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d74cc35c8e
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feat: Adding should replay flag
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2026-09-23 13:09:43 +08:00 |
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219ac4991d
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fix: Flag 系统语义问题
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2026-09-17 19:01:46 +08:00 |
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9964326210
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fix(07-11): #06-17-5 preserve flag field instances across loadState
- FlagSystem.loadState 按 key 复用现有 FlagCommonField 并用 fromStructured 原地写值
- 存档中不存在的字段一律删除(以存档为准)
- IFlagSystem.loadState jsDoc 补写同引用与删除语义
- 新增同实例保真、getOrInsert 复用、结构化值恢复、删除多余字段回归用例
- flag/saveLoad.test.ts 的「重建字段对象」断言按 Q1=A 裁决改为同实例保真
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2026-09-17 13:50:09 +08:00 |
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c707c87add
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test(06-09): cover map, replay and flag save/load round trips
- add map/saveLoad.test.ts: StaticTile/DynamicTile/MapLayer/GameMap/MapState round trips, codes 55/122/124
- add replay/saveLoad.test.ts: ReplayArray and ReplaySystem same-instance round trips
- add flag/saveLoad.test.ts: FlagSystem round trip and separated snapshot
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2026-09-14 18:57:51 +08:00 |
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2cb9bba3ce
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test(06-08): cover FlagSystem, FaceManager handlers and RoleFaceBinder (stage 2)
- add system.test.ts covering the full FlagSystem public surface and warn code 111
- add faceManager.test.ts covering FaceManager registry plus Dir4/Dir8 handlers
- add face.test.ts covering RoleFaceBinder malloc/bind/query and error codes 43/44
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2026-09-14 16:56:17 +08:00 |
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8f4c4b7df2
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refactor: 将 Layer 0 单独放到一个包
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2026-05-17 21:32:23 +08:00 |
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8c1becc9f1
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refactor: 存档系统 & 勇士属性存档
Co-authored-by: Copilot <copilot@github.com>
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2026-04-24 17:29:13 +08:00 |
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ebae685a4e
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refactor: flag 系统
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2026-04-18 22:39:37 +08:00 |
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