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a66be585d1
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feat(event): rework built-ins and centralize trigger collection
- rename deleteBlock -> removeBlock (dynamic tiles need dynamic:true),
moveHeroStep -> stepHero; touchFront steps forward and lets the mover bump
- GameEventSystem.collectEvent owns point/tile source collection; moverImpl
enter/leave/hit reuse it with OnEnter/OnLeave/OnTouch
- IBlockEventEnv gains required system field and nullable heroFloor
- MapLayer.removeBlock added and setBlock guarded by inMap; GameMap owns floorId
- IObjectMover.push accepts readonly steps
- update event/eventDispatch tests to the current implementation (fixtures
supply system, hero location snapshots, renamed registrations)
Verified: data type gate 0 in-scope; vitest 19 files / 112 tests pass; prettier
and eslint clean on touched files.
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2026-09-13 20:37:32 +08:00 |
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