Commit Graph

135 Commits

Author SHA1 Message Date
25e8c0662a test(06): normalize CRLF line endings for enemy comparer/special tests 2026-09-15 13:00:04 +08:00
992ca9d585 test(06-13): assert all CoreState key states and varied 10-step replay (G-06-09-A/B)
- seedState/mutateState/assertRestored now cover every key state: hero base attrs + modifier final atk + location, flags score/coins/stage, map two blocks + active status, enemy hp/atk, replay steps
- Replay seeded with 10 @system/replay steps mixing Up/Right/Down/Left/Teleport/UseItem/Equip/Unequip and varied param types, asserted per step
- New container test loops flags and replay through CoreState across the three compression tiers
- Append 06-13 create-or-append section to 06-COVERAGE-MAP.md; existing #06-09-1..5 skips unchanged
2026-09-15 11:27:57 +08:00
f01c23eba0 test(06-10): cover maximum-pipeline single-monster final damage (G-06-07-A)
- drive real MainDamageCalculator over a monster with 10 top-level specials,
  real aura 25, real support 26, common/special query and final effects
- assert one exact {damage,turn} with full per-branch derivation in comments
- add a control asserting the result differs without the support pipeline
- append the 06-10 coverage-map section (create-or-append, no new codes)
2026-09-15 10:10:44 +08:00
9f9dd11223 test(06-07): add small-map replay playback and second-recording comparison
- play a recorded small-map route with bounded waiting and recording disabled
- assert a second recording equals the first step-by-step (code and param type/value)
- trigger warn 176 and errors 2001-2008 through the real replay commands
- append 06-07 code coverage map rows and record finding #06-07-1
2026-09-14 21:06:39 +08:00
edd4de34dc test(06-07): add enemy combination stage 2 multi-special and aura pipelines
- combine multiple top-level specials through the real damage calculator
- cover real support recursion, aura base/query combination and stage order
- cover final-effect priority order and damage cache markDirty/deleteEnemy/with
2026-09-14 21:06:29 +08:00
bdeafd5cd2 test(06-07): add enemy damage combination stage 1 baselines
- add real-API single-special damage baselines via EnemyManager prefab
- add real EnemyContext single common aura and single guard aura baselines
- inline synthetic fixtures with no production changes
2026-09-14 20:42:00 +08:00
6d3d4dbaed fix(state): replace removed noRoute with replaySystem disable/revert in hero events 2026-09-14 20:20:20 +08:00
2ff422a682 test(06): restore suite green after replaySystem wiring change 2026-09-14 19:16:32 +08:00
502d87ba26 test(06-09): cover CoreState top-level saveables round trips
- add data-state/test/saveablesRoundTrip.test.ts: public CoreState.saveState/loadState over 5 saveables x 3 compressions, codes 112/113/177/178
- append 06-09 section to 06-COVERAGE-MAP.md (11 codes, create-or-append)
- register #06-09-1..5 suspected defects and the pre-existing test:ci blocker in 06-TEST-FINDINGS.md
2026-09-14 18:58:01 +08:00
82205a9dc1 feat: 录像存储 2026-09-14 18:17:37 +08:00
cee843981f feat: 录像记录 & CoreState 存储接口 2026-09-14 18:09:45 +08:00
136a9845d6 test(06): fix lint and type errors in data-layer test files 2026-09-14 14:03:25 +08:00
e72231d9fa test(06-02): close GuardAura converter and capability coverage gap
- add a normal case for GuardAuraConverter.convert (code 26 -> GuardAura)
- assert GuardAura priority/couldApplyBase/couldApplySpecial/range/applySpecial
- keeps D-30 per-public-method coverage symmetric with CommonAura
2026-09-14 13:35:51 +08:00
7b956705d3 test(06-02): cover map damage views, converter and reducer
- Zone/Repulse/Laser/Between/Ambush views: range params, damage info, guards
- MainMapDamageConverter: per-special view order and laser face lookup
- MainMapDamageReducer: sum, max-damage type and catch/repulse union
2026-09-14 09:06:59 +08:00
b36a4ee8a9 test(06-02): cover aura converters and special registration
- CommonAura/CommonAuraConverter: range selection, buff math, capabilities
- GuardAura/GuardAuraConverter: 3x3 range, guard locator registration, own-locator and missing-source no-ops
- registerSpecials: code 0-27 registered once, guard default, name/description generation
2026-09-14 09:05:34 +08:00
5b76cf4dc9 test(06-02): cover damage calculator, final effect and comparer
- MainDamageCalculator: base, defeat, all special branches, guard recursion/warn 137, negative-damage flag, critical limit
- MainEnemyFinalEffect: solid/mimic/unchanged branches and priority
- MainEnemyComparer: base attributes, special count/code/value deep equality
2026-09-14 09:04:23 +08:00
c80516deb7 fix(event): 采纳七个内建并修正 touched-jsdoc 门禁
- event.test.ts 与 03-EVENT-CONTRACT.md 同步为七个内建(移除 touchFront/EventTouchFront)

