template/packages-user/data-base/src
unanmed 7012aa49fc test(06-03): cover EnemyManager registry, prefab, reuse and dirty (stage 3)
- registry/attribute defaults incl. error 53 for non-serializable values
- prefab add/get/create/delete/change and reuse mapping reads
- modifyPrefabAttribute callback and index rebuild
- comparer lifecycle: warn 117 on repeat compareWith, warn 118 without comparer
- skip #06-03-1 (createEnemy does not resolve reuse mapping) per D-05
2026-09-14 14:39:41 +08:00
..
enemy test(06-03): cover EnemyManager registry, prefab, reuse and dirty (stage 3) 2026-09-14 14:39:41 +08:00
flag refactor: 将 Layer 0 单独放到一个包 2026-05-17 21:32:23 +08:00
hero feat(event): rework built-ins and centralize trigger collection 2026-09-13 20:37:32 +08:00
load refactor: 加载系统核心移动至数据端 2026-03-30 19:07:13 +08:00
map feat(event): rework built-ins and centralize trigger collection 2026-09-13 20:37:32 +08:00
game.ts feat(03-01): add Node-safe core state construction 2026-09-10 15:35:01 +08:00
index.ts refactor: 将 Layer 0 单独放到一个包 2026-05-17 21:32:23 +08:00
shared.ts refactor: 跟随者与勇士移动 2026-06-27 20:33:49 +08:00
types.ts feat: MapStore 2026-07-17 22:42:16 +08:00