mirror of
https://github.com/unanmed/HumanBreak.git
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176 lines
5.5 KiB
TypeScript
176 lines
5.5 KiB
TypeScript
import { canStudySkill, studySkill } from '@/game/mechanism/study';
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import { upgradeSkill } from './skillTree';
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import { ensureFloorDamage } from '@/game/enemy/damage';
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const replayableSettings = ['autoSkill'];
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let cliping = false;
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let startIndex = 0;
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export function ready() {}
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export function readyClip() {
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cliping = true;
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return (startIndex = core.status.route.length - 1);
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}
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export function clip(...replace: string[]) {
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if (!cliping) return;
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cliping = false;
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core.status.route.splice(startIndex);
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core.status.route.push(...replace);
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}
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export function init() {
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// 注册修改设置的录像操作
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core.registerReplayAction('settings', name => {
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if (!name.startsWith('set:')) return false;
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const [, setting, value] = name.split(':');
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const v = eval(value);
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if (typeof v !== 'boolean') return false;
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if (!replayableSettings.includes(setting)) return false;
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flags[setting] = v;
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core.status.route.push(name);
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core.replay();
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return true;
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});
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core.registerReplayAction('upgradeSkill', name => {
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if (!name.startsWith('skill:')) return false;
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const skill = parseInt(name.slice(6));
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upgradeSkill(skill);
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core.status.route.push(name);
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core.replay();
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return true;
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});
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core.registerReplayAction('study', name => {
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if (!name.startsWith('study:')) return false;
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const [num, x, y] = name
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.slice(6)
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.split(',')
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.map(v => parseInt(v));
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if (!canStudySkill(num)) return false;
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const id = core.getBlockId(x, y);
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ensureFloorDamage(core.status.floorId);
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const col = core.status.thisMap.enemy;
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col.calRealAttribute();
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const enemy = col.list.find(v => v.x === x && v.y === y)!.info;
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if (!enemy.special.includes(num)) return false;
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studySkill(enemy, num);
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core.status.route.push(name);
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core.replay();
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return true;
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});
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// 商店
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let shopOpened = false;
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let openedShopId = '';
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core.registerReplayAction('openShop', name => {
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if (!name.startsWith('openShop:')) return false;
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if (shopOpened) return false;
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openedShopId = name.slice(9);
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shopOpened = true;
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core.status.route.push(name);
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core.replay();
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return true;
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});
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core.registerReplayAction('buy', name => {
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if (!name.startsWith('buy:') && !name.startsWith('sell:')) return false;
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if (!shopOpened) return false;
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if (!openedShopId) return false;
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const [type, id, num] = name
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.split(':')
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.map(v => (/^\d+$/.test(v) ? parseInt(v) : v));
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const shop = core.status.shops[openedShopId] as ItemShopEvent;
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const item = shop.choices.find(v => v.id === id);
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if (!item) return false;
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flags.itemShop ??= {};
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flags.itemShop[openedShopId] ??= {};
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flags.itemShop[openedShopId][id] ??= 0;
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if ((num as number) > item.number - flags.itemShop[openedShopId][id]) {
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return false;
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}
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let cost = 0;
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if (type === 'buy') {
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cost = parseInt(item.money) * (num as number);
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} else {
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cost = -item.sell * (num as number);
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}
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if (cost > core.status.hero.money) return false;
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core.status.hero.money -= cost;
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flags.itemShop[openedShopId][id] += type === 'buy' ? num : -num;
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core.addItem(
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id as AllIdsOf<'items'>,
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(type === 'buy' ? num : -num) as number
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);
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core.status.route.push(name);
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core.replay();
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return true;
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});
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core.registerReplayAction('closeShop', name => {
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if (name !== 'closeShop') return false;
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if (!shopOpened) return false;
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shopOpened = false;
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openedShopId = '';
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core.status.route.push(name);
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core.replay();
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return true;
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});
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function skillAction(skill: string) {
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if (skill === '1') {
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if (flags.autoSkill || !flags.bladeOn) return true;
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if (flags.blade) flags.blade = false;
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else flags.blade = true;
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} else if (skill === '2') {
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if (
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!flags.chase &&
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!core.status.floorId.startsWith('tower') &&
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flags.skill2
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) {
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Mota.Plugin.require('skill_g').jumpSkill();
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} else {
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if (core.hasItem('pickaxe')) {
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core.useItem('pickaxe');
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}
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}
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} else if (skill === '3') {
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if (flags.autoSkill || !flags.shieldOn) return true;
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if (flags.shield) flags.shield = false;
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else flags.shield = true;
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}
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core.updateStatusBar();
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core.replay();
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return true;
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}
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core.registerReplayAction('skill', name => {
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if (!name.startsWith('skill:')) return false;
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const [type, skill] = name.split(':');
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return skillAction(skill);
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});
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// 兼容旧版
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core.registerReplayAction('key', name => {
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if (!name.startsWith('key:')) return false;
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const key = parseInt(name.slice(4));
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if (key === 49) {
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core.status.route.push(`skill:1`);
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return skillAction('1');
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} else if (key === 50) {
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core.status.route.push(`skill:2`);
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return skillAction('2');
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} else if (key === 51) {
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core.status.route.push(`skill:3`);
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return skillAction('3');
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}
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return false;
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});
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}
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