template/packages-user/data-base/src/enemy
unanmed b70ccbd5f6 fix(07-02): #06-03-1 resolve the reuse mapping in enemy creation
- createEnemy/createEnemyById now resolve prefabs through internalGetPrefab,
  matching getPrefab/deletePrefab/modifyPrefabAttribute behaviour
- add a Chinese invariant comment above createEnemyById covering all
  code/id prefab entry points
- un-skip the two correct-expectation reuse mapping cases in manager.test.ts
  (assertions unchanged) and sync their Chinese comments
2026-09-15 17:16:44 +08:00
..
enemy.test.ts test(06-03): cover Enemy special CRUD and clone/copyFrom (stage 2) 2026-09-14 14:35:24 +08:00
enemy.ts refactor: 将 Layer 0 单独放到一个包 2026-05-17 21:32:23 +08:00
index.ts refactor: 战斗系统文件结构 2026-05-12 17:11:33 +08:00
manager.test.ts fix(07-02): #06-03-1 resolve the reuse mapping in enemy creation 2026-09-15 17:16:44 +08:00
manager.ts fix(07-02): #06-03-1 resolve the reuse mapping in enemy creation 2026-09-15 17:16:44 +08:00
saveLoad.test.ts test(06-09): cover enemy and hero save/load round trips 2026-09-14 18:57:42 +08:00
special.test.ts test(06-03): cover Enemy special CRUD and clone/copyFrom (stage 2) 2026-09-14 14:35:24 +08:00
special.ts refactor: 将 Layer 0 单独放到一个包 2026-05-17 21:32:23 +08:00
types.ts refactor: 将 Layer 0 单独放到一个包 2026-05-17 21:32:23 +08:00