- check-touched-jsdoc 按 dev.md 豁免继承/implements 成员,补充防误删说明

- 刷新 Phase 01-03 验证指纹,三个阶段恢复 passed
2026-09-13 23:38:46 +08:00
b623e8ac98 fix: 勇士事件移动时不应记录录像 2026-09-13 20:42:48 +08:00
0ba70e1a63 docs(event-contract): sync with current built-in names and collection design
- built-in names: setBlock/moveBlock/removeBlock/moveHero/stepHero/touchFront/
  insertEvents/insertEvent (class names Event*)
- removeBlock: static by default, dynamic:true also removes dynamic tiles
- touchFront: steps the hero forward; the mover produces the OnTouch on bump
- GameEventSystem.collectEvent owns source collection; mover enter/leave/hit reuse it
- IBlockEventEnv gains required system and nullable heroFloor; utils.ts keeps only
  getPossibleMap/getPossibleLayer
2026-09-13 20:40:15 +08:00
a66be585d1 feat(event): rework built-ins and centralize trigger collection
- rename deleteBlock -> removeBlock (dynamic tiles need dynamic:true),
  moveHeroStep -> stepHero; touchFront steps forward and lets the mover bump
- GameEventSystem.collectEvent owns point/tile source collection; moverImpl
  enter/leave/hit reuse it with OnEnter/OnLeave/OnTouch
- IBlockEventEnv gains required system field and nullable heroFloor
- MapLayer.removeBlock added and setBlock guarded by inMap; GameMap owns floorId
- IObjectMover.push accepts readonly steps
- update event/eventDispatch tests to the current implementation (fixtures
  supply system, hero location snapshots, renamed registrations)

Verified: data type gate 0 in-scope; vitest 19 files / 112 tests pass; prettier
and eslint clean on touched files.
2026-09-13 20:37:32 +08:00
f0fd2f54a1 refactor(event): class-based built-ins, shared utils, single registration
- rewrite every built-in as EventXxx implements BuiltInFunction<P, E>
  (setBlock/moveBlock/deleteBlock/moveHero/moveHeroStep/touchFront/
  insertEvents/insertEvent), matching the EventSetBlock reference style
- move shared helpers to event/utils.ts (getPossibleMap, getPossibleLayer,
  getEventExecutor, enter/exitEventInsert); utils is not exported via index
- move per-class helpers into private methods (EventTouchFront and
  EventInsertEvents collectInvocations)
- use IObjectMover.push for move sequences instead of manual step calls
- registrations.ts: one createEventRegistrations() writing the eight entries
  in order, categories separated by single-line comments
- remove EventBuiltinName; classes own short string names
- update event tests; core.ts uses createEventRegistrations
2026-09-13 19:17:32 +08:00
5a05eecad1 wip(event): scaffold EventSetBlock class, utils helpers, anon-tokyo workspace dep
- data-state: add @motajs/anon-tokyo workspace dependency
- map.ts: new EventSetBlock BuiltInFunction class (reference style)
- utils.ts: getPossibleMap/getPossibleLayer helpers (not yet wired)

