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@ -3,8 +3,8 @@ import {
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FaceDirection,
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getFaceMovement,
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HeroAnimateDirection,
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IHeroState,
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IHeroStateHooks,
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IHeroMover,
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IHeroMovingHooks,
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nextFaceDirection
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} from '@user/data-base';
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import { IMapLayer, state } from '@user/data-state';
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@ -54,7 +54,7 @@ export class MapHeroRenderer implements IMapHeroRenderer {
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new TextureRowSplitter();
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/** 勇士钩子 */
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readonly controller: IHookController<IHeroStateHooks>;
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readonly controller: IHookController<IHeroMovingHooks>;
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/** 勇士每个朝向的贴图对象 */
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readonly textureMap: Map<FaceDirection, IMaterialFramedData> = new Map();
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/** 勇士渲染实体,与 `entities[0]` 同引用 */
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@ -72,7 +72,7 @@ export class MapHeroRenderer implements IMapHeroRenderer {
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constructor(
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readonly renderer: IMapRenderer,
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readonly layer: IMapLayer,
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readonly hero: IHeroState
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readonly hero: IHeroMover
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) {
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this.controller = hero.addHook(new MapHeroHook(this));
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this.controller.load();
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@ -106,7 +106,7 @@ export class MapHeroRenderer implements IMapHeroRenderer {
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private addHeroMoving(
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renderer: IMapRenderer,
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layer: IMapLayer,
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hero: IHeroState
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hero: IHeroMover
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) {
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if (isNil(hero.image)) {
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logger.warn(88);
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@ -450,7 +450,7 @@ export class MapHeroRenderer implements IMapHeroRenderer {
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}
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}
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class MapHeroHook implements Partial<IHeroStateHooks> {
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class MapHeroHook implements Partial<IHeroMovingHooks> {
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constructor(readonly hero: MapHeroRenderer) {}
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onSetImage(image: ImageIds): void {
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@ -1,4 +1,4 @@
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import { IHeroState } from '@user/data-base';
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import { IHeroMover } from '@user/data-base';
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import { IMapLayer } from '@user/data-state';
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import {
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IMapDoorRenderer,
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@ -14,7 +14,7 @@ import { IOnMapTextRenderer } from './types';
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export class MapExtensionManager implements IMapExtensionManager {
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/** 勇士状态至勇士渲染器的映射 */
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readonly heroMap: Map<IHeroState, IMapHeroRenderer> = new Map();
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readonly heroMap: Map<IHeroMover, IMapHeroRenderer> = new Map();
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/** 地图图层到门渲染器的映射 */
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readonly doorMap: Map<IMapLayer, IMapDoorRenderer> = new Map();
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/** 单例的文字渲染拓展(独立图层) */
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@ -22,7 +22,7 @@ export class MapExtensionManager implements IMapExtensionManager {
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constructor(readonly renderer: IMapRenderer) {}
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addHero(state: IHeroState, layer: IMapLayer): IMapHeroRenderer | null {
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addHero(state: IHeroMover, layer: IMapLayer): IMapHeroRenderer | null {
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if (this.heroMap.has(state)) {
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logger.error(45, 'hero renderer');
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return null;
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@ -32,7 +32,7 @@ export class MapExtensionManager implements IMapExtensionManager {
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return heroRenderer;
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}
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removeHero(state: IHeroState): void {
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removeHero(state: IHeroMover): void {
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const renderer = this.heroMap.get(state);
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if (!renderer) return;
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renderer.destroy();
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@ -2,7 +2,7 @@ import { ITexture, Font } from '@motajs/render';
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import {
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FaceDirection,
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HeroAnimateDirection,
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IHeroState
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IHeroMover
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} from '@user/data-base';
