// 测试 StaticTile 的图块数字、原始数据、设置、默认事件与转换为动态图块 import { afterAll, describe, expect, it, vi } from 'vitest'; import { type IDataCommon, type ITileRawData, Dir8FaceHandler, FaceGroup, FaceManager, RoleFaceBinder, TileStore, TileType } from '@user/data-common'; import { DirectionMapper } from '@motajs/common'; import { type IResizableMapLayer } from './types'; import { MapState } from './mapState'; import { StaticTile } from './staticTile'; vi.hoisted(() => { vi.stubGlobal('main', { replayChecking: true }); vi.stubGlobal('location', { origin: 'http://localhost' }); Map.prototype.getOrInsert ??= function ( this: Map, key: K, value: V ): V { const existing = this.get(key); if (existing !== undefined) return existing; this.set(key, value); return value; }; Map.prototype.getOrInsertComputed ??= function ( this: Map, key: K, callback: (key: K) => V ): V { const existing = this.get(key); if (existing !== undefined) return existing; const value = callback(key); this.set(key, value); return value; }; }); afterAll(() => { vi.unstubAllGlobals(); }); /** * 构造一条最小图块原始数据 * @param num 图块数字 * @param id 图块字符串 id * @param events 默认事件映射 */ function createTileData( num: number, id: string, events: Record = {} ): ITileRawData { return { num, id, events, type: TileType.Terrain, pass: { onlyEvents: false, outPass: 15, inPass: 15 }, eventPass: true }; } /** 构造一个含单图层的小地图,作为静态图块实例的宿主 */ function createFixture(blocks: number[] = [1, 2, 1, 2]): IResizableMapLayer { const tileStore = new TileStore(); tileStore.addTile(createTileData(1, 'base', { 10: 'base-event' })); tileStore.addTile( createTileData(2, 'alternate', { 20: 'alternate-event' }) ); const faceManager = new FaceManager(); faceManager.register(FaceGroup.Dir8, new Dir8FaceHandler()); const state: IDataCommon = { tileStore, itemStore: {}, mapStore: {}, eventStore: {}, roleFace: new RoleFaceBinder(), faceManager, directionMapper: new DirectionMapper(), saveSystem: {} } as never; const mapState = new MapState(tileStore, state); const map = mapState.fromRaw({ floorId: 'F1', width: 2, map: { 0: blocks }, layerAlias: { 0: 'event' }, events: { 0: {} } })!; return map.getLayerByAlias('event')! as IResizableMapLayer; } describe('StaticTile model', () => { // 验证 num 与 raw 跟随图层图块与图块存储,未知数字返回空原始数据 it('reports num and raw from the layer and the tile store', () => { const layer = createFixture(); const tile = layer.getTile(0, 0)!; expect(tile.num()).toBe(1); expect(tile.raw()?.id).toBe('base'); expect(tile.raw()?.num).toBe(1); tile.set(2); expect(tile.num()).toBe(2); expect(tile.raw()?.id).toBe('alternate'); tile.set(99); expect(tile.num()).toBe(99); expect(tile.raw()).toBeNull(); }); // 验证 set 写入图层并恢复新图块默认事件、标记为纯基准 it('writes the layer and restores default events on set', () => { const layer = createFixture(); const tile = layer.getTile(0, 0)!; tile.set(2); expect(layer.getBlock(0, 0)).toBe(2); expect(tile.tileEvent().get()).toEqual( new Map([[20, 'alternate-event']]) ); expect(tile.tileEvent().dirty()).toBe(false); }); // 验证 shouldSave 仅在事件视图偏离默认基准时为真 it('only reports shouldSave when the tile events deviate', () => { const layer = createFixture(); const tile = layer.getTile(0, 0)!; expect(tile.shouldSave()).toBe(false); tile.tileEvent().set(30, 'runtime-event'); expect(tile.shouldSave()).toBe(true); tile.tileEvent().delete(30); expect(tile.shouldSave()).toBe(false); }); // 验证 toDynamic 清空静态图块并生成继承默认事件的动态图块 it('converts to a dynamic tile and clears the static block', () => { const layer = createFixture(); const tile = layer.getTile(0, 0)!; const dynamic = tile.toDynamic(); expect(tile.num()).toBe(0); expect(layer.getBlock(0, 0)).toBe(0); expect(dynamic.num()).toBe(1); expect(dynamic.tileEvent().get()).toEqual( new Map([[10, 'base-event']]) ); }); // 验证直接构造越图静态图块时 num 为 -1 且 raw 为空 it('reports an out-of-map tile as num -1 with no raw data', () => { const layer = createFixture(); const outside = new StaticTile(9, 9, layer); expect(outside.num()).toBe(-1); expect(outside.raw()).toBeNull(); }); });