template/packages-user
unanmed 9f058650c1 fix(07-06): #06-08-1 keep backward steps on the same axis
- Special 后退分支基准由 getCurrentDirection() 改为 this.faceDirection,避免被本步写入的反方向改写而在多步之间摆动
- 前进分支保持既有 getCurrentDirection() 语义不变
- 同步 IObjectMover.backward jsdoc 与 getCurrentDirection/prepareStep 注释措辞(D-11)
- 取消 mover.test.ts 多步后退用例的 it.skip,断言一字未改(D-10)
2026-09-15 20:57:13 +08:00
..
client-base refactor: 渲染端结构 2026-04-19 22:52:32 +08:00
client-modules refactor: 游戏地图接口重构 2026-08-21 01:39:47 +08:00
data-base fix(07-05): #06-06-1 warn code 128 for an out-of-map dynamic transfer 2026-09-15 20:45:01 +08:00
data-common fix(07-06): #06-08-1 keep backward steps on the same axis 2026-09-15 20:57:13 +08:00
data-fallback chore: 调整勇士属性接口 2026-06-19 01:21:03 +08:00
data-state test(06): normalize CRLF line endings for enemy comparer/special tests 2026-09-15 13:00:04 +08:00
data-system fix(07-01): #06-01-3 abandon the battle only when before returns false 2026-09-15 17:02:57 +08:00
entry-client refactor: getFlag 2026-04-21 15:46:59 +08:00
entry-data refactor: 跟随者与勇士移动 2026-06-27 20:33:49 +08:00
legacy-plugin-client refactor: getFlag 2026-04-21 15:46:59 +08:00
legacy-plugin-data chore: 移除无用文件 2026-05-18 15:41:33 +08:00