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- createEnemy/createEnemyById now resolve prefabs through internalGetPrefab, matching getPrefab/deletePrefab/modifyPrefabAttribute behaviour - add a Chinese invariant comment above createEnemyById covering all code/id prefab entry points - un-skip the two correct-expectation reuse mapping cases in manager.test.ts (assertions unchanged) and sync their Chinese comments |
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|---|---|---|
| .. | ||
| enemy | ||
| flag | ||
| hero | ||
| load | ||
| map | ||
| game.ts | ||
| index.ts | ||
| shared.ts | ||
| types.ts | ||