/// 'use strict'; function enemys() {} ////// 初始化 ////// enemys.prototype._init = function () { // Deprecated. Remaining for editor compatibility. this.enemys = enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80; for (var enemyId in this.enemys) { this.enemys[enemyId].id = enemyId; } }; enemys.prototype.getEnemys = function () { // Deprecated. Remaining for editor compatibility. var enemys = core.clone(this.enemys); return enemys; }; ////// 判断是否含有某特殊属性 ////// enemys.prototype.hasSpecial = function (special, test) { // Deprecated. See packages-user/data-base/src/enemy/enemy.ts Enemy.hasSpecial }; enemys.prototype.getSpecials = function () { // Deprecated. See packages-user/data-state/src/enemy/special.ts }; ////// 获得所有特殊属性的名称 ////// enemys.prototype.getSpecialText = function (enemy) { // Deprecated. See packages-user/data-state/src/enemy/special.ts }; ////// 获得所有特殊属性的颜色 ////// enemys.prototype.getSpecialColor = function (enemy) { // Deprecated. See packages-user/data-state/src/enemy/special.ts }; ////// 获得所有特殊属性的额外标记 ////// enemys.prototype.getSpecialFlag = function (enemy) { // Deprecated. }; ////// 获得每个特殊属性的说明 ////// enemys.prototype.getSpecialHint = function (enemy, special) { // Deprecated. See packages-user/data-state/src/enemy/special.ts }; enemys.prototype._calSpecialContent = function (enemy, content) { // Deprecated. }; ////// 获得某个点上某个怪物的某项属性 ////// enemys.prototype.getEnemyValue = function (enemy, name, x, y, floorId) { // Deprecated. }; ////// 能否获胜 ////// enemys.prototype.canBattle = function (enemy, x, y, floorId) { // Deprecated. See src/plugin/game/enemy/battle.ts }; enemys.prototype.getDamageString = function (enemy, x, y, floorId, hero) { // Deprecated. }; ////// 接下来N个临界值和临界减伤计算 ////// enemys.prototype.nextCriticals = function (enemy, number, x, y, floorId, hero) { // Deprecated. See packages-user/data-base/src/enemy/damage.ts DamageSystem.calculateCritical }; /// 未破防临界采用二分计算 enemys.prototype._nextCriticals_overAtk = function (enemy) { // Deprecated. See packages-user/data-base/src/enemy/damage.ts DamageSystem.calculateCritical }; enemys.prototype._nextCriticals_special = function (enemy) { // Deprecated. See packages-user/data-base/src/enemy/damage.ts DamageSystem.calculateCritical }; enemys.prototype._nextCriticals_useBinarySearch = function (enemy) { // Deprecated. See packages-user/data-base/src/enemy/damage.ts DamageSystem.calculateCritical }; ////// N防减伤计算 ////// enemys.prototype.getDefDamage = function (enemy, k, x, y, floorId, hero) { // Deprecated. See src/game/enemy/damage.ts DamageEnemy.calDefDamage. }; enemys.prototype.getEnemyInfo = function (enemy, hero, x, y, floorId) { // Deprecated. See packages-user/data-base/src/enemy/context.ts }; ////// 获得战斗伤害信息(实际伤害计算函数) ////// enemys.prototype.getDamageInfo = function (enemy, hero, x, y, floorId) { // Deprecated. See packages-user/data-base/src/enemy/damage.ts DamageSystem.getDamageInfo }; ////// 获得在某个勇士属性下怪物伤害 ////// enemys.prototype.getDamage = function (enemy, x, y, floorId, hero) { // Deprecated. See packages-user/data-base/src/enemy/damage.ts DamageSystem.getDamageInfo }; enemys.prototype._getDamage = function (enemy, hero, x, y, floorId) { // Deprecated. See packages-user/data-base/src/enemy/damage.ts DamageSystem.getDamageInfo }; ////// 获得当前楼层的怪物列表 ////// enemys.prototype.getCurrentEnemys = function (floorId) { // Deprecated. See packages-user/data-base/src/enemy/context.ts EnemyContext.iterateEnemy }; enemys.prototype._getCurrentEnemys_getEnemy = function (enemyId) { // Deprecated. }; enemys.prototype._getCurrentEnemys_addEnemy = function (enemyId) { // Deprecated. }; enemys.prototype._getCurrentEnemys_addEnemy_defDamage = function (enemy) { // Deprecated. }; enemys.prototype._getCurrentEnemys_sort = function (enemys) { // Deprecated. }; enemys.prototype.hasEnemyLeft = function (enemyId, floorId) { // Deprecated. };