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- saveables.perf.ts: 9 cases = 10/100/1000 items x No/Low/High compression - each sample round-trips all 5 registered saveables through saveState/loadState - synthetic item definitions via addTile -> itemStore.addItem -> equipment.add/addItem - warmup 3 + 20 samples, median/min/p95 via console.table, no assertions |
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| .. | ||
| fixtures | ||
| coreNode.test.ts | ||
| dataClosure.test.ts | ||
| enemyCombination.test.ts | ||
| nodeReplay.test.ts | ||
| nodeTracer.test.ts | ||
| replayPlayback.test.ts | ||
| replayVerifier.ts | ||
| saveables.perf.ts | ||
| saveablesRoundTrip.test.ts | ||
| tileLegacy.test.ts | ||