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- createSmallMapScene returns map (additive; existing callers ignore it) - target case binds state.pathfinding.finder.useMapLayer(map.eventLayer) after floor activation - teleport target changed to (2,0) to avoid self-target empty-path early return; asserts x=2/y=0 - un-skip and rename to reflect test-side event layer binding; neutral leading comment |
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| .. | ||
| fixtures | ||
| coreNode.test.ts | ||
| dataClosure.test.ts | ||
| enemyCombination.test.ts | ||
| nodeReplay.test.ts | ||
| nodeTracer.test.ts | ||
| replayPlayback.test.ts | ||
| replayVerifier.ts | ||
| saveablesRoundTrip.test.ts | ||
| tileLegacy.test.ts | ||