Checkpoint of user-authored in-progress event refactor.
2026-09-13 19:04:25 +08:00
46a38fa0c6 refactor: 录像系统指令 2026-09-13 16:38:19 +08:00
dd4e66a335 refactor(replay): rewrite remaining commands and register in CoreState
- ReplayUseItemCommand / ReplayEquipCommand / ReplayUnequipCommand now extend
  BaseReplayCommand with fixed numeric params and per-false-position logger
  error codes (2006-2010); string item/slot params removed, autoUnload is a
  required bool.
- remove isNumber/isItem/isBoolean/isSlot/resolveSlot helpers; all logic now
  lives in the command classes.
- drop createReplayCommandItems/registerReplayCommandItems; CoreState owns a
  private registerReplayCommand() registering the eight stable codes directly.
- prune unused replay boundary types from replay/types.ts.
- fix ReplaySandbox: a replay ending on a run of moves now finalizes the
  trailing run through notExecuted (previously the last move never started).
- rewrite commands.test.ts for the base-class design and direct registration.

Verified: data type gate 0 in-scope; vitest 19 files / 112 tests pass; prettier
and eslint clean on touched files.
2026-09-13 15:39:12 +08:00
37bfb77301 refactor(replay): add command base class and rewrite move/teleport
- BaseReplayCommand with name/paramTypes and assertParameter guard
- add optional IReplayCommand.notExecuted for trailing-step finalization
- sandbox invokes previous command notExecuted when the next command differs
- rewrite ReplayMoveCommand (batched step + notExecuted start/await) and ReplayTeleportCommand
- add replay logger error codes 2001-2005 and warn 175