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import { IMapLayer } from '@user/data-state';
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@ -10,7 +10,7 @@ import { IMapRenderResult } from '../types';
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export interface IMapExtensionManager {
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/** 勇士状态至勇士渲染器的映射 */
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readonly heroMap: Map<IHeroState, IMapHeroRenderer>;
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readonly heroMap: Map<IHeroMover, IMapHeroRenderer>;
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/** 地图图层到门渲染器的映射 */
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readonly doorMap: Map<IMapLayer, IMapDoorRenderer>;
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/** 单例的文字渲染拓展(独立图层) */
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@ -21,13 +21,13 @@ export interface IMapExtensionManager {
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* @param state 勇士状态
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* @param layer 勇士所在图层
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*/
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addHero(state: IHeroState, layer: IMapLayer): IMapHeroRenderer | null;
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addHero(state: IHeroMover, layer: IMapLayer): IMapHeroRenderer | null;
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/**
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* 移除勇士渲染拓展
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* @param state 勇士状态
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*/
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removeHero(state: IHeroState): void;
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removeHero(state: IHeroMover): void;
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/**
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* 添加开门动画拓展
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2
packages-user/data-base/src/common/index.ts
Normal file
2
packages-user/data-base/src/common/index.ts
Normal file
@ -0,0 +1,2 @@
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export * from './types';
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export * from './utils';
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18
packages-user/data-base/src/common/types.ts
Normal file
18
packages-user/data-base/src/common/types.ts
Normal file
@ -0,0 +1,18 @@
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export const enum FaceDirection {
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Unknown,
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Left,
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Up,
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Right,
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Down,
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LeftUp,
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RightUp,
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LeftDown,
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RightDown
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}
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export interface IFaceData {
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/** 图块数字 */
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readonly identifier: number;
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/** 图块朝向 */
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readonly face: FaceDirection;
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}
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@ -30,7 +30,7 @@ export function getFaceMovement(dir: FaceDirection): Loc {
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/**
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* 将八方向朝向降级为四方向朝向
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* @param dir 朝向
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* @param unknown 如果朝向是 `FaceDirection.Unknown`,那么会返回什么,默认还是未知
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* @param unknown 如果朝向是 `FaceDirection.Unknown`,那么会返回什么,默认值是未知
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*/
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export function degradeFace(
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dir: FaceDirection,
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@ -1,4 +1,4 @@
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export * from './attribute';
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export * from './mover';
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export * from './state';
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export * from './types';
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export * from './utils';
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138
packages-user/data-base/src/hero/mover.ts
Normal file
138
packages-user/data-base/src/hero/mover.ts
Normal file
@ -0,0 +1,138 @@
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import { Hookable, HookController, IHookController } from '@motajs/common';
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import { isNil } from 'lodash-es';
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import { getFaceMovement, nextFaceDirection } from '../common/utils';
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import { IHeroFollower, IHeroMover, IHeroMovingHooks } from './types';
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import { FaceDirection } from '../common';
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const DEFAULT_HERO_IMAGE: ImageIds = 'hero.png';
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export class HeroMover
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extends Hookable<IHeroMovingHooks>
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implements IHeroMover
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{
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x: number = 0;
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y: number = 0;
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direction: FaceDirection = FaceDirection.Down;
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image: ImageIds = DEFAULT_HERO_IMAGE;
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/** 当前勇士是否正在移动 */
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moving: boolean = false;
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alpha: number = 1;
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readonly followers: IHeroFollower[] = [];
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protected createController(
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hook: Partial<IHeroMovingHooks>
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): IHookController<IHeroMovingHooks> {
