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- closed-loop: assemble CoreState via loadStarter contract, setFloor(real IGameMap) at both call sites
- coreNode: local createCoreState helper, addLayer('event')
- replayPlayback: drop useMapState, DefaultPassPredicateImpl(state), inject Dir4FaceHandler, setFloor(real map), ReplayCommandResult assertions
- saveablesRoundTrip: real map setFloor, addLayer('event'), Record equip.value, align container restore to uid/value
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| .. | ||
| client-base | ||
| client-modules | ||
| client-system | ||
| data-base | ||
| data-common | ||
| data-state | ||
| data-system | ||
| entry-client | ||
| entry-data | ||