mirror of
https://github.com/unanmed/HumanBreak.git
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458 lines
16 KiB
JavaScript
458 lines
16 KiB
JavaScript
main.floors.MT16=
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{
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"floorId": "MT16",
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"title": "山顶",
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"name": "16",
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"width": 25,
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"height": 25,
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"canFlyTo": true,
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"canFlyFrom": false,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 1,
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"defaultGround": "T331",
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"bgm": null,
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"color": null,
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"weather": [
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"cloud",
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2
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],
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"firstArrive": [
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{
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"type": "pauseBgm"
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},
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{
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"type": "loadBgm",
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"name": "escape.mp3"
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},
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"\t[野蛮人]\b[up,hero]这里就是山顶了",
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"\t[野蛮人]\b[up,hero]砍一些柴火就赶快回去吧",
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"\t[野蛮人]\b[up,hero]不要待太久",
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"下面是一场追逐战,建议把音乐打开",
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"追逐战很简单,跑就完事了"
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],
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"eachArrive": [
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{
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"type": "pauseBgm"
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}
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],
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"parallelDo": "if (flags.chase) {\n\tcore.changeChaseView(true);\n}",
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"events": {
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"23,19": [
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{
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"type": "confirm",
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"text": "是否跳过追逐战",
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"yes": [
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{
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"type": "setValue",
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"name": "flag:finishChase",
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"value": "true"
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},
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{
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"type": "changeFloor",
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"floorId": "MT14",
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"loc": [
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21,
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7
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]
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},
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{
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"type": "setBlock",
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"number": "T336",
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"loc": [
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[
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25,
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7
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]
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],
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"floorId": "MT14"
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},
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{
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"type": "function",
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"function": "function(){\ncore.status.maps.MT14.canFlyFrom = false\n}"
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},
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{
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"type": "show",
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"loc": [
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[
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7,
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1
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]
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],
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"floorId": "MT14"
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},
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{
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"type": "exit"
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}
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],
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"no": [
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"追逐战后录像会进行自动修复,不用担心录像问题",
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{
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"type": "function",
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"function": "function(){\ncore.status.maps.MT15.canFlyFrom = false\n}"
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},
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{
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"type": "function",
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"function": "function(){\ncore.autoFixRouteBoss(true);\n}"
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}
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]
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},
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{
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"type": "forbidSave",
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"forbid": true
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},
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{
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"type": "show",
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"loc": [
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[
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7,
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1
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]
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],
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"floorId": "MT14"
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},
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{
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"type": "playBgm",
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"name": "escape.mp3",
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"keep": true
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},
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{
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"type": "animate",
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"name": "amazed",
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"async": true
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},
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{
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"type": "sleep",
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"time": 1000
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},
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{
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"type": "waitAsync"
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},
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{
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"type": "moveHero",
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"time": 1000,
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"steps": [
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"backward:3"
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]
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},
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{
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"type": "setViewport",
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"dxy": [
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0,
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-2
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],
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"time": 500
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},
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{
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"type": "autoText",
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"text": "\t[野蛮人]\b[up,hero]狼!",
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"time": 2000
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},
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{
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"type": "autoText",
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"text": "\t[野蛮人]\b[up,hero]在睡觉",
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"time": 2000
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},
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{
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"type": "autoText",
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"text": "\t[野蛮人]\b[up,hero]悄悄过去把它打死",
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"time": 3000
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},
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{
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"type": "autoText",
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"text": "\t[野蛮人]\b[up,hero]千万不能惊动它",
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"time": 2600
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},
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{
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"type": "setViewport",
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"dxy": [
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0,
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2
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],
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"time": 500
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},
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{
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"type": "moveHero",
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"time": 600,
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"steps": [
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"up:10"
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]
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},
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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1
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],
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"time": 75,
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"moveMode": "easeIn"
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},
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{
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"type": "setBlock",
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"number": "A506",
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"loc": [
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[
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23,
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8
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]
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]
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},
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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0
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],
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"time": 300,
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"moveMode": "easeOut"
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},
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{
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"type": "setCurtain",
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"time": 0
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},
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{
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"type": "autoText",
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"text": "\t[野蛮人]\b[up,hero]!!!!!",
