import { ITexture } from '@motajs/render'; import { BlockCls } from './types'; export function getClsByString(cls: Cls): BlockCls { switch (cls) { case 'terrains': return BlockCls.Terrains; case 'animates': return BlockCls.Animates; case 'autotile': return BlockCls.Autotile; case 'enemys': return BlockCls.Enemys; case 'items': return BlockCls.Items; case 'npcs': return BlockCls.Npcs; case 'npc48': return BlockCls.Npc48; case 'enemy48': return BlockCls.Enemy48; case 'tileset': return BlockCls.Tileset; default: return BlockCls.Unknown; } } export function getTextureFrame(cls: BlockCls, texture: ITexture) { switch (cls) { case BlockCls.Animates: case BlockCls.Enemy48: case BlockCls.Npc48: return 4; case BlockCls.Autotile: return texture.width === 384 ? 4 : 1; case BlockCls.Enemys: case BlockCls.Npcs: return 2; case BlockCls.Items: case BlockCls.Terrains: case BlockCls.Tileset: return 1; case BlockCls.Unknown: return 0; } }