template/packages-user
unanmed 992ca9d585 test(06-13): assert all CoreState key states and varied 10-step replay (G-06-09-A/B)
- seedState/mutateState/assertRestored now cover every key state: hero base attrs + modifier final atk + location, flags score/coins/stage, map two blocks + active status, enemy hp/atk, replay steps
- Replay seeded with 10 @system/replay steps mixing Up/Right/Down/Left/Teleport/UseItem/Equip/Unequip and varied param types, asserted per step
- New container test loops flags and replay through CoreState across the three compression tiers
- Append 06-13 create-or-append section to 06-COVERAGE-MAP.md; existing #06-09-1..5 skips unchanged
2026-09-15 11:27:57 +08:00
..
client-base refactor: 渲染端结构 2026-04-19 22:52:32 +08:00
client-modules refactor: 游戏地图接口重构 2026-08-21 01:39:47 +08:00
data-base test(06-13): tier map tile save/load across all compressions (G-06-09-B) 2026-09-15 11:24:08 +08:00
data-common test(06-12): register blocked multi-byte bigint/int64 expectation (G-06-04-A) 2026-09-15 10:40:37 +08:00
data-fallback chore: 调整勇士属性接口 2026-06-19 01:21:03 +08:00
data-state test(06-13): assert all CoreState key states and varied 10-step replay (G-06-09-A/B) 2026-09-15 11:27:57 +08:00
data-system test(06-10): cover combined effects and cross-enemy nested auras 2026-09-15 10:06:26 +08:00
entry-client refactor: getFlag 2026-04-21 15:46:59 +08:00
entry-data refactor: 跟随者与勇士移动 2026-06-27 20:33:49 +08:00
legacy-plugin-client refactor: getFlag 2026-04-21 15:46:59 +08:00
legacy-plugin-data chore: 移除无用文件 2026-05-18 15:41:33 +08:00