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"time": 2000
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},
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{
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"type": "autoText",
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"text": "\t[野蛮人]\b[up,hero]它醒了",
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"time": 2000
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},
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{
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"type": "move",
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"loc": [
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23,
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8
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],
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"time": 300,
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"keep": true,
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"steps": [
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"down:1"
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]
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},
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{
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"type": "sleep",
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"time": 200,
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"noSkip": true
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},
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{
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"type": "moveHero",
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"time": 300,
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"steps": [
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"backward:1"
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]
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},
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{
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"type": "sleep",
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"time": 200,
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"noSkip": true
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},
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{
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"type": "move",
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"loc": [
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23,
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9
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],
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"time": 300,
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"keep": true,
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"steps": [
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"down:1"
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]
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},
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{
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"type": "sleep",
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"time": 200,
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"noSkip": true
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},
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{
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"type": "moveHero",
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"time": 300,
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"steps": [
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"backward:1"
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]
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},
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{
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"type": "sleep",
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"time": 200,
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"noSkip": true
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},
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{
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"type": "autoText",
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"text": "\t[野蛮人]\b[up,hero]糟了,我可打不过它",
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"time": 3000
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},
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{
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"type": "autoText",
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"text": "\t[野蛮人]\b[up,hero]跑,只能跑了!",
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"time": 3000
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},
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{
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"type": "moveHero",
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"time": 200,
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"steps": [
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"backward:9"
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]
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},
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{
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"type": "jump",
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"from": [
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23,
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10
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],
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"dxy": [
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0,
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2
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],
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"time": 500,
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"keep": true
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},
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{
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"type": "sleep",
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"time": 1000,
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"noSkip": true
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},
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{
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"type": "jump",
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"from": [
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23,
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12
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],
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"dxy": [
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0,
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2
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],
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"time": 500,
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"keep": true
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},
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{
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"type": "sleep",
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"time": 1000,
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"noSkip": true
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},
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{
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"type": "jump",
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"from": [
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23,
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14
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],
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"dxy": [
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0,
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3
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],
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"time": 500,
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"keep": true
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},
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{
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"type": "sleep",
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"time": 1000,
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"noSkip": true
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},
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{
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"type": "autoText",
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"text": "\t[野蛮人]\b[up,hero]跑,快跑!!!!!!!!!",
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"time": 3000
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},
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{
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"type": "autoSave"
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},
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{
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"type": "function",
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"function": "function(){\ncore.startChase();\n}"
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}
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],
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"2,23": [
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"这里是漏怪检测,将会检测\r[gold]洞穴、山路、山脚、平原\r[white]地区的怪物是否清完",
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{
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"type": "function",
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"function": "function(){\ncore.checkEnemy([0, \"MT0\", \"MT1\", \"MT2\", \"MT3\", \"MT4\", \"MT5\", \"MT6\", \"MT7\", \"MT8\", \"MT9\", \"MT10\", \"MT11\", \"MT12\", \"MT13\", \"MT14\", \"MT15\"]);\n}"
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},
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{
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"type": "if",
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"condition": "(flag:enemyNumber===0)",
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"true": [
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"请搜刮地上物资,之后此区域无法返回"
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]
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}
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],
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"3,23": [
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"即将开始追逐战,最好打开背景音乐,有耳机尽量佩戴耳机,这样游戏体验更佳",
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"为了防止你撞上不该开的门,现在会将所有门打开,并删除所有物品",
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"追逐的时候不能用2技能,不能用楼传,逃跑后要原路返回山洞",
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"逃跑方式:哪里爆炸走哪里",
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"注意,如果失败了必须要刷新页面才能重新开始,否则会出问题",
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"请认真跑,虽然开始追逐的时候有一个自动存档,但不能保证该存档不会出问题",
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"逃跑时的路线基本固定,但可能有一定难度,过不去就直接跳就行了",
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"注意!!!再说一遍!!!重新跑需要刷新页面!!!",
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{
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"type": "hide",
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"remove": true
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},
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{
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"type": "function",
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"function": "function(){\ncore.initChase();\n}"
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}
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]
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},
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"changeFloor": {
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"0,23": {
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"floorId": "MT15",
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"loc": [
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63,
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4
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]
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}
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},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"map": [
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],
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"bgmap": [
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||
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||
],
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||
"fgmap": [
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||
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||
],
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||
"beforeBattle": {},
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||
"bg2map": [
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||
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||
],
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||
"fg2map": [
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||
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||
],
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||
"cannotMoveIn": {}
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||
} |