编写第二轮平衡性调整更新公告
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@ -3107,8 +3107,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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if (core.hasItem("AdrenalineH")) ATK += 80 * flags.ratio
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}
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if (core.hasItem("StarCoinHammer2") && flags.StarCoinHammer) ATK += Math.min(Math.floor(hero.money * flags.ratio / (flags.MapStatus?.Map === "魔法学院" ? 1000 : 100)), 1000 * flags.ratio)
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if (core.hasItem("UtilityKnifeB2") && hero.hp >= 1000 * flags.ratio) ATK += Math.sqrt(flags.health.count * flags.ratio ** 0.5)
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if (core.hasItem("UtilityKnifeS2") && hero.hp >= 800 * flags.ratio) ATK += Math.sqrt(flags.health.count * flags.ratio ** 0.5)
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if (core.hasItem("UtilityKnifeB2") && hero.hp >= 1000 * flags.ratio) ATK += Math.floor(flags.health.count * flags.ratio ** 0.5)
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if (core.hasItem("UtilityKnifeS2") && hero.hp >= 800 * flags.ratio) ATK += Math.floor(flags.health.count * flags.ratio ** 0.5)
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if (core.hasItem("FlashlightS2")) ATK += Math.floor(flags.star.level * Math.sqrt(flags.ratio))
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if (core.status.hero.name === "帕帕拉") ATK += Math.floor(core.getRealStatus("hp") / 300)
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else if (core.status.hero.name === "娜蒂斯") ATK += core.status.hero.myCard.length * flags.ratio
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@ -20608,7 +20608,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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break;
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case "ADMasao":
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damage = Math.max(this.mon_atk_status - Math.floor((this.hero_def_status + this.hero_def) * (100 + this.DEFbet + this.randDEF) / 100),0);
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damage = Math.max(this.mon_atk_status - Math.floor((this.hero_def_status + this.hero_def) * (100 + this.DEFbet + this.randDEF) / 100), 0);
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if (this.turn % 5 === 0) {
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damage += this.mon_atk_status;
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this.mon_hp_status += Math.floor(this.mon_hp / 10);
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@ -20631,7 +20631,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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damage = this.mon_atk_status - Math.floor((this.hero_def_status + this.hero_def) * (100 + this.DEFbet + this.randDEF) / 100)
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if (this.cards.length < 5) {
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damage = Math.floor(damage * (10 - this.cards.length) / 5);
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this.mon_atk_status += 20 * (5-this.cards.length)
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this.mon_atk_status += 20 * (5 - this.cards.length)
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}
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if (!this.nocardshift) {
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this.cards.shift();
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@ -22638,12 +22638,16 @@ ${this.mon_def_status}\\i[def]
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tabButton2.textContent = '2025.06.21第一次平衡性调整';
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const tabButton3 = document.createElement('button');
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tabButton3.className = 'tab-button active';
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tabButton3.className = 'tab-button';
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tabButton3.dataset.tab = 'ver211';
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tabButton3.textContent = '2025.09.04版本更新';
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const tabButton4 = document.createElement('button');
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tabButton4.className = 'tab-button active';
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tabButton4.dataset.tab = 'changelog2';
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tabButton4.textContent = '2025.09.21第二次平衡性调整';
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updateLogTabs.appendChild(tabButton4);
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updateLogTabs.appendChild(tabButton3);
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updateLogTabs.appendChild(tabButton1);
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updateLogTabs.appendChild(tabButton2);
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@ -22655,7 +22659,7 @@ ${this.mon_def_status}\\i[def]
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updateLogContent.id = 'updateLogContent';
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// 初始化内容
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updateContent('ver211');
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updateContent('changelog2');
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mainContainer.appendChild(updateLogContent);
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updateLogWindow.appendChild(mainContainer);
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@ -22712,6 +22716,31 @@ ${this.mon_def_status}\\i[def]
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// 更新右侧内容
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function updateContent(type) {
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const contentData = {
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changelog2:{
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title: '2025.09.21第二次平衡性调整',
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sections: [
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{
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title: "■ BOSS战筹码运行机制公开",
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content: '<ul><li>词缀</li><p>星光:每3回合发放一次星光奖励,可用于星币锤伤害计算<br>治愈:原每场战斗后的效果在BOSS战变为回合结束时</p><li>筹码</li><p>美工刀/肾上腺素:每回合开始会检测生命值<br>星币锤:BOSS战为强制开启,每回合都会消耗星币<br>鹰眼瞄具/普通瞄具:每回合都会附加标记并重新计算防御加成。鹰眼瞄具在BOSS战效果削弱为:标记层数×(2×星星)的算术平方根<br>手电筒:回合开始时检测星光数,每3回合的星光奖励可触发强光效果</p></ul>'
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},
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{
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title: '■ 角色调整',
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content: '<ul><li>梅加斯</li><p>主动技能现在可对全部怪物生效</p><li>璐璐</li><p>被动重做:伤害计算时攻击力提升治愈层数×星星的算术平方根(即美工刀效果)</p><li>帕帕拉</li><p>主动技能的回复量从5倍调整至4倍</p></ul>'
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},
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{
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title: '■ 筹码调整',
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content: '<img src="/games/51_AstralParty/project/images/BoxingGlovesB.webp"><img src="/games/51_AstralParty/project/images/BoxingGlovesG.webp"><img src="/games/51_AstralParty/project/images/BoxingGlovesE.webp"><img src="/games/51_AstralParty/project/images/Candy.webp"><img src="/games/51_AstralParty/project/images/DreamlinerModel.webp"><img src="/games/51_AstralParty/project/images/FoxMask.webp"><img src="/games/51_AstralParty/project/images/MotorcycleHelmetB.webp"><img src="/games/51_AstralParty/project/images/MotorcycleHelmetG.webp"><img src="/games/51_AstralParty/project/images/MotorcycleHelmetE.webp"><img src="/games/51_AstralParty/project/images/PiercingGun.webp"><img src="/games/51_AstralParty/project/images/StarCoinHammer.webp"><img src="/games/51_AstralParty/project/images/UtilityKnifeB.webp"><img src="/games/51_AstralParty/project/images/UtilityKnifeS.webp"><p>此外:调整了事件卡商店的价格</p>'
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},
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{
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title: '■ BOSS战调整',
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content: '<p>除舞狮嘎呜外,所有BOSS都会增加攻击</p><p>重做BOSS战卡牌,缩短战斗回合数</p>'
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},
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{
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title: '■ 其他',
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content: '<a href ="https://store.steampowered.com/app/2622000/_Party/">喜欢的话别忘了关注原作《星引擎Party》</a><br><br><a href ="https://qm.qq.com/q/yP0UdXuF68">点此加入群聊一起讨论,更可体验全角色LV6</a><br><br><a href="https://image.mota.press/image/upload/dd12812b6903b80ebd481e22325c9ee5.png">这里真什么都没有了</a>'
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},
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]
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},
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ver211: {
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title: '2025.09.04版本更新',
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sections: [{
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