template/packages-user/data-base/src
unanmed 2452711edb fix(07-04): #06-05-2 prefer the first empty named slot
- getCouldEquipSlot tests empty === -1 so the first empty named slot wins instead of always replacing the first match
- un-skip the named-slot empty-preference case; canEquipTo string branch untouched
2026-09-15 20:30:32 +08:00
..
enemy fix(07-02): #06-03-1 resolve the reuse mapping in enemy creation 2026-09-15 17:16:44 +08:00
flag test(06-09): cover map, replay and flag save/load round trips 2026-09-14 18:57:51 +08:00
hero fix(07-04): #06-05-2 prefer the first empty named slot 2026-09-15 20:30:32 +08:00
load refactor: 加载系统核心移动至数据端 2026-03-30 19:07:13 +08:00
map test(06-13): tier map tile save/load across all compressions (G-06-09-B) 2026-09-15 11:24:08 +08:00
game.ts feat(03-01): add Node-safe core state construction 2026-09-10 15:35:01 +08:00
index.ts refactor: 将 Layer 0 单独放到一个包 2026-05-17 21:32:23 +08:00
shared.ts refactor: 跟随者与勇士移动 2026-06-27 20:33:49 +08:00
types.ts feat: MapStore 2026-07-17 22:42:16 +08:00