diff --git a/project/items.js b/project/items.js index 78ced7c..9ff63bb 100644 --- a/project/items.js +++ b/project/items.js @@ -761,7 +761,8 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = "name": "星币锤", "canUseItemEffect": "true", "hideInToolbox": true, - "useItemEffect": "if (flags.star.level > 0) {\n\tflags.star.level--\n\tflags.StarCoinHammer = !flags.StarCoinHammer\n} else core.drawTip(\"当前暂无星光\")" + "useItemEffect": "if (flags.star.level > 0) {\n\tflags.star.level--\n\tflags.StarCoinHammer = !flags.StarCoinHammer\n} else core.drawTip(\"当前暂无星光\")", + "text": "\\i[BuffStarlight]+7,可消耗100×\\i[stars]的\\i[money](魔法学院消耗X3),伤害计算时获得\\i[money]×\\i[stars]%(魔法学院效果-90%)的\\i[atk](上限1000×\\i[stars])\\n开启/关闭需消耗1\\i[BuffStarlight]" }, "FlashlightS": { "cls": "items", diff --git a/project/plugins.js b/project/plugins.js index 54e250e..65b1a86 100644 --- a/project/plugins.js +++ b/project/plugins.js @@ -20289,7 +20289,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = this.hero_atk = core.getRealStatus('atk'); this.hero_def = core.getRealStatus('def'); this.hero_money = core.status.hero.money; - this.star = core.flags.star.level; this.ATKbet = flags.Trident * 3; this.DEFbet = flags.Trident * 5; @@ -20684,11 +20683,11 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = // FlashlightB 星光数增加结算 if (core.hasItem("FlashlightB") && this.turn > 1 && this.turn % 3 === 1) { - core.flags.star.level++; + flags.star.level++; } // 星光奖励 money 结算 - this.hero_money += this.star * flags.ratio; + this.hero_money += flags.star.level * flags.ratio; if (core.hasItem("VitaminPills")) {