template/packages-user/data-system/src/combat
unanmed 6c4d3709d3 test(06-18): migrate 5 existing perf files to performance.mark/measure
- measureCase sampling loop now pairs mark(startTag)/mark(endTag) with
  measure(measureName, startTag, endTag) and clears marks/measures per sample
- tag names derive from caseName+scale so they never collide across cases
- WARMUP_RUNS/SAMPLE_RUNS/median/min/p95/toFixed(3)/columns unchanged
2026-09-16 20:26:42 +08:00
..
combat.test.ts fix(07-01): #06-01-3 abandon the battle only when before returns false 2026-09-15 17:02:57 +08:00
combat.ts fix(07-01): #06-01-3 abandon the battle only when before returns false 2026-09-15 17:02:57 +08:00
context.perf.ts test(06-18): migrate 5 existing perf files to performance.mark/measure 2026-09-16 20:26:42 +08:00
context.test.ts fix(07-01): #06-01-4 reset enemy views before a full buildup 2026-09-15 16:55:36 +08:00
context.ts fix(07-01): #06-01-4 reset enemy views before a full buildup 2026-09-15 16:55:36 +08:00
damage.perf.ts test(06-18): migrate 5 existing perf files to performance.mark/measure 2026-09-16 20:26:42 +08:00
damage.test.ts fix(07-01): #06-01-4 reset enemy views before a full buildup 2026-09-15 16:55:36 +08:00
damage.ts fix(07-01): #06-01-1 align critical info with the yielded next value 2026-09-15 16:53:50 +08:00
enemy.ts fix(07-09): keep hero attribute instance stable and clear generic variance 2026-09-16 19:35:54 +08:00
index.ts refactor: Layer2 数据拆分至 data-system 2026-05-16 17:06:18 +08:00
mapDamage.test.ts fix(07-09): keep hero attribute instance stable and clear generic variance 2026-09-16 19:35:54 +08:00
mapDamage.ts fix(07-01): #06-01-2 clear enemy-sourced map damage on delete 2026-09-15 17:00:44 +08:00
types.ts fix(07-09): keep hero attribute instance stable and clear generic variance 2026-09-16 19:35:54 +08:00