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- getCouldEquipSlot tests empty === -1 so the first empty named slot wins instead of always replacing the first match - un-skip the named-slot empty-preference case; canEquipTo string branch untouched |
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| .. | ||
| enemy | ||
| flag | ||
| hero | ||
| load | ||
| map | ||
| game.ts | ||
| index.ts | ||
| shared.ts | ||
| types.ts | ||