template/packages-user
unanmed 98118fac14 test(08-09): align shared fixture and core playback integration tests
- closed-loop: assemble CoreState via loadStarter contract, setFloor(real IGameMap) at both call sites

- coreNode: local createCoreState helper, addLayer('event')

- replayPlayback: drop useMapState, DefaultPassPredicateImpl(state), inject Dir4FaceHandler, setFloor(real map), ReplayCommandResult assertions

- saveablesRoundTrip: real map setFloor, addLayer('event'), Record equip.value, align container restore to uid/value
2026-10-07 19:01:48 +08:00
..
client-base refactor: UI 系统 2026-10-05 19:44:33 +08:00
client-modules refactor: UI 系统 2026-10-05 19:44:33 +08:00
client-system refactor(type): material types. 2026-09-21 19:16:33 +08:00
data-base chore: 调整 AI 计划执行不按流程导致的代码问题 2026-10-05 17:15:35 +08:00
data-common chore: 调整 AI 计划执行不按流程导致的代码问题 2026-10-05 17:15:35 +08:00
data-state test(08-09): align shared fixture and core playback integration tests 2026-10-07 19:01:48 +08:00
data-system test(08-07): align path performance tests and clear prettier gate 2026-10-05 18:51:30 +08:00
entry-client feat(04-14): 部分 UI 进一步接口适配·第二步(D-74..D-78) 2026-09-30 16:36:19 +08:00
entry-data refactor: Delete global loading & hook object 2026-09-30 12:30:42 +08:00