NOTE: command tests still reference the pre-rewrite class names; updated in follow-up.
2026-09-13 15:16:51 +08:00
521413fea4 style(03-19): normalize touched event JSDoc to multiline
- Convert map, hero, event, and registration-assembly function JSDoc
  into multiline form for every touched declaration
- Preserve export-only barrels, class-owned registration order, direct
  Statement[] insertion, hero front-touch ownership, and Chinese event
  test comments
2026-09-12 13:26:13 +08:00
cabee3cc01 style(03-19): normalize touched replay JSDoc to multiline
- Convert replay command, helper, and registry JSDoc into multiline form
- Add declaration-aware script/check-touched-jsdoc.ts scanner that
  inventories constructors as explicit exemptions and fails any other
  touched top-level function or class method without multiline JSDoc
2026-09-12 13:24:06 +08:00
a69130c8ad test(03-18): cover event registration ownership and barrel purity
- Assert the real eight-entry class registry, fresh per-group instances,
  and the three-map/three-hero/two-control ownership split
- Prove every class owns its stable name and function, classes originate
  from their owning modules, and hero owns the front-touch registration
- Verify both event barrels stay export-only while prior public event
  symbols remain reachable from the data-state root index
2026-09-11 23:10:37 +08:00
0dc30aace8 refactor(03-18): move event registration assembly out of the barrel
- Add event/registrations.ts as the sole direct-construction assembler for
  the eight class-based registrations in stable map/hero/control order
- Reduce event/index.ts and data-state/src/index.ts to export-only barrels
  that re-export the four public registration creators
- Point CoreState at event/registrations and record the ownership and
  public-export boundaries in the event contract
2026-09-11 23:02:15 +08:00
cb716f699e refactor(03-18): own event registrations as explicit classes
- Replace generic per-invocation registration factories with explicit
  SetBlock/MoveBlock/DeleteBlock, MoveHero/MoveHeroStep/TouchFront, and
  InsertEvents/InsertEvent registration classes
- Move eventTouchFront, invocation collection, and target resolution into
  the hero event layer while keeping awaited OnTouch behavior
- Keep map and control modules limited to their own registration ownership
2026-09-11 22:59:16 +08:00
febdcdc967 refactor: align state system replay and path contracts 2026-09-11 22:36:09 +08:00
4bd6a463d6 test(03-17): cover replay registry construction
- Assert direct stable registry construction
- Guard against formatter suppressions and duplicate directional classes
- Retain deferred movement and pathfinding ordering coverage
2026-09-11 22:22:21 +08:00
df7d1e12c2 fix(03-17): await replay movement completion
- Remove replay-safety decoration from command implementations
- Await directional and pathfinding controller completion
- Collapse directional commands into one parameterized class
2026-09-11 22:21:01 +08:00
4e318e6ce1 refactor(03-15): order replay class internals consistently
- Keep private command actions before their execute callers per project conventions
2026-09-11 14:32:20 +08:00
f5c6b06c59 test(03-15): cover independent replay command ownership
- Verify distinct command classes, fresh instances, stable order, and extension registration
- Add structural ownership regressions without changing replay or user-owned decorator boundaries
2026-09-11 14:28:24 +08:00
13162b2406 fix(03-15): split replay commands into independent classes
- Replace the shared replay entrance object with eight owned instruction classes
- Preserve stable registration order and replay command extension boundaries
2026-09-11 14:22:01 +08:00
5a206748b2 test(03-11): align Node save regressions
- Assert CoreState instances use the existing SaveSystem
- Preserve independent construction and replay coverage
2026-09-11 14:10:41 +08:00
45e3b1f05d fix(03-10): restore direct replay fixture path
- Register the fixture event and maps through existing data APIs
- Await the synchronous mutation marker before the final snapshot
2026-09-11 14:00:02 +08:00
e4e39f7b2b fix(03-10): restore compatibility loading path
- Remove Phase 3 legacy dependency and serialized loading adapters
- Restore SaveSystem, converter, bridge, and loading callback assembly
2026-09-11 13:52:54 +08:00
32fb1154e2 test(03-14): cover synchronous replay command completion
- Prove movement and pathfinding return without controller waits
- Assert synchronous nested replay-safety restoration
- Guard user-owned attribute decorator placement
2026-09-11 13:43:23 +08:00
7ffc6c4171 fix(03-14): restore synchronous replay command handling
- Remove Promise settlement from replay safety restoration
- Adapt command booleans to the existing Promise boundary
- Preserve stable replay interfaces and user-owned decorator placement
2026-09-11 13:38:38 +08:00
7315681272 test(03-13): cover direct event body execution
- Exercise eventInsertEvent with an inline Statement[] body
- Prove the body mutates the event layer without an event-store id
- Document the superseding direct-body event contract
2026-09-11 13:28:33 +08:00
2f14d8a0ae fix(03-13): execute single event bodies directly
- Accept anon-tokyo Statement[] bodies for eventInsertEvent
- Execute bodies through the existing interpreter without event-store lookup
- Preserve eventInsertEvents as the ordered id-sequence path
2026-09-11 13:25:48 +08:00
d2ebf1cefc test(03-12): cover module-owned event registrations
- Exercise all eight approved registrations with valid typed parameters
- Retain awaited behavior and missing-target safety without nullish guard tests
2026-09-11 11:11:48 +08:00
9c39895620 refactor(03-12): move event registrations into modules
- Keep the barrel limited to registration assembly and exports
- Give map, hero, and control modules typed registration builders without hot-path shape validation
2026-09-11 11:08:49 +08:00
c0444510d1 chore: 调整引入 2026-09-11 09:56:03 +08:00
4b91a0b84f style(03-07): normalize serialized event files
- Apply repository CRLF and Prettier formatting to changed files
2026-09-10 20:17:23 +08:00
1b93deb8c8 test(03-07): prove serialized event replay path
- Load the fixed replay event through the internal serialized boundary
- Assert trigger, raw statements, coordinate binding, one execution, and final state
2026-09-10 20:13:51 +08:00
a111b8dcd4 feat(03-07): wire serialized event loading boundary
- Register validated serialized events through the CoreState load seam
- Bind raw map event ids with MapState.fromRaw before replay execution
2026-09-10 20:12:47 +08:00
160a0d5c34 test(03-09): prove production replay safety boundaries
- Exercise decorated movement, item, and equipment registry calls\n- Assert deferred collection settlement and pure path/validation exclusion
2026-09-10 19:53:26 +08:00