template/packages-user/data-state/test
unanmed 992ca9d585 test(06-13): assert all CoreState key states and varied 10-step replay (G-06-09-A/B)
- seedState/mutateState/assertRestored now cover every key state: hero base attrs + modifier final atk + location, flags score/coins/stage, map two blocks + active status, enemy hp/atk, replay steps
- Replay seeded with 10 @system/replay steps mixing Up/Right/Down/Left/Teleport/UseItem/Equip/Unequip and varied param types, asserted per step
- New container test loops flags and replay through CoreState across the three compression tiers
- Append 06-13 create-or-append section to 06-COVERAGE-MAP.md; existing #06-09-1..5 skips unchanged
2026-09-15 11:27:57 +08:00
..
fixtures test(06): restore suite green after replaySystem wiring change 2026-09-14 19:16:32 +08:00
coreNode.test.ts test(03-11): align Node save regressions 2026-09-11 14:10:41 +08:00
dataClosure.test.ts feat: 录像记录 & CoreState 存储接口 2026-09-14 18:09:45 +08:00
enemyCombination.test.ts test(06-10): cover maximum-pipeline single-monster final damage (G-06-07-A) 2026-09-15 10:10:44 +08:00
nodeReplay.test.ts fix(03-04): share verifier harness with Node replay tests 2026-09-10 17:17:40 +08:00
nodeTracer.test.ts test(03-11): align Node save regressions 2026-09-11 14:10:41 +08:00
replayPlayback.test.ts test(06-07): add small-map replay playback and second-recording comparison 2026-09-14 21:06:39 +08:00
replayVerifier.ts fix(03-04): share verifier harness with Node replay tests 2026-09-10 17:17:40 +08:00
saveablesRoundTrip.test.ts test(06-13): assert all CoreState key states and varied 10-step replay (G-06-09-A/B) 2026-09-15 11:27:57 +08:00
tileLegacy.test.ts style(03-06): normalize tile migration formatting 2026-09-10 15:57:59 +08:00