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			123 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| main.floors.MT50=
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| {
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|     "floorId": "MT50",
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|     "title": "苍蓝之殿-中",
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|     "name": "50",
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|     "width": 15,
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|     "height": 15,
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|     "canFlyTo": true,
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|     "canFlyFrom": true,
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|     "canUseQuickShop": true,
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|     "cannotViewMap": false,
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|     "images": [],
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|     "ratio": 8,
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|     "defaultGround": "T650",
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|     "bgm": "palaceSouth.opus",
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|     "firstArrive": [
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|         {
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|             "type": "openDoor",
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|             "loc": [
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|                 2,
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|                 7
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|             ]
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|         }
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|     ],
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|     "eachArrive": [],
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|     "parallelDo": "",
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|     "events": {
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|         "7,14": [
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|             {
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|                 "type": "changeFloor",
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|                 "floorId": "MT49",
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|                 "loc": [
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|                     7,
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|                     10
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|                 ]
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|             }
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|         ],
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|         "5,13": [
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|             "欢迎来到苍蓝之殿,这是本塔第二章里面最大的一个区,也是最复杂的一个区。整个苍蓝之殿分为五个部分:左下角、右下角、左上角、右上角和中心,每个部分都有不一样的玩法,多多动脑哦。",
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|             "在你刚进入苍蓝之殿时,你只能先前往左下角部分(本地图的左面),右下角暂时不能前往。注意往上走往左依然可以进入左下角,不要只盯着这个地图的左边不放。",
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|             "本区域极大,建议打开小地图游玩。如果打开小地图后打怪出现卡顿,可以尝试在 设置->ui设置 里面打开小地图懒更新设置",
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|             "此区域建议多多使用定点查看功能,鼠标移动到怪物上按C或E即可打开(如果你没有设置自己的快捷键的话)。手机端暂时无法定点查看",
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|             "打完左下角和右下角的boss之后,开四个机关门",
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|             "注意不要忘记购买装备,到了下一章之后本章的商店将不能到达,不过快捷商店还会保留。这些装备在下一章都会有向上合成",
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|             "本区域可以使用跳跃技能,不要忘记了。",
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|             "注意火炬可通行,而且跳跃时会跳过火炬,不会跳到火炬上。",
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|             "三章及以后还会有魔攻怪,因此魔法防御技能的长期收益会较大"
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|         ]
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|     },
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|     "changeFloor": {
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|         "0,7": {
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|             "floorId": "MT51",
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|             "loc": [
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|                 14,
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|                 7
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|             ]
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|         },
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|         "7,0": {
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|             "floorId": "MT60",
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|             "loc": [
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|                 7,
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|                 14
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|             ]
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|         },
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|         "14,7": {
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|             "floorId": "MT62",
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|             "loc": [
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|                 0,
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|                 7
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|             ]
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|         }
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|     },
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|     "beforeBattle": {},
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|     "afterBattle": {},
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|     "afterGetItem": {},
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|     "afterOpenDoor": {},
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|     "autoEvent": {},
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|     "cannotMove": {},
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|     "cannotMoveIn": {},
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|     "map": [
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|     [648,648,648,648,648,648,648, 91,648,648,648,648,648,648,648],
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|     [648, 27,  0, 28,  0,648,  0,  0,  0,648,  0, 28,  0, 27,648],
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|     [648,  0,381,  0,482,648,  0,  0,  0,648,482,  0,381,  0,648],
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|     [648, 28,  0, 27,  0,648,  0,  0,  0,648,  0, 27,  0, 28,648],
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|     [648,  0,482,  0,103,648,  0,  0,  0,648,103,  0,482,  0,648],
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|     [648, 85,648,648,648,648,  0,  0,  0,648,648,648,648, 85,648],
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|     [648,  0,648,  0,  0,  0,484,  0,484,  0,  0,  0,648,  0,648],
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|     [ 92,  0, 85,  0,  0,  0,  0, 23,  0,  0,  0,  0, 85,  0, 94],
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|     [648,  0,648,  0,  0,  0,484,  0,484,  0,  0,  0,648,  0,648],
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|     [648, 85,648,648,648,648,  0,  0,  0,648,648,648,648, 85,648],
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|     [648,  0,482,  0,103,648,  0,  0,  0,648,103,  0,482,  0,648],
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|     [648, 28,  0, 27,  0,648,  0,  0,  0,648,  0, 27,  0, 28,648],
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|     [648,  0,381,  0,482,648,  0,  0,  0,648,482,  0,381,  0,648],
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|     [648, 27,  0, 28,  0,706, 92,  0,  0,648,  0, 28,  0, 27,648],
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|     [648,648,648,648,648,648,648, 93,648,648,648,648,648,648,648]
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| ],
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|     "bgmap": [
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|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,50403,50404,50405,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,50411,50412,50413,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,50419,50420,50421,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,648,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]
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| ],
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|     "fgmap": [
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| 
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| ],
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|     "bg2map": [
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| 
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| ],
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|     "fg2map": [
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| 
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| ]
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| } |