
if (!this.assertType(nextValue, 'boolean', key)) return;
this.setAntiAliasing(nextValue);
return;
}
case 'hidden': {
if (!this.assertType(nextValue, 'boolean', key)) return;
if (nextValue) this.hide();
else this.show();
return;
}
case 'transform': {
if (!this.assertType(nextValue, Transform, key)) return;
this.transform = nextValue;
this.update();
return;
}
case 'type': {
if (!this.assertType(nextValue, 'string', key)) return;
this.type = nextValue;
this.update();
return;
}
case 'id': {
if (!this.assertType(nextValue, 'string', key)) return;
this.id = nextValue;
return;
}
case 'alpha': {
if (!this.assertType(nextValue, 'number', key)) return;
this.setAlpha(nextValue);
return;
}
case 'composite': {
if (!this.assertType(nextValue, 'string', key)) return;
this.setComposite(nextValue);
return;
}
}
const ev = this.parseEvent(key);
if (ev) {
if (prevValue) {
this.off(ev as keyof ERenderItemEvent, prevValue);
}
this.on(ev as keyof ERenderItemEvent, nextValue);
}
}
/**
* 摧毁这个渲染元素,摧毁后不应继续使用
*/
destroy(): void {
this.remove();
this.emit('destroy');
this.removeAllListeners();
this.cache.delete();
RenderItem.itemMap.delete(this._id);
}
}
RenderItem.ticker.add(() => {
// slice 是为了让函数里面的 request 进入下一帧执行
if (beforeFrame.length > 0) {
const arr = beforeFrame.slice();
beforeFrame.splice(0);
arr.forEach(v => v());
}
if (renderFrame.length > 0) {
const arr = renderFrame.slice();
renderFrame.splice(0);
arr.forEach(v => v());
}
if (afterFrame.length > 0) {
const arr = afterFrame.slice();
afterFrame.splice(0);
arr.forEach(v => v());
}
});
export interface IAnimateFrame {
updateFrameAnimate(frame: number, time: number): void;
}
interface RenderEvent {
animateFrame: [frame: number, time: number];
}
class RenderEmits extends EventEmitter<RenderEvent> {
private framer: Set<IAnimateFrame> = new Set();
/**
* 添加一个可更新帧动画的对象
*/
addFramer(framer: IAnimateFrame) {
this.framer.add(framer);
}
/**
* 移除一个可更新帧动画的对象
*/
removeFramer(framer: IAnimateFrame) {
this.framer.delete(framer);
}
/**
* 更新所有帧动画
* @param frame 帧数
* @param time 帧动画时刻
*/
emitAnimateFrame(frame: number, time: number) {
this.framer.forEach(v => v.updateFrameAnimate(frame, time));
this.emit('animateFrame', frame, time);
}
}
export const renderEmits = new RenderEmits();
Mota.require('var', 'hook').once('reset', () => {
let lastTime = 0;
RenderItem.ticker.add(time => {
if (!core.isPlaying()) return;
if (time - lastTime > core.values.animateSpeed) {
RenderItem.animatedFrame++;
lastTime = time;
renderEmits.emitAnimateFrame(RenderItem.animatedFrame, time);
}
});
});
export function transformCanvas(
canvas: MotaOffscreenCanvas2D,
transform: Transform
) {
const { ctx } = canvas;
const mat = transform.mat;
const [a, b, , c, d, , e, f] = mat;
ctx.transform(a, b, c, d, e, f);
}