main.floors.MT3= { "floorId": "MT3", "title": "星趴·梦想号:3F", "name": "第 3 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 21, 28, 1, 21, 0, 21, 1, 0, 1, 0, 31,330], [330, 0, 31, 1, 0, 22, 0, 1, 0, 81,205, 0,330], [330,217, 0, 1, 21, 0, 21, 1, 0, 1, 1, 1,330], [330, 81, 1, 1, 1, 0, 1, 1, 0, 1, 0,1004,330], [330, 0, 0,205, 0, 0, 0, 0, 0, 0, 0, 0,330], [330, 81, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1,330], [330,209, 0, 1, 1, 0, 1, 1, 0, 1, 0, 31,330], [330, 0, 21, 1, 0, 0, 0, 1, 0, 81,217, 21,330], [330, 31, 27, 1, 0, 0, 0, 1, 0, 1, 1, 1,330], [330, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0,330], [330, 88, 0, 0, 0, 0,137, 1, 0, 0, 0, 87,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 1, "defaultGround": "ground", "bgm": "maps.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "11,4": [ { "type": "switch", "condition": "flags.MapStatus?.Hard", "caseList": [ { "case": "\"普通\"", "action": [ { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]人生这种东西呢……不太顺心也都正常正常啦~", "pos": [ 96, 80 ] }, { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]不过,只是游戏不顺心的话,至少还可以再开一把嘛~", "pos": [ 96, 80, 250 ] }, { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]如果人生也能重开就好了……这、这只是玩笑话而已,你什么都没听见!", "pos": [ 96, 60, 250 ] } ] }, { "case": "\"困难\"", "action": [ { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]虽然没办法操控人生的结果……当然,也不是说游戏的就可以随便黑进去操作的意思……", "pos": [ 96, 60, 270 ] }, { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]但是,你可以通过重开,来刷到适合自己的那个数字~", "pos": [ 96, 80, 250 ] }, { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]为了最后的胜利,偶尔这样刷刷随机数并不是坏事吧?", "pos": [ 96, 80, 250 ] }, { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]不过,下次你来的时候,我大概就忘记了你来过了,还会再说一遍说这样的话……", "pos": [ 96, 60, 270 ] }, { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]到时候……敢笑我一下你就死定了!", "pos": [ 96, 80, 230 ] } ] }, { "case": "\"噩梦\"", "action": [ { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]对现在的你而言,通过1区应该是小菜一碟吧?不过到了2区大概就会有些吃力了~", "pos": [ 96, 60, 270 ] }, { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]不过对于全通关的我而言,哼哼……这些全都是小菜一碟~", "pos": [ 96, 80, 250 ] } ] }, { "case": "\"疯狂\"", "action": [ { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]我承认你是很有实力的勇者了!不过呢~这里可没有之前那么简单了……", "pos": [ 96, 60, 250 ] }, { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]运气在这座塔里也是很重要的~机会也是需要反复的尝试才能抓住的~", "pos": [ 96, 60, 250 ] }, { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]如果运气没那么好,就需要无数个必然来堆积~你懂我的意思吧?", "pos": [