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370f285964
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refactor: 删除污染严重的 TEnemy 和 THero,仅在战斗系统中包含
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2026-05-17 23:56:40 +08:00 |
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8f4c4b7df2
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refactor: 将 Layer 0 单独放到一个包
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2026-05-17 21:32:23 +08:00 |
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43ad3fd83e
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feat: IEnemyHandler 引入 IStateBase 成员
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2026-05-12 17:26:57 +08:00 |
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0da19e1697
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refactor: 战斗系统文件结构
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2026-05-12 17:11:33 +08:00 |
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70a58ef4dc
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refactor: 地图存储
Co-authored-by: Copilot <copilot@github.com>
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2026-04-26 13:33:49 +08:00 |
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476f735adc
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refactor: manager 的复用方案 & fix: 类型错误
Co-authored-by: Copilot <copilot@github.com>
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2026-04-24 23:12:18 +08:00 |
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2ce50bf23e
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refactor: 怪物管理器存档
Co-authored-by: Copilot <copilot@github.com>
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2026-04-24 22:17:01 +08:00 |
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1a569804d8
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refactor: getFlag
CodeQL / Analyze (javascript) (push) Has been cancelled
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2026-04-21 15:46:59 +08:00 |
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ebfe59b4f5
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chore: 注释调整与接口微调
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2026-04-18 16:22:58 +08:00 |
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79d06c31df
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refactor: 伤害计算
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2026-04-17 17:49:24 +08:00 |
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eaa725553b
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refactor: 怪物系统与勇士属性系统联动
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2026-04-17 15:34:44 +08:00 |
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89936416e1
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chore: 添加必要注释
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2026-04-16 13:30:52 +08:00 |
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39e91b241f
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refactor: 将旧样板怪物移植单独提取出来
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2026-04-15 23:12:28 +08:00 |
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6c1acb990e
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reafactor: 目录结构修改
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2026-04-15 22:32:07 +08:00 |
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63e1a01fab
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feat: 内置最终效果
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2026-04-15 18:48:59 +08:00 |
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0517da5000
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feat: 伤害计算系统
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2026-04-15 18:26:25 +08:00 |
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a24911400f
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refactor: 怪物基本属性改为泛型
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2026-04-15 14:49:36 +08:00 |
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057d5ab813
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feat: 怪物及地图伤害系统
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2026-04-14 18:10:21 +08:00 |
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