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return new HookController(this, hook);
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}
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setPosition(x: number, y: number): void {
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this.x = x;
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this.y = y;
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this.forEachHook(hook => {
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hook.onSetPosition?.(x, y);
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});
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}
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turn(direction?: FaceDirection): void {
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const next = isNil(direction)
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? nextFaceDirection(this.direction)
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: direction;
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this.direction = next;
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this.forEachHook(hook => {
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hook.onTurnHero?.(next);
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});
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}
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startMove(): void {
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this.moving = true;
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this.forEachHook(hook => {
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hook.onStartMove?.();
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});
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}
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async move(dir: FaceDirection, time: number = 100): Promise<void> {
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await Promise.all(
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this.forEachHook(hook => {
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return hook.onMoveHero?.(dir, time);
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})
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);
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const { x, y } = getFaceMovement(dir);
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this.x += x;
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this.y += y;
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}
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async endMove(): Promise<void> {
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if (!this.moving) return;
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await Promise.all(
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this.forEachHook(hook => {
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return hook.onEndMove?.();
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})
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);
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this.moving = false;
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}
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async jumpHero(
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x: number,
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y: number,
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time: number = 500,
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waitFollower: boolean = false
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): Promise<void> {
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await Promise.all(
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this.forEachHook(hook => {
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return hook.onJumpHero?.(x, y, time, waitFollower);
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})
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);
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this.x = x;
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this.y = y;
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}
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setImage(image: ImageIds): void {
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this.image = image;
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this.forEachHook(hook => {
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hook.onSetImage?.(image);
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});
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}
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setAlpha(alpha: number): void {
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this.alpha = alpha;
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this.forEachHook(hook => {
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hook.onSetAlpha?.(alpha);
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});
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}
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setFollowerAlpha(identifier: string, alpha: number): void {
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const follower = this.followers.find(v => v.identifier === identifier);
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if (!follower) return;
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follower.alpha = alpha;
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this.forEachHook(hook => {
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hook.onSetFollowerAlpha?.(identifier, alpha);
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});
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}
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addFollower(follower: number, identifier: string): void {
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this.followers.push({ num: follower, identifier, alpha: 1 });
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this.forEachHook(hook => {
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hook.onAddFollower?.(follower, identifier);
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});
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}
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removeFollower(identifier: string, animate: boolean = false): void {
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const index = this.followers.findIndex(
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v => v.identifier === identifier
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);
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if (index === -1) return;
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this.followers.splice(index, 1);
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this.forEachHook(hook => {
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hook.onRemoveFollower?.(identifier, animate);
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});
