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- built-in names: setBlock/moveBlock/removeBlock/moveHero/stepHero/touchFront/ insertEvents/insertEvent (class names Event*) - removeBlock: static by default, dynamic:true also removes dynamic tiles - touchFront: steps the hero forward; the mover produces the OnTouch on bump - GameEventSystem.collectEvent owns source collection; mover enter/leave/hit reuse it - IBlockEventEnv gains required system and nullable heroFloor; utils.ts keeps only getPossibleMap/getPossibleLayer |
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| .. | ||
| client-base | ||
| client-modules | ||
| data-base | ||
| data-common | ||
| data-fallback | ||
| data-state | ||
| data-system | ||
| entry-client | ||
| entry-data | ||
| legacy-plugin-client | ||
| legacy-plugin-data | ||