Commit Graph

7 Commits

Author SHA1 Message Date
153f4a490a fix(07-11): #06-17-4 preserve equipment instances across loadState
- HeroEquipsStore.loadState 按 uid 复用现有 EquipmentState 原地读档
- 同 uid 但装备图块数字不同时才替换该实例
- 存档中不存在的装备实例一律删除(以存档为准)
- IHeroEquipsStore.loadState jsDoc 补写同引用与删除语义
- 新增同实例保真、删除多余实例、num 不同替换三条回归用例
2026-09-17 13:47:20 +08:00
1f0af69004 fix(07-09): #06-17-1 load hero attribute in place and keep equipment bonuses
- IHeroStateSave.attribute becomes IHeroAttributeSave<THero>; top-level modifiers removed
- HeroState.attribute is readonly and loadState delegates to attribute.loadState (never reassigns)
- delete attachAttribute from IHeroState and HeroState, and its only test case
- thin-delegate registerModifier/createModifier/createAndInsertModifier to the attribute registry
- loadEquipEffect mounts equipment modifiers with save=false so equipment bonuses only return via re-equip
- add #06-17-1 regressions: same attribute instance, bonuses kept, no double-count when type is registered
2026-09-16 18:43:33 +08:00
02786047d2 fix(07-04): #06-09-2 deep copy the equipment save snapshot
- saveState returns new Map(this.equips) and [...this.slots] so the snapshot is decoupled from the live state
- un-skip the independent-snapshot and container round-trip cases
2026-09-15 20:27:57 +08:00
e7f341095d fix(07-04): #06-09-1 restore equipment modifiers from split save tables
- loadNoCompression reads value entries from state.value instead of state.percentage
- loadDiff seeds this.value/this.percentage from the item.equip base definition before applying save diffs
- un-skip the four correct-expectation EquipmentState round-trip cases (Low/High percentage, NoCompression value, compressed unchanged value)
2026-09-15 20:26:45 +08:00
6d7e57ab34 test(06-13): tier hero save/load classes across all compressions (G-06-09-B)
- EquipmentState percentage round trip per tier (NoCompression green; Low/High correct-expectation it.skip anchored #06-09-1)
- HeroItems constant/consumable tables and HeroState attributes/location loop over the three compression tiers
- HeroState container covers HeroLocation/HeroRendering across tiers; HeroEquipment container expectation it.skip anchored #06-09-2
- Existing #06-09-1/#06-09-2 skips unchanged
2026-09-15 11:22:52 +08:00
c08f3f8484 fix(replay): enable recording guard; update tests for replay refactor 2026-09-14 20:14:01 +08:00
3e29548bfa test(06-09): cover enemy and hero save/load round trips
- add enemy/saveLoad.test.ts: Enemy/special/EnemyManager same-instance round trips across 3 compressions, codes 119/120
- add hero/saveLoad.test.ts: modifier/location/rendering/equipment/equipStore/items/follower/state round trips, codes 58/59
- add 06-SAVE-EXCLUSIONS.md: per-class excluded fields and rationale (D-42)
2026-09-14 18:57:42 +08:00