main.floors.MAR45= { "floorId": "MAR45", "title": "学院图书馆:45F", "name": "图书馆 45F", "width": 13, "height": 13, "map": [ [149,149,149,149,149,149,149,149,149,149,149,149,149], [149, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88,149], [149,149,149,149,149,149, 0,149,149,149,149,149,149], [149, 0,414,404,149,220, 0,219,149, 0,404,404,149], [149,204, 0, 0,149, 0, 0, 0,149,228,149,149,149], [149, 81,149,149,149,219, 0,220,149, 0,414,414,149], [149, 0,149, 0,149,149, 81,149,149,228,149,149,149], [ 92, 0, 0, 0, 0,207, 0, 0, 81, 0, 0, 0,149], [149, 0,220,149,149,149,149,149,149,149, 83,149,149], [149, 81,149,149,246,149, 0,228,149, 0, 0, 0,149], [149, 0, 0, 81, 0, 85, 0, 0, 85, 0,421, 0,149], [149, 32, 0,149,246,149, 0,228,149, 0, 0, 0,149], [149,149,149,149,149,149,149,149,149,149,149,149,149] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 5, "defaultGround": "magicground", "bgm": "maps4R.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "1,1": { "floorId": ":next", "stair": "downFloor" }, "11,1": { "floorId": ":before", "stair": "upFloor" }, "0,7": { "floorId": "MAC5", "loc": [ 11, 7 ], "direction": "left" } }, "afterBattle": { "7,9": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[7, 9],\n\t[7, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 8, 10 ] }, { "type": "hide", "time": 0 } ] } ], "7,11": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[7, 9],\n\t[7, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 8, 10 ] }, { "type": "hide", "time": 0 } ] } ], "4,9": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 9],\n\t[4, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 5, 10 ] }, { "type": "hide", "time": 0 } ] } ], "4,11": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 9],\n\t[4, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 5, 10 ] }, { "type": "hide", "time": 0 } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ ], "upFloor": null, "downFloor": null, "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [], "flyPoint": [ 1, 7 ] }