Commit Graph

11 Commits

Author SHA1 Message Date
d36ea69066 refactor: 贴图存储方式 2026-09-22 21:11:21 +08:00
78873d0a27 refactor(04-07): adapt material interfaces (drop big-image, inject state)
- delete MaterialManager big-image implementation (IBigImageReturn import, bigImageStore/bigImageData/bigImageId fields, 5 methods, setDefaultFrame coupling)
- change 7 consumers getIfBigImage -> getTile (door x2, hero x3, renderer, vertex); drop getOffsetPool big-image offset loop
- delete cache.ts legacy big-image path (RenderableDataBase.bigImage, literals, destructuring, enemys special-case, big-image branch, unused enemys decl)
- inject state via constructor into MaterialManager/AutotileProcessor/AssetBuilder/TrackedAssetData (from ClientCore; renderer uses manager.state)
- add MaterialManager.textures (dedicated TextureStore)
- declare @user/data-state in client-base/package.json (lockfile not synced)
2026-09-22 11:52:55 +08:00
4e305e392a refactor(type): material types. 2026-09-21 19:16:33 +08:00
50bd679fad feat: 渲染端配置加载 2026-09-21 10:09:20 +08:00
d65b107819 refactor: 渲染端配置文件 2026-09-20 23:49:27 +08:00
d12790280a feat: 完成数据端数据类型的构建 2026-09-20 19:11:43 +08:00
ed0b95b1c4 feat: CoreState 配置添加 loadStarter 2026-09-18 20:36:03 +08:00
f5a6ed8cf6 refactor: 加载系统 2026-09-18 20:30:40 +08:00
94ceb50cfe refactor: 存档系统挪至渲染端 2026-09-17 13:29:34 +08:00
c43bfa2ab0 refactor: 地图存档的加载适配 2026-04-26 15:31:27 +08:00
51e9d758d8 refactor: 渲染端结构 2026-04-19 22:52:32 +08:00