mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-01-19 20:59:37 +08:00
285 lines
10 KiB
JavaScript
285 lines
10 KiB
JavaScript
main.floors.MT31 = {
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floorId: 'MT31',
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title: '智慧小径',
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name: '智慧小径',
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width: 15,
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height: 15,
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canFlyTo: true,
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canFlyFrom: true,
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canUseQuickShop: true,
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cannotViewMap: false,
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images: [],
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ratio: 2,
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defaultGround: 'grass',
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bgm: 'road.mp3',
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firstArrive: [
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'\t[低级智人]\b[up,hero]杰克,你为什么在这?',
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'\t[杰克,thief]\b[up,4,7]哟,咱好久不见了,我只是来这里寻找点东西。',
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'\t[低级智人]\b[up,hero]这里怪物这么强,你怎么能打败他?',
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'\t[杰克,thief]\b[up,4,7]我有我的特殊办法。',
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'\t[低级智人]\b[up,hero]那些...绿色宝石吗?',
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'\t[杰克,thief]\b[up,4,7]绿色宝石?我没见过那东西。',
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'\t[低级智人]\b[up,hero]那是什么办法呢?',
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'\t[杰克,thief]\b[up,4,7]这个你就不用操心了。',
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'\t[杰克,thief]\b[up,4,7]对了,有人让我给你说一句话。',
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'\t[杰克,thief]\b[up,4,7]时间会诉说真相,而历史不会。',
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'\t[杰克,thief]\b[up,4,7]即使历史是真实的。',
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'\t[低级智人]\b[up,hero]什么意思?',
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'\t[杰克,thief]\b[up,4,7]我也不清楚,不过我先走了,你慢慢理解。',
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{
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type: 'jump',
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from: [4, 7],
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dxy: [15, 0],
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time: 500
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},
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'\t[低级智人]\b[up,hero]...',
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'\t[低级智人]\b[up,hero]时间会诉说真相,而历史不会...',
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'\t[低级智人]\b[up,hero]能相信的只有时间,而历史能被篡改吗...',
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'\t[低级智人]\b[up,hero]历史是真实的,又为何不会诉说真相呢...',
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'\t[低级智人]\b[up,hero]完全不能理解。'
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],
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eachArrive: [],
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parallelDo: '',
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events: {
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'14,7': [
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{
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type: 'if',
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condition: '(!flag:inWinter)',
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true: [
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{
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type: 'setCurtain',
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color: [0, 0, 0, 1],
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time: 1500,
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keep: true
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},
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{
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type: 'setText',
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text: [0, 0, 0, 1],
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background: 'winskin3.png'
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},
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'人类简史——进化篇',
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{
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type: 'playSound',
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name: 'paper.mp3'
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},
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'经过了漫长的行走,他感到真相越来越接近。',
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{
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type: 'playSound',
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name: 'paper.mp3'
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},
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'前方,是会将凛冽渗入骨髓的冰封雪原。',
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{
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type: 'playSound',
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name: 'paper.mp3'
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},
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'这里,他将寻找到所谓的真相。',
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{
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type: 'changeFloor',
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floorId: 'MT32',
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loc: [0, 7]
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},
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{
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type: 'setCurtain',
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time: 1000
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},
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{
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type: 'setText',
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text: [255, 255, 255, 1],
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background: 'winskin2.png'
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},
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'\t[低级智人]\b[up,hero]呼,好冷。',
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'\t[低级智人]\b[up,hero]嗯?',
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{
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type: 'moveHero',
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time: 250,
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steps: ['right:1']
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},
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'\t[低级智人]\b[up,hero]这是杰克给我留下的衣服吗?',
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'\t[低级智人]\b[up,hero]先穿上吧,这里太冷了。',
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{
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type: 'setValue',
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name: 'flag:inWinter',
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value: 'true'
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}
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],
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false: [
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{
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type: 'changeFloor',
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floorId: 'MT32',
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loc: [0, 7]
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}
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]
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}
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],
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'2,6': [
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'注意右方的清怪检测是检测\r[gold]勇气之路\r[]的怪物,本区域的怪物不检测,可以暂时留怪'
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],
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'13,7': [
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'这里是漏怪检测,会检测\r[gold]勇气之路\r[]区域是否有遗漏怪物',
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{
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type: 'function',
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function:
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'function(){\nconst enemy = core.getRemainEnemyString(core.floorIds.slice(17, 22));\nif (enemy.length === 0) {\n\tcore.insertAction([\'当前无剩余怪物!\', { "type": "hide", "remove": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}'
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}
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]
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},
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changeFloor: {
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'0,7': {
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floorId: 'MT29',
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loc: [14, 8]
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}
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},
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beforeBattle: {},
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afterBattle: {
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'10,7': [
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'\t[智慧守护者,E577]\b[up,10,7]智慧!终于有人可以得到这些智慧了!',
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'\t[智慧守护者,E577]\b[up,10,7]终于要迎来结束战争的那一天了!',
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'\t[智慧守护者,E577]\b[up,10,7]我的任务终于完成了!!',
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'\t[低级智人]\b[up,hero]什么结束战争,什么完成任务?',
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{
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type: 'setBlock',
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number: 'I476',
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time: 1000
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},
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'\t[低级智人]\b[up,hero]哎,没问到啊...',
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'\t[低级智人]\b[up,hero]战争,又是什么意思呢?',
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'\t[低级智人]\b[up,hero]之前智慧之神也提过战争,但是我还没问我们就打起来了。',
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'\t[低级智人]\b[up,hero]之后应该就知道了。',
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{
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type: 'function',
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function: 'function(){\ncore.getNextItem()\n}'
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},
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{
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type: 'sleep',
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time: 1000
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},
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'\t[低级智人]\b[up,hero]!!!',
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'\t[低级智人]\b[up,hero]这种感觉!',
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'\t[低级智人]\b[up,hero]感觉前所未有的东西涌入了大脑。',
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'\t[低级智人]\b[up,hero]这就是智慧吗。',
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'\t[低级智人]\b[up,hero]原来如此。',
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'\t[低级智人]\b[up,hero]原来,智慧是这个意思。',
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'\t[低级智人]\b[up,hero]我明白了,我全都明白了。',
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'\t[低级智人]\b[up,hero]智慧,真的可以掌握万物。',
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{
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type: 'setValue',
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name: 'flag:door_MT31_7_6',
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operator: '+=',
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value: '1'
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}
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]
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},
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afterGetItem: {},
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afterOpenDoor: {},
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autoEvent: {
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'7,5': {
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0: {
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condition: 'flag:door_MT31_7_6==1',
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currentFloor: true,
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priority: 0,
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delayExecute: false,
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multiExecute: false,
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data: [
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{
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type: 'openDoor'
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},
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{
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type: 'setValue',
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name: 'flag:door_MT31_7_6',
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operator: '=',
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value: 'null'
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}
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]
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},
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1: null
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},
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'7,9': {
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0: {
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condition: 'flag:door_MT31_7_6==1',
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currentFloor: true,
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priority: 0,
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delayExecute: false,
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multiExecute: false,
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data: [
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{
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type: 'openDoor'
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},
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{
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type: 'setValue',
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name: 'flag:door_MT31_7_6',
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operator: '=',
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value: 'null'
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}
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]
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},
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1: null
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}
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},
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cannotMove: {},
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cannotMoveIn: {},
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map: [
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],
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[
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]
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],
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bgmap: [
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[
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],
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fgmap: [],
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bg2map: [],
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fg2map: []
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};
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