HumanBreak/packages-user/data-state/src/legacy/hero.ts

129 lines
3.4 KiB
TypeScript

import { HeroSkill, NightSpecial } from '../mechanism';
/**
* 获取勇士在某一点的属性
* @param name 要获取的勇士属性
* @param floorId 勇士所在楼层
*/
export function getHeroStatusOn(name: 'all', floorId?: FloorIds): HeroStatus;
export function getHeroStatusOn(
name: (keyof HeroStatus)[],
floorId?: FloorIds
): Partial<HeroStatus>;
export function getHeroStatusOn<K extends keyof HeroStatus>(
name: K,
floorId?: FloorIds
): HeroStatus[K];
export function getHeroStatusOn(
name: keyof HeroStatus | 'all' | (keyof HeroStatus)[],
floorId?: FloorIds
) {
// @ts-expect-error 推导错误
return getHeroStatusOf(core.status.hero, name, floorId);
}
/**
* 获取一定状态下的勇士在某一点的属性
* @param status 勇士的状态
* @param name 要获取的勇士属性
* @param floorId 勇士所在楼层
*/
export function getHeroStatusOf(
status: Partial<HeroStatus>,
name: 'all',
floorId?: FloorIds
): HeroStatus;
export function getHeroStatusOf(
status: Partial<HeroStatus>,
name: (keyof HeroStatus)[],
floorId?: FloorIds
): Partial<HeroStatus>;
export function getHeroStatusOf<K extends keyof HeroStatus>(
status: Partial<HeroStatus>,
name: K,
floorId?: FloorIds
): HeroStatus[K];
export function getHeroStatusOf(
status: DeepPartial<HeroStatus>,
name: keyof HeroStatus | 'all' | (keyof HeroStatus)[],
floorId?: FloorIds
) {
return getRealStatus(status, name, floorId);
}
function getRealStatus(
status: DeepPartial<HeroStatus>,
name: keyof HeroStatus | 'all' | (keyof HeroStatus)[],
floorId: FloorIds = core.status.floorId
): any {
const { getSkillLevel } = Mota.require('@user/data-state');
if (name instanceof Array) {
const res: any = {};
name.forEach(v => {
res[v] = getRealStatus(status, v, floorId);
});
return res;
}
if (name === 'all') {
const res: any = {};
for (const [key, value] of Object.entries(core.status.hero)) {
if (typeof value === 'number') {
res[key] = getRealStatus(
status,
key as keyof HeroStatus,
floorId
);
} else {
res[key] = value;
}
}
return res;
}
let s = (status[name] ?? core.status.hero[name]) as number;
if (s === null || s === void 0) {
throw new ReferenceError(
`Wrong hero status property name is delivered: ${name}`
);
}
if (typeof s !== 'number') return s;
// 永夜、极昼
if (name === 'atk' || name === 'def') {
s += NightSpecial.getNight(floorId);
}
const enabled = HeroSkill.getEnabled();
// 技能
if (enabled === HeroSkill.Blade) {
const level = getSkillLevel(2);
if (name === 'atk') {
s *= 1 + 0.1 * level;
} else if (name === 'def') {
s *= 1 - 0.1 * level;
}
} else if (enabled === HeroSkill.Shield) {
const level = getSkillLevel(10);
if (name === 'atk') {
s *= 1 - 0.1 * level;
} else if (name === 'def') {
s *= 1 + 0.1 * level;
}
}
// buff
s *= core.status.hero.buff[name] ?? 1;
s = Math.floor(s);
return s;
}
export interface IHeroStatusDefault {
atk: number;
def: number;
hp: number;
}