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8f4c4b7df2
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refactor: 将 Layer 0 单独放到一个包
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2026-05-17 21:32:23 +08:00 |
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43ad3fd83e
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feat: IEnemyHandler 引入 IStateBase 成员
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2026-05-12 17:26:57 +08:00 |
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0da19e1697
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refactor: 战斗系统文件结构
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2026-05-12 17:11:33 +08:00 |
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2ce50bf23e
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refactor: 怪物管理器存档
Co-authored-by: Copilot <copilot@github.com>
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2026-04-24 22:17:01 +08:00 |
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ebfe59b4f5
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chore: 注释调整与接口微调
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2026-04-18 16:22:58 +08:00 |
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eaa725553b
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refactor: 怪物系统与勇士属性系统联动
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2026-04-17 15:34:44 +08:00 |
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63e1a01fab
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feat: 内置最终效果
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2026-04-15 18:48:59 +08:00 |
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a24911400f
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refactor: 怪物基本属性改为泛型
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2026-04-15 14:49:36 +08:00 |
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057d5ab813
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feat: 怪物及地图伤害系统
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2026-04-14 18:10:21 +08:00 |
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