25e8c0662a
test(06): normalize CRLF line endings for enemy comparer/special tests
2026-09-15 13:00:04 +08:00
136a9845d6
test(06): fix lint and type errors in data-layer test files
2026-09-14 14:03:25 +08:00
e72231d9fa
test(06-02): close GuardAura converter and capability coverage gap
...
- add a normal case for GuardAuraConverter.convert (code 26 -> GuardAura)
- assert GuardAura priority/couldApplyBase/couldApplySpecial/range/applySpecial
- keeps D-30 per-public-method coverage symmetric with CommonAura
2026-09-14 13:35:51 +08:00
7b956705d3
test(06-02): cover map damage views, converter and reducer
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- Zone/Repulse/Laser/Between/Ambush views: range params, damage info, guards
- MainMapDamageConverter: per-special view order and laser face lookup
- MainMapDamageReducer: sum, max-damage type and catch/repulse union
2026-09-14 09:06:59 +08:00
b36a4ee8a9
test(06-02): cover aura converters and special registration
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- CommonAura/CommonAuraConverter: range selection, buff math, capabilities
- GuardAura/GuardAuraConverter: 3x3 range, guard locator registration, own-locator and missing-source no-ops
- registerSpecials: code 0-27 registered once, guard default, name/description generation
2026-09-14 09:05:34 +08:00
5b76cf4dc9
test(06-02): cover damage calculator, final effect and comparer
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- MainDamageCalculator: base, defeat, all special branches, guard recursion/warn 137, negative-damage flag, critical limit
- MainEnemyFinalEffect: solid/mimic/unchanged branches and priority
- MainEnemyComparer: base attributes, special count/code/value deep equality
2026-09-14 09:04:23 +08:00
232df083f7
fix(03-05): complete data closure coverage and Node combat gate
2026-09-10 17:52:28 +08:00
a707be4856
feat(03-01): add Node-safe core state construction
...
- isolate legacy loading behind internal dependencies
- provide memory saves and remove singleton back-edges
2026-09-10 15:35:01 +08:00
566ffc586a
chore: 战斗返回值调整
2026-06-17 20:24:28 +08:00
604c77f7c7
refactor: 怪物接口拓展自 IStateBaseExtended
2026-06-12 22:55:08 +08:00
370f285964
refactor: 删除污染严重的 TEnemy 和 THero,仅在战斗系统中包含
2026-05-17 23:56:40 +08:00
7428f41c93
refactor: 移除 data-utils 包
2026-05-17 22:03:22 +08:00
0f5b1f4d80
refactor: 删除旧 Range 接口
2026-05-17 21:50:49 +08:00
8f4c4b7df2
refactor: 将 Layer 0 单独放到一个包
2026-05-17 21:32:23 +08:00
9ada0796b3
refactor: Layer2 数据拆分至 data-system
2026-05-16 17:06:18 +08:00
93b5349248
refactor: 激光地图伤害换用新 IFaceManager 接口
2026-05-12 19:59:10 +08:00
fbdd609001
feat: 动态图层
2026-05-11 23:35:46 +08:00
c43bfa2ab0
refactor: 地图存档的加载适配
2026-04-26 15:31:27 +08:00
476f735adc
refactor: manager 的复用方案 & fix: 类型错误
...
Co-authored-by: Copilot <copilot@github.com>
2026-04-24 23:12:18 +08:00
8c1becc9f1
refactor: 存档系统 & 勇士属性存档
...
Co-authored-by: Copilot <copilot@github.com>
2026-04-24 17:29:13 +08:00
1a569804d8
refactor: getFlag
CodeQL / Analyze (javascript) (push) Has been cancelled
2026-04-21 15:46:59 +08:00
79d06c31df
refactor: 伤害计算
2026-04-17 17:49:24 +08:00
eaa725553b
refactor: 怪物系统与勇士属性系统联动
2026-04-17 15:34:44 +08:00
89936416e1
chore: 添加必要注释
2026-04-16 13:30:52 +08:00
39e91b241f
refactor: 将旧样板怪物移植单独提取出来
2026-04-15 23:12:28 +08:00
6c1acb990e
reafactor: 目录结构修改
2026-04-15 22:32:07 +08:00
63e1a01fab
feat: 内置最终效果
2026-04-15 18:48:59 +08:00
4c0960fff7
refactor: Range 接口重构
2026-04-15 15:07:17 +08:00
a24911400f
refactor: 怪物基本属性改为泛型
2026-04-15 14:49:36 +08:00
057d5ab813
feat: 怪物及地图伤害系统
2026-04-14 18:10:21 +08:00
bea2725d6a
feat: 将 HumanBreak 新内容移植入该样板
2026-02-28 22:56:59 +08:00
6bf32174d8
init: 2.B
2026-02-28 20:23:34 +08:00