main.floors.MAR2= { "floorId": "MAR2", "title": "学院图书馆:2F", "name": "图书馆 2F", "width": 13, "height": 13, "map": [ [149,149,149,149,149,149,149,149,149,149,149,149,149], [149, 0, 0, 0, 0, 0, 0, 0, 0, 82, 0, 88,149], [149,149,149, 0,222, 0,222, 0,149,149, 0, 0,149], [149,149,149,149,149, 0,149,149,149,149,149, 0,149], [149, 21, 0,149, 0, 0, 0,149, 0, 0,149, 0,149], [149, 21, 0, 85, 0, 0, 0, 85, 0, 27,149, 0,149], [149, 21, 0,149, 0, 0, 0,149, 0, 0,149, 0,149], [149,149,149,149, 0, 0, 0,149,149,149,149, 0,149], [149,149,149,149, 0, 0, 0,149,149,149,149, 0,149], [149, 32, 0,149, 0, 0, 0,149, 0, 0,149, 0,149], [149, 32, 0, 85, 0, 0, 0, 85, 0, 28,149, 0,149], [149, 32, 0,149, 0, 0, 0,149, 0, 0,149, 87,149], [149,149,149,149,149,149,149,149,149,149,149,149,149] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 1, "defaultGround": "magicground", "bgm": "maps4R.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "11,1": { "floorId": ":before", "stair": "upFloor" }, "11,11": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "4,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[4, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 3, 5 ], "async": true }, { "type": "openDoor", "loc": [ 3, 10 ], "async": true }, { "type": "openDoor", "loc": [ 7, 5 ], "async": true }, { "type": "openDoor", "loc": [ 7, 10 ], "async": true }, { "type": "waitAsync" } ] } ], "6,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[4, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 3, 5 ], "async": true }, { "type": "openDoor", "loc": [ 3, 10 ], "async": true }, { "type": "openDoor", "loc": [ 7, 5 ], "async": true }, { "type": "openDoor", "loc": [ 7, 10 ], "async": true }, { "type": "waitAsync" } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ ], "fgmap": [ ], "upFloor": [ 11, 10 ], "downFloor": [ 11, 2 ], "autoEvent": { "5,5": { "1": null } }, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [], "underGround": true }