template/packages-user
unanmed 4476e19805 test(06-17): stage 2 add fixed real side load and map scales 1/5/13
- seed 50 flags, 20 item kinds (3 equipment + 17 consumables), 4 equipped instances on slots 0..3, 20 modifiers (4 from equipped items + 16 manual), 1000 mixed replay steps and an unmodified enemy baseline
- keep addTile -> itemStore.addItem -> equipment.add ordering and a single one-shot compareWith after all maps exist
- 9 rows (1/5/13 x NoCompression x save|load|round trip), zero assertions, zero warn/error codes
2026-09-16 16:10:10 +08:00
..
client-base refactor: 渲染端结构 2026-04-19 22:52:32 +08:00
client-modules refactor: 游戏地图接口重构 2026-08-21 01:39:47 +08:00
data-base test(06-16): add enemy context buildup and hero attribute perf suites 2026-09-16 15:02:57 +08:00
data-common docs(07): align replay param type table with the renumbered codes 2026-09-16 13:27:38 +08:00
data-fallback chore: 调整勇士属性接口 2026-06-19 01:21:03 +08:00
data-state test(06-17): stage 2 add fixed real side load and map scales 1/5/13 2026-09-16 16:10:10 +08:00
data-system test(06-16): add enemy context buildup and hero attribute perf suites 2026-09-16 15:02:57 +08:00
entry-client refactor: getFlag 2026-04-21 15:46:59 +08:00
entry-data refactor: 跟随者与勇士移动 2026-06-27 20:33:49 +08:00
legacy-plugin-client refactor: getFlag 2026-04-21 15:46:59 +08:00
legacy-plugin-data chore: 移除无用文件 2026-05-18 15:41:33 +08:00