template/packages-user/data-base/src
unanmed b70ccbd5f6 fix(07-02): #06-03-1 resolve the reuse mapping in enemy creation
- createEnemy/createEnemyById now resolve prefabs through internalGetPrefab,
  matching getPrefab/deletePrefab/modifyPrefabAttribute behaviour
- add a Chinese invariant comment above createEnemyById covering all
  code/id prefab entry points
- un-skip the two correct-expectation reuse mapping cases in manager.test.ts
  (assertions unchanged) and sync their Chinese comments
2026-09-15 17:16:44 +08:00
..
enemy fix(07-02): #06-03-1 resolve the reuse mapping in enemy creation 2026-09-15 17:16:44 +08:00
flag test(06-09): cover map, replay and flag save/load round trips 2026-09-14 18:57:51 +08:00
hero test(06-13): tier hero save/load classes across all compressions (G-06-09-B) 2026-09-15 11:22:52 +08:00
load refactor: 加载系统核心移动至数据端 2026-03-30 19:07:13 +08:00
map test(06-13): tier map tile save/load across all compressions (G-06-09-B) 2026-09-15 11:24:08 +08:00
game.ts feat(03-01): add Node-safe core state construction 2026-09-10 15:35:01 +08:00
index.ts refactor: 将 Layer 0 单独放到一个包 2026-05-17 21:32:23 +08:00
shared.ts refactor: 跟随者与勇士移动 2026-06-27 20:33:49 +08:00
types.ts feat: MapStore 2026-07-17 22:42:16 +08:00