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}
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removeAllFollowers(): void {
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this.followers.length = 0;
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this.forEachHook(hook => {
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hook.onRemoveAllFollowers?.();
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});
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}
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}
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@ -1,139 +1,37 @@
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import { Hookable, HookController, IHookController } from '@motajs/common';
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import { isNil } from 'lodash-es';
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import { getFaceMovement, nextFaceDirection } from './utils';
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import {
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FaceDirection,
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IHeroFollower,
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IHeroAttribute,
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IHeroMover,
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IHeroState,
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IHeroStateHooks
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IReadonlyHeroAttribute
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} from './types';
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const DEFAULT_HERO_IMAGE: ImageIds = 'hero.png';
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export class HeroState<THero> implements IHeroState<THero> {
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constructor(
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public mover: IHeroMover,
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public attribute: IHeroAttribute<THero>
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) {}
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export class HeroState extends Hookable<IHeroStateHooks> implements IHeroState {
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x: number = 0;
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y: number = 0;
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direction: FaceDirection = FaceDirection.Down;
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image: ImageIds = DEFAULT_HERO_IMAGE;
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/** 当前勇士是否正在移动 */
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moving: boolean = false;
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alpha: number = 1;
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readonly followers: IHeroFollower[] = [];
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protected createController(
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hook: Partial<IHeroStateHooks>
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): IHookController<IHeroStateHooks> {
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return new HookController(this, hook);
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attachMover(mover: IHeroMover): void {
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this.mover = mover;
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}
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setPosition(x: number, y: number): void {
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this.x = x;
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this.y = y;
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this.forEachHook(hook => {
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hook.onSetPosition?.(x, y);
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});
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attachAttribute(attribute: IHeroAttribute<THero>): void {
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this.attribute = attribute;
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}
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turn(direction?: FaceDirection): void {
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const next = isNil(direction)
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? nextFaceDirection(this.direction)
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: direction;
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this.direction = next;
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this.forEachHook(hook => {
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hook.onTurnHero?.(next);
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});
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getHeroMover(): IHeroMover {
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return this.mover;
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}
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startMove(): void {
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this.moving = true;
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this.forEachHook(hook => {
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hook.onStartMove?.();
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});
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getModifiableAttribute(): IHeroAttribute<THero> {
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return this.attribute;
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}
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async move(dir: FaceDirection, time: number = 100): Promise<void> {
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await Promise.all(
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this.forEachHook(hook => {
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return hook.onMoveHero?.(dir, time);
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})
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);
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const { x, y } = getFaceMovement(dir);
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this.x += x;
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this.y += y;
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getAttribute(): IReadonlyHeroAttribute<THero> {
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return this.attribute;
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}
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async endMove(): Promise<void> {
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if (!this.moving) return;
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await Promise.all(
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this.forEachHook(hook => {
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return hook.onEndMove?.();
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})
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);
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this.moving = false;
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}
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async jumpHero(
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x: number,
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y: number,
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time: number = 500,
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waitFollower: boolean = false
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): Promise<void> {
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await Promise.all(
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this.forEachHook(hook => {
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return hook.onJumpHero?.(x, y, time, waitFollower);
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})
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);
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this.x = x;
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this.y = y;
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}
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setImage(image: ImageIds): void {
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this.image = image;
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this.forEachHook(hook => {
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hook.onSetImage?.(image);
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});
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}
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setAlpha(alpha: number): void {
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this.alpha = alpha;
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this.forEachHook(hook => {
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hook.onSetAlpha?.(alpha);
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});
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}
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setFollowerAlpha(identifier: string, alpha: number): void {
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const follower = this.followers.find(v => v.identifier === identifier);
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if (!follower) return;
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follower.alpha = alpha;
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this.forEachHook(hook => {
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hook.onSetFollowerAlpha?.(identifier, alpha);
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});
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}
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addFollower(follower: number, identifier: string): void {
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this.followers.push({ num: follower, identifier, alpha: 1 });
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this.forEachHook(hook => {
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hook.onAddFollower?.(follower, identifier);
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});
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}
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removeFollower(identifier: string, animate: boolean = false): void {
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const index = this.followers.findIndex(
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v => v.identifier === identifier
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);
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if (index === -1) return;
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this.followers.splice(index, 1);
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this.forEachHook(hook => {
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hook.onRemoveFollower?.(identifier, animate);
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});
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}
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removeAllFollowers(): void {
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this.followers.length = 0;
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this.forEachHook(hook => {
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hook.onRemoveAllFollowers?.();
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});
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getIsolatedAttribute(): IHeroAttribute<THero> {
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return this.attribute.clone();
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}
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}
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@ -1,4 +1,5 @@
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import { IHookBase, IHookable } from '@motajs/common';
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import { FaceDirection } from '@user/data-state';
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//#region 勇士属性
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@ -41,7 +42,7 @@ export interface IHeroModifier<T = unknown, V = unknown> {
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clone(): IHeroModifier<T, V>;
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}
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export interface IHeroAttribute<THero> {
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export interface IReadonlyHeroAttribute<THero> {
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/**
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* 获取勇士的基础属性,即未经过任何 Buff 或装备等加成的属性
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* @param name 属性名称
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@ -54,6 +55,26 @@ export interface IHeroAttribute<THero> {
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*/
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getFinalAttribute<K extends keyof THero>(name: K): THero[K];
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/**
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* 将指定属性标记为脏
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* @param name 属性名称
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*/
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markDirty(name: keyof THero): void;
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/**
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* 将指定属性修饰器标记为脏
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* @param modifier 属性修饰器
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*/
|
||||
markModifierDirty(modifier: IHeroModifier): void;
|
||||
|
||||
/**
|
||||
* 深拷贝此勇士属性对象
|
||||
* @param cloneModifier 是否同时复制修饰器,默认复制
|
||||
*/
|
||||
clone(cloneModifier?: boolean): IHeroAttribute<THero>;
|
||||
}
|
||||
|
||||
export interface IHeroAttribute<THero> extends IReadonlyHeroAttribute<THero> {
|
||||
/**
|
||||
* 设置勇士的基础属性
|
||||
* @param name 属性名称
|
||||
@ -80,52 +101,11 @@ export interface IHeroAttribute<THero> {
|
||||
name: K,
|
||||
modifier: IHeroModifier<THero[K], unknown>
|
||||
): void;
|
||||
|
||||
/**
|
||||
* 将指定属性标记为脏
|
||||
* @param name 属性名称
|
||||
*/
|
||||
markDirty(name: keyof THero): void;
|
||||
|
||||
/**
|
||||
* 将指定属性修饰器标记为脏
|
||||
* @param modifier 属性修饰器
|
||||
*/
|
||||
markModifierDirty(modifier: IHeroModifier): void;
|
||||
|
||||
/**
|
||||
* 深拷贝此勇士属性对象
|
||||
* @param cloneModifier 是否同时复制修饰器,默认复制
|
||||
*/
|
||||
clone(cloneModifier?: boolean): IHeroAttribute<THero>;
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
//#region 朝向
|
||||
|
||||
export const enum FaceDirection {
|
||||
Unknown,
|
||||
Left,
|
||||
Up,
|
||||
Right,
|
||||
Down,
|
||||
LeftUp,
|
||||
RightUp,
|
||||
LeftDown,
|
||||
RightDown
|
||||
}
|
||||
|
||||
export interface IFaceData {
|
||||
/** 图块数字 */
|
||||
readonly identifier: number;
|
||||
/** 图块朝向 */
|
||||
readonly face: FaceDirection;
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
//#region 勇士状态
|
||||
//#region 勇士移动
|
||||
|
||||
export const enum HeroAnimateDirection {
|
||||
/** 正向播放动画 */
|
||||
@ -143,7 +123,7 @@ export interface IHeroFollower {
|
||||
alpha: number;
|
||||
}
|
||||
|
||||
export interface IHeroStateHooks extends IHookBase {
|
||||
export interface IHeroMovingHooks extends IHookBase {
|
||||
/**
|
||||
* 当设置勇士的坐标时触发
|
||||
* @param x 勇士横坐标
|
||||
@ -227,7 +207,7 @@ export interface IHeroStateHooks extends IHookBase {
|
||||
onSetFollowerAlpha(identifier: string, alpha: number): void;
|
||||
}
|
||||
|
||||
export interface IHeroState extends IHookable<IHeroStateHooks> {
|
||||
export interface IHeroMover extends IHookable<IHeroMovingHooks> {
|
||||
/** 勇士横坐标 */
|
||||
readonly x: number;
|
||||
/** 勇士纵坐标 */
|
||||
@ -328,3 +308,46 @@ export interface IHeroState extends IHookable<IHeroStateHooks> {
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
//#region 勇士状态
|
||||
|
||||
export interface IHeroState<THero> {
|
||||
/** 勇士移动对象 */
|
||||
readonly mover: IHeroMover;
|
||||
/** 勇士属性对象 */
|
||||
readonly attribute: IReadonlyHeroAttribute<THero>;
|
||||
|
||||
/**
|
||||
* 绑定勇士移动对象
|
||||
* @param mover 勇士移动对象
|
||||
*/
|
||||
attachMover(mover: IHeroMover): void;
|
||||
|
||||
/**
|
||||
* 获取勇士移动对象
|
||||
*/
|
||||
getHeroMover(): IHeroMover;
|
||||
|
||||
/**
|
||||
* 绑定勇士属性对象
|
||||
* @param attribute 勇士属性对象
|
||||
*/
|
||||
attachAttribute(attribute: IHeroAttribute<THero>): void;
|
||||
|
||||
/**
|
||||
* 获取可修改勇士对象
|
||||
*/
|
||||
getModifiableAttribute(): IHeroAttribute<THero>;
|
||||
|
||||
/**
|
||||
* 获取只读勇士对象
|
||||
*/
|
||||
getAttribute(): IReadonlyHeroAttribute<THero>;
|
||||
|
||||
/**
|
||||
* 获取独立勇士属性对象,修改此对象不会影响勇士本身的属性
|
||||
*/
|
||||
getIsolatedAttribute(): IHeroAttribute<THero>;
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
@ -1,3 +1,4 @@
|
||||
export * from './common';
|
||||
export * from './enemy';
|
||||
export * from './hero';
|
||||
export * from './load';
|
||||
|
||||
@ -5,11 +5,13 @@ import {
|
||||
DamageSystem,
|
||||
EnemyContext,
|
||||
EnemyManager,
|
||||
HeroState,
|
||||
IHeroState,
|
||||
HeroMover,
|
||||
IEnemyContext,
|
||||
IEnemyManager,
|
||||
MapDamage
|
||||
MapDamage,
|
||||
HeroAttribute,
|
||||
HeroState,
|
||||
IHeroState
|
||||
} from '@user/data-base';
|
||||
import { IEnemyAttributes } from './enemy/types';
|
||||
import {
|
||||
@ -21,21 +23,22 @@ import {
|
||||
MainMapDamageReducer,
|
||||
registerSpecials
|
||||
} from './enemy';
|
||||
import { TILE_HEIGHT, TILE_WIDTH } from './shared';
|
||||
import { HERO_DEFAULT_ATTRIBUTE, TILE_HEIGHT, TILE_WIDTH } from './shared';
|
||||
import { IHeroAttributeObject } from './hero';
|
||||
|
||||
export class CoreState implements ICoreState {
|
||||
readonly layer: ILayerState;
|
||||
readonly hero: IHeroState;
|
||||
readonly roleFace: IRoleFaceBinder;
|
||||
readonly idNumberMap: Map<string, number>;
|
||||
readonly numberIdMap: Map<number, string>;
|
||||
|
||||
readonly hero: IHeroState<IHeroAttributeObject>;
|
||||
|
||||
readonly enemyManager: IEnemyManager<IEnemyAttributes>;
|
||||
readonly enemyContext: IEnemyContext<IEnemyAttributes>;
|
||||
|
||||
constructor() {
|
||||
this.layer = new LayerState();
|
||||
this.hero = new HeroState();
|
||||
this.roleFace = new RoleFaceBinder();
|
||||
this.idNumberMap = new Map();
|
||||
this.numberIdMap = new Map();
|
||||
@ -67,18 +70,27 @@ export class CoreState implements ICoreState {
|
||||
this.enemyContext = enemyContext;
|
||||
|
||||
//#endregion
|
||||
|
||||
//#region 勇士初始化
|
||||
|
||||
const heroMover = new HeroMover();
|
||||
const heroAttribute = new HeroAttribute(HERO_DEFAULT_ATTRIBUTE);
|
||||
const heroState = new HeroState(heroMover, heroAttribute);
|
||||
this.hero = heroState;
|
||||
|
||||
//#endregion
|
||||
}
|
||||
|
||||
saveState(): IStateSaveData {
|
||||
return structuredClone({
|
||||
followers: this.hero.followers
|
||||
followers: this.hero.mover.followers
|
||||
});
|
||||
}
|
||||
|
||||
loadState(data: IStateSaveData): void {
|
||||
this.hero.removeAllFollowers();
|
||||
this.hero.mover.removeAllFollowers();
|
||||
data.followers.forEach(v => {
|
||||
this.hero.addFollower(v.num, v.identifier);
|
||||
this.hero.mover.addFollower(v.num, v.identifier);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -17,6 +17,10 @@ export interface IHeroAttributeObject {
|
||||
mana: number;
|
||||
/** 勇士魔法上限 */
|
||||
manamax: number;
|
||||
/** 勇士拥有的金币 */
|
||||
money: number;
|
||||
/** 勇士拥有的经验 */
|
||||
exp: number;
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
@ -1,7 +1,27 @@
|
||||
import { IHeroAttributeObject } from './hero';
|
||||
|
||||
/** 每个地图的默认宽度 */
|
||||
export const TILE_WIDTH = 13;
|
||||
/** 每个地图的默认高度 */
|
||||
export const TILE_HEIGHT = 13;
|
||||
|
||||
//#region 勇士相关
|
||||
|
||||
/** 默认的勇士图片 */
|
||||
export const DEFAULT_HERO_IMAGE: ImageIds = 'hero.png';
|
||||
|
||||
/** 勇士的初始属性,数值填多少目前都无所谓,因为最终会从旧样板读取,但是必须得填 */
|
||||
export const HERO_DEFAULT_ATTRIBUTE: IHeroAttributeObject = {
|
||||
name: '',
|
||||
hp: 1,
|
||||
hpmax: 0,
|
||||
atk: 0,
|
||||
def: 0,
|
||||
mdef: 0,
|
||||
mana: 0,
|
||||
manamax: 0,
|
||||
money: 0,
|
||||
exp: 0
|
||||
};
|
||||
|
||||
//#endregion
|
||||
|
||||
@ -7,6 +7,7 @@ import {
|
||||
IHeroState
|
||||
} from '@user/data-base';
|
||||
import { IEnemyAttributes } from './enemy/types';
|
||||
import { IHeroAttributeObject } from './hero';
|
||||
|
||||
export interface IGameDataState {
|
||||
/** 怪物管理器 */
|
||||
@ -22,7 +23,7 @@ export interface ICoreState {
|
||||
/** 地图状态 */
|
||||
readonly layer: ILayerState;
|
||||
/** 勇士状态 */
|
||||
readonly hero: IHeroState;
|
||||
readonly hero: IHeroState<IHeroAttributeObject>;
|
||||
/** 朝向绑定 */
|
||||
readonly roleFace: IRoleFaceBinder;
|
||||
/** id 到图块数字的映射 */
|
||||
|
||||
Loading…
Reference in New Issue
Block a user