main.floors.MAL11= { "floorId": "MAL11", "title": "魔法学院:11F", "name": "主楼 11F", "width": 13, "height": 13, "map": [ [148,148,148,148,148,148,148,148,148,148,148,148,148], [148, 0, 0, 0,148,401, 0, 81, 0,148, 31, 21,148], [148, 0,421, 0,148, 0,205,148,213,148, 0, 0,148], [148, 0, 0, 0,148, 81,148,148, 0, 81, 0, 0,148], [148,148, 85,148,148, 0,206,148,148,148,148,203,148], [148,218, 0,218,148,213, 0, 81,218, 0,148, 0,148], [148, 0, 0, 0,148,148,148,148, 0, 31,148, 0,148], [148, 32, 0, 0,206, 0, 0, 81,203, 0,148, 0,148], [148,148, 82,148,148,148,148,148,148,148,148,206,148], [148, 0,206, 0,203, 81, 0, 0, 0, 0,205, 0,148], [148, 21, 0, 0, 0,148, 0,148,148, 81,148, 0,148], [148, 21, 21, 21, 21,148, 88,148, 32,206,148, 87,148], [148,148,148,148,148,148,148,148,148,148,148,148,148] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 2, "defaultGround": "magicground", "bgm": "maps4L.mp3", "firstArrive": [ { "type": "setValue", "name": "flag:ratio", "operator": "+=", "value": "1" } ], "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "6,11": { "floorId": ":before", "stair": "upFloor" }, "11,11": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "1,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 5],\n\t[3, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 2, 4 ] } ] } ], "3,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 5],\n\t[3, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 2, 4 ] } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ ], "fgmap": [ ], "upFloor": [ 11, 10 ], "downFloor": [ 6, 10 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }