diff --git a/.planning/phases/01-event/01-UAT.md b/.planning/phases/01-event/01-UAT.md index ec065d4..9638d8a 100644 --- a/.planning/phases/01-event/01-UAT.md +++ b/.planning/phases/01-event/01-UAT.md @@ -1,9 +1,9 @@ --- -status: partial +status: complete phase: 01-event source: 01-01-SUMMARY.md, 01-02-SUMMARY.md, 01-03-SUMMARY.md, 01-04-SUMMARY.md, 01-05-SUMMARY.md, 01-06-SUMMARY.md, 01-07-SUMMARY.md, 01-08-SUMMARY.md, 01-09-SUMMARY.md, 01-10-SUMMARY.md, 01-11-SUMMARY.md, 01-12-SUMMARY.md, 01-13-SUMMARY.md started: 2026-09-09T05:10:00Z -updated: "2026-09-11T00:00:00Z" +updated: "2026-09-13T00:00:00Z" --- ## Current Test @@ -12,209 +12,202 @@ updated: "2026-09-11T00:00:00Z" ## Tests -### 1. Cold Start Smoke Test - -expected: Kill any running server/service. Clear ephemeral state (temp DBs, caches, lock files). Start the application from scratch. App boots without errors and a primary query/interaction returns live data. -result: blocked -blocked_by: prior-phase -reason: "目前游戏还无法正常运行,这是颁E��行为�E�因为还有忁E��的收尾工作尚未完�E。游戏测试应该在后续进行,即在数据端完�E后进行、E - -### 2. GameEvent compilation cached; MapStore from data-common barrel +### 1. GameEvent compilation cached; MapStore from data-common barrel expected: GameEvent compilation is cached and MapStore is available from the data-common barrel. result: pass source: automated coverage_id: 01-01-D1 -### 3. Tiles and points expose priority-based LayerEventView bindings +### 2. Tiles and points expose priority-based LayerEventView bindings expected: Tiles and points expose priority-based LayerEventView bindings. result: pass source: automated coverage_id: 01-01-D2 -### 4. Tile save/load and raw-map assembly use event-id maps +### 3. Tile save/load and raw-map assembly use event-id maps expected: Tile save/load, conversions, and raw-map assembly use event-id maps instead of triggers. result: pass source: automated coverage_id: 01-01-D3 -### 5. EventExecutor and GameEventSystem honor existing async/cut/reduction contracts +### 4. EventExecutor and GameEventSystem honor existing async/cut/reduction contracts expected: EventExecutor and GameEventSystem implement the existing async execution, cut, reduction, and store-replacement contracts. result: pass source: automated coverage_id: 01-02-D1 -### 6. CoreState owns event store; legacy triggers removed +### 5. CoreState owns event store; legacy triggers removed expected: CoreState owns an event store and complete event system while the legacy trigger implementation is removed. result: pass source: automated coverage_id: 01-02-D2 -### 7. Hero enter/leave/hit hooks dispatch OnEnter/OnLeave/OnTouch in D-06 order +### 6. Hero enter/leave/hit hooks dispatch OnEnter/OnLeave/OnTouch in D-06 order expected: Hero enter, leave, and hit hooks dispatch OnEnter, OnLeave, and OnTouch events in D-06 order. result: pass source: automated coverage_id: 01-03-D1 -### 8. Legacy ITrigger symbols absent from packages-user +### 7. Legacy ITrigger symbols absent from packages-user expected: Legacy ITrigger symbols are absent from packages-user. result: pass source: automated coverage_id: 01-03-D2 -### 9. Registration boundary and intentional deferral recorded +### 8. Registration boundary and intentional deferral recorded expected: The production registration boundary and its intentional deferral are recorded without adding an event-registration API. result: pass source: automated coverage_id: 01-04-D1 -### 10. Raw point events populate event layer coordinate view +### 9. Raw point events populate event layer coordinate view expected: Valid serialized point events populate the event layer's coordinate view and leave tile events clean. result: pass source: automated coverage_id: 01-06-D1 -### 11. Malformed raw map/event structures rejected with logger codes +### 10. Malformed raw map/event structures rejected with logger codes expected: Malformed raw map/event structures are rejected without registering a floor and use semantic logger codes. result: pass source: automated coverage_id: 01-06-D2 -### 12. Source-aware dispatch with priority order and sequential await +### 11. Source-aware dispatch with priority order and sequential await expected: Point, static, and every dynamic event dispatch with trigger filtering, source environments, priority order, and sequential await is verified. result: pass source: automated coverage_id: 01-07-D1 -### 13. Cut/reduce modes, unknown-id recovery, trigger-coordinate mappings +### 12. Cut/reduce modes, unknown-id recovery, trigger-coordinate mappings expected: Cut/reduce modes, unknown-id recovery, and enter/leave/hit trigger-coordinate mappings are verified. result: pass source: automated coverage_id: 01-07-D2 -### 14. GameEventStore public-barrel behavior +### 13. GameEventStore public-barrel behavior expected: GameEventStore public-barrel add/get, unknown-id, duplicate warning, and overwrite behavior is executable. result: pass source: automated coverage_id: 01-08-D1 -### 15. Map preserves dirty-point-event-only layer +### 14. Map preserves dirty-point-event-only layer expected: GameMap preserves a layer containing only a dirty point event and keeps its z-index and nested event-id save shape. result: pass source: automated coverage_id: 01-09-D1 -### 16. Tile defaults, snapshots, conversions, coordinate-bound movement +### 15. Tile defaults, snapshots, conversions, coordinate-bound movement expected: Static/dynamic raw defaults, pure dynamic round trips, copied snapshots, conversion flags, and coordinate-bound movement are verified. result: pass source: automated coverage_id: 01-10-D1 -### 17. Point-event dirty transitions, save/load paths, resize semantics +### 16. Point-event dirty transitions, save/load paths, resize semantics expected: Point-event dirty transitions, all three compression save/load paths, baseline restoration, and resize semantics are verified. result: pass source: automated coverage_id: 01-10-D2 -### 18. CoreState selects alias=event layer as each map's eventLayer +### 17. CoreState selects alias=event layer as each map's eventLayer expected: CoreState legacy initialization selects the alias=event layer as each map's eventLayer without changing other map assembly. result: pass source: automated coverage_id: 01-11-D1 -### 19. Map-bound point event id reaches mover and executor +### 18. Map-bound point event id reaches mover and executor expected: An existing map-bound point-event id reaches DefaultHeroMoveTopImpl.enter and EventExecutor once with the approved source environment. result: pass source: automated coverage_id: 01-11-D2 -### 20. IBlockEventEnv resolution and approved environment fixtures +### 19. IBlockEventEnv resolution and approved environment fixtures expected: EventExecutor resolves IBlockEventEnv and focused invocation fixtures use the complete approved environment shape. result: pass source: automated coverage_id: 01-12-D1 -### 21. Malformed raw-event and map lifecycle fixtures compile +### 20. Malformed raw-event and map lifecycle fixtures compile expected: Malformed raw-event and map lifecycle fixtures compile against existing interfaces without changing assertions. result: pass source: automated coverage_id: 01-12-D2 -### 22. Phase 01 files pass focused ESLint/Prettier CRLF checks +### 21. Phase 01 files pass focused ESLint/Prettier CRLF checks expected: Reported Phase 01 files pass focused ESLint/Prettier CRLF checks. result: pass source: automated coverage_id: 01-12-D3 -### 23. LayerEventView stable refs with O(1) dirty state +### 22. LayerEventView stable refs with O(1) dirty state expected: LayerEventView owns stable refs and maintains O(1) dirty state across mutation and restoration. result: pass source: automated coverage_id: 01-13-D1 -### 24. MapLayer flat point-event save/load, resize reindexing, crop +### 23. MapLayer flat point-event save/load, resize reindexing, crop expected: MapLayer flat point-event save/load, ref reset, resize reindexing, crop, and resize2 clearing are covered. result: pass source: automated coverage_id: 01-13-D2 -### 25. Tile default restoration and dispatch regressions green +### 24. Tile default restoration and dispatch regressions green expected: Static and dynamic tile default restoration and source-aware dispatch regressions remain green. result: pass source: automated coverage_id: 01-13-D3 -### 26. Source-aware invocation shape decision (01-04) +### 25. Source-aware invocation shape decision (01-04) expected: The recorded decision in 01-04  Ethe source-aware invocation shape and one-call full-sequence execution semantics for downstream implementation  Ematches your intended architecture. result: pass -### 27. Point-event persistence semantics decision (01-04) +### 26. Point-event persistence semantics decision (01-04) expected: The recorded decision in 01-04  Ethe independent point-event save field and pure-baseline load/resize lifecycle for downstream implementation  Ematches your intended persistence semantics. result: pass -### 28. rawEvent aliasing and Promise contract (01-05) +### 27. rawEvent aliasing and Promise contract (01-05) expected: The recorded decision in 01-05  Ethe public rawEvent aliasing and generic Promise contract as currently implemented  Ematches your API compatibility intent. result: pass -### 29. eventStore circular paths deferred baseline (01-05) +### 28. eventStore circular paths deferred baseline (01-05) expected: The recorded decision in 01-05  Ethe eventStore circular paths preserved as a deferred Phase 01 baseline  Ematches your intent to defer the repair. result: pass ## Summary -total: 29 +total: 28 passed: 28 issues: 0 pending: 0 skipped: 0 -blocked: 1 +blocked: 0 ## Gaps