template/packages-user
unanmed 374274a4bb test(06-16): add CoreState save/load perf suite across item scales and compressions
- saveables.perf.ts: 9 cases = 10/100/1000 items x No/Low/High compression
- each sample round-trips all 5 registered saveables through saveState/loadState
- synthetic item definitions via addTile -> itemStore.addItem -> equipment.add/addItem
- warmup 3 + 20 samples, median/min/p95 via console.table, no assertions
2026-09-16 15:06:58 +08:00
..
client-base refactor: 渲染端结构 2026-04-19 22:52:32 +08:00
client-modules refactor: 游戏地图接口重构 2026-08-21 01:39:47 +08:00
data-base test(06-16): add enemy context buildup and hero attribute perf suites 2026-09-16 15:02:57 +08:00
data-common docs(07): align replay param type table with the renumbered codes 2026-09-16 13:27:38 +08:00
data-fallback chore: 调整勇士属性接口 2026-06-19 01:21:03 +08:00
data-state test(06-16): add CoreState save/load perf suite across item scales and compressions 2026-09-16 15:06:58 +08:00
data-system test(06-16): add enemy context buildup and hero attribute perf suites 2026-09-16 15:02:57 +08:00
entry-client refactor: getFlag 2026-04-21 15:46:59 +08:00
entry-data refactor: 跟随者与勇士移动 2026-06-27 20:33:49 +08:00
legacy-plugin-client refactor: getFlag 2026-04-21 15:46:59 +08:00
legacy-plugin-data chore: 移除无用文件 2026-05-18 15:41:33 +08:00