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- combine multiple top-level specials through the real damage calculator - cover real support recursion, aura base/query combination and stage order - cover final-effect priority order and damage cache markDirty/deleteEnemy/with |
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| .. | ||
| fixtures | ||
| coreNode.test.ts | ||
| dataClosure.test.ts | ||
| enemyCombination.test.ts | ||
| nodeReplay.test.ts | ||
| nodeTracer.test.ts | ||
| replayVerifier.ts | ||
| saveablesRoundTrip.test.ts | ||
| tileLegacy.test.ts | ||