mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-11-29 15:22:58 +08:00
291 lines
8.8 KiB
TypeScript
291 lines
8.8 KiB
TypeScript
import { getHeroStatusOn } from '../state/hero';
|
||
import { UserEnemyInfo } from './damage';
|
||
|
||
export interface SpecialDeclaration {
|
||
code: number;
|
||
name: string | ((enemy: UserEnemyInfo) => string);
|
||
desc: string | ((enemy: UserEnemyInfo) => string);
|
||
color: string;
|
||
}
|
||
|
||
const fromFunc = (
|
||
func: string | ((enemy: UserEnemyInfo) => string),
|
||
enemy: UserEnemyInfo
|
||
) => {
|
||
return typeof func === 'string' ? func : func(enemy);
|
||
};
|
||
|
||
export const specials: SpecialDeclaration[] = [
|
||
{
|
||
code: 0,
|
||
name: '空',
|
||
desc: '空',
|
||
color: '#fff'
|
||
},
|
||
{
|
||
code: 1,
|
||
name: '致命一击',
|
||
desc: enemy => `怪物每5回合触发一次强力攻击,造成${enemy.crit}%的伤害`,
|
||
color: '#fc3'
|
||
},
|
||
{
|
||
code: 2,
|
||
name: '恶毒',
|
||
desc: '怪物攻击无视勇士的防御',
|
||
color: '#bbb0ff'
|
||
},
|
||
{
|
||
code: 3,
|
||
name: '坚固',
|
||
desc: '怪物防御不小于勇士攻击-1',
|
||
color: '#c0b088'
|
||
},
|
||
{
|
||
code: 4,
|
||
name: '2连击',
|
||
desc: '怪物每回合攻击2次',
|
||
color: '#fe7'
|
||
},
|
||
{
|
||
code: 5,
|
||
name: '3连击',
|
||
desc: '怪物每回合攻击3次',
|
||
color: '#fe7'
|
||
},
|
||
{
|
||
code: 6,
|
||
name: enemy => `${enemy.n ?? 4}连击`,
|
||
desc: enemy => `怪物每回合攻击${enemy.n}次`,
|
||
color: '#fe7'
|
||
},
|
||
{
|
||
code: 7,
|
||
name: '饥渴',
|
||
desc: enemy =>
|
||
`战斗前,怪物降低勇士${enemy.hungry}%的攻击,并加在自己身上`,
|
||
color: '#b67'
|
||
},
|
||
{
|
||
code: 8,
|
||
name: '抱团',
|
||
desc: enemy =>
|
||
`怪物周围5×5范围内每有一个拥有该属性的怪物(不包括自身),则对方攻防就增加${enemy.together}%(线性叠加)` +
|
||
`,受加成怪物会在右上角以绿色字体显示当前周围有多少个怪物`,
|
||
color: '#fa4'
|
||
},
|
||
{
|
||
code: 9,
|
||
name: '绝对防御',
|
||
desc: '怪物的奇特护甲可以让勇士的额外攻击失效,攻击变为基础攻击+额外攻击',
|
||
color: '#80eed6'
|
||
},
|
||
{
|
||
code: 10,
|
||
name: '勇气之刃',
|
||
desc: enemy => `怪物第一回合造成${enemy.courage}%的伤害`,
|
||
color: '#b0c0dd'
|
||
},
|
||
{
|
||
code: 11,
|
||
name: '勇气冲锋',
|
||
desc: enemy =>
|
||
`怪物首先攻击,造成${enemy.charge}%的伤害,并眩晕勇士5回合`,
|
||
color: '#ff00d2'
|
||
},
|
||
{
|
||
code: 12,
|
||
name: '追猎',
|
||
desc: '当勇士移动到该怪物的水平或竖直方向上时,怪物向勇士移动一格',
|
||
color: '#9e8'
|
||
},
|
||
{
|
||
code: 13,
|
||
name: '魔攻',
|
||
desc: '怪物攻击无视勇士的防御',
|
||
color: '#bbb0ff'
|
||
},
|
||
{
|
||
code: 14,
|
||
name: '智慧之源',
|
||
desc: '困难难度下(简单难度没有效果),战斗后,怪物会吸取勇士30%的智慧(勇士智慧向下取整至整十)加在本层的拥有该属性的怪物攻击上',
|
||
color: '#bbeef0'
|
||
},
|
||
{
|
||
code: 15,
|
||
name: '突刺',
|
||
desc: enemy =>
|
||
`勇士走到怪物怪物周围四格时,怪物对勇士造成${core.formatBigNumber(
|
||
Math.max((enemy.value || 0) - getHeroStatusOn('def'))
|
||
)}点伤害`,
|
||
color: '#c677dd'
|
||
},
|
||
{
|
||
code: 16,
|
||
name: '空',
|
||
desc: '空',
|
||
color: '#fff'
|
||
},
|
||
{
|
||
code: 17,
|
||
name: '先攻',
|
||
desc: '战斗时,怪物首先攻击',
|
||
color: '#b0b666'
|
||
},
|
||
{
|
||
code: 18,
|
||
name: '阻击',
|
||
desc: enemy =>
|
||
`经过怪物十字范围内时怪物后退一格,同时对勇士造成${enemy.value}点伤害`,
|
||
color: '#8888e6'
|
||
},
|
||
{
|
||
code: 19,
|
||
name: '电摇嘲讽',
|
||
desc:
|
||
'当勇士移动到怪物同行或同列时,勇士会直接冲向怪物,撞碎路上的所有地形和门,拾取路上的道具,与路上的怪物战斗' +
|
||
',最后与该怪物战斗',
|
||
color: '#ff6666'
|
||
},
|
||
{
|
||
code: 20,
|
||
name: '霜冻',
|
||
desc: enemy =>
|
||
`怪物寒冷的攻击使勇士动作变慢,勇士每回合对怪物造成的伤害减少${enemy.ice}%。装备杰克的衣服后可以免疫。`,
|
||
color: 'cyan'
|
||
},
|
||
{
|
||
code: 21,
|
||
name: '冰封光环',
|
||
desc: enemy =>
|
||
`寒气逼人,使勇士对该怪物周围7*7范围内的怪物伤害减少${enemy.iceHalo}%(线性叠加)`,
|
||
color: 'cyan'
|
||
},
|
||
{
|
||
code: 22,
|
||
name: '永夜',
|
||
desc: enemy =>
|
||
`战斗后,减少勇士${enemy.night}点攻防,增加本层所有怪物${enemy.night}点攻防,仅在本层有效`,
|
||
color: '#d8a'
|
||
},
|
||
{
|
||
code: 23,
|
||
name: '极昼',
|
||
desc: enemy =>
|
||
`战斗后,减少本层所有怪物${enemy.day}点攻防,增加勇士${enemy.day}点攻防,仅在本层有效`,
|
||
color: '#ffd'
|
||
},
|
||
{
|
||
code: 24,
|
||
name: '射击',
|
||
desc: function () {
|
||
return '经过怪物同行或同列的可视范围内时受到一次普通攻击的伤害';
|
||
},
|
||
color: '#dda0dd'
|
||
},
|
||
{
|
||
code: 25,
|
||
name: '融化',
|
||
desc: enemy =>
|
||
`战斗后该怪物会融化,在怪物位置产生一个3*3的范围光环,光环内怪物的攻防增加${enemy.melt}%`,
|
||
color: '#e6e099'
|
||
},
|
||
{
|
||
code: 26,
|
||
name: '冰封之核',
|
||
desc: enemy =>
|
||
`怪物拥有逼人的寒气,使周围5*5范围内的怪物防御增加${enemy.iceCore}%`,
|
||
color: '#70ffd1'
|
||
},
|
||
{
|
||
code: 27,
|
||
name: '火焰之核',
|
||
desc: enemy =>
|
||
`怪物拥有灼热的火焰,使周围5*5范围内的怪物攻击增加${enemy.fireCore}%`,
|
||
color: '#ff6f0a'
|
||
},
|
||
{
|
||
code: 28,
|
||
name: '苍蓝刻',
|
||
desc: enemy =>
|
||
`怪物使用苍蓝之灵的力量,使自身受到的伤害减少${enemy.paleShield}%`,
|
||
color: '#ff6f0a'
|
||
},
|
||
{
|
||
code: 29,
|
||
name: '杀戮光环',
|
||
desc: enemy => {
|
||
let content = '';
|
||
enemy.specialHalo?.forEach((v, i) => {
|
||
content +=
|
||
' '.repeat(8) +
|
||
`${i + 1}. <span style="color: ${
|
||
specials[v].color
|
||
}">${fromFunc(specials[v].name, enemy)}</span>: ${fromFunc(
|
||
specials[v].desc,
|
||
enemy
|
||
)}<br />`;
|
||
});
|
||
return (
|
||
`怪物周围方形${enemy.haloRange}格范围内所有怪物获得以下特殊属性(包括自身),` +
|
||
`特殊属性数值间为${
|
||
enemy.specialMultiply ? '相乘' : '相加'
|
||
}关系:<br />` +
|
||
content
|
||
);
|
||
},
|
||
color: '#F721F7'
|
||
},
|
||
{
|
||
code: 30,
|
||
name: '乾坤挪移',
|
||
desc: enemy => {
|
||
const [dx, dy] = enemy.translation!;
|
||
let str = `此怪物在场时,所有光环`;
|
||
if (dx !== 0) {
|
||
str += `向${dx < 0 ? '左' : '右'}平移${Math.abs(dx)}格,`;
|
||
}
|
||
if (dy !== 0) {
|
||
str += `向${dy < 0 ? '上' : '下'}平移${Math.abs(dy)}格,`;
|
||
}
|
||
str += `不同怪物间为加算叠加`;
|
||
return str;
|
||
},
|
||
color: '#FDCD0B'
|
||
},
|
||
{
|
||
code: 31,
|
||
name: '再生光环',
|
||
desc: enemy =>
|
||
`怪物周围7*7范围内的所有怪物(包括自身)生命值提高${enemy.hpHalo}%`,
|
||
color: '#85FF99'
|
||
},
|
||
{
|
||
code: 32,
|
||
name: '同化',
|
||
desc: enemy =>
|
||
`怪物会获得自身周围方形${enemy.assimilateRange}格范围内怪物的特殊属性(光环类属性除外),` +
|
||
`特殊属性数值间为${enemy.specialMultiply ? '乘算' : '加算'}关系`,
|
||
color: '#ffd366'
|
||
},
|
||
{
|
||
code: 33,
|
||
name: '战争号角',
|
||
desc: enemy => {
|
||
const [hp, atk, def] = enemy.horn ?? [];
|
||
let str = '地图上每存在一个怪物(包括自身),自身';
|
||
if (hp) str += `生命值增加${hp}%,`;
|
||
if (atk) str += `攻击增加${atk}%,`;
|
||
if (def) str += `防御增加${def}%,`;
|
||
str += '线性叠加。该怪物会在右上角以黄色字体显示当前地图有多少怪物';
|
||
return str;
|
||
},
|
||
color: '#fff866'
|
||
},
|
||
{
|
||
code: 34,
|
||
name: '赏金',
|
||
desc: `怪物没有任何能力,也没有任何战利品,也无法让勇士恢复生命值,战斗伤害恒为0`,
|
||
color: '#faff33'
|
||
}
|
||
];
|