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EnemyManager tests use a real TileStore with registered id<->num tiles; drop legacy bridge and *ById helpers (getPrefab/createEnemy take number|string); reusePrefab 2-arg; addPrefab dedupes by code only. Widen IEnemyManager.getPrefab signature to number|string (doc+impl). Flag tests align to loadState rebuilding field instances (
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| data-state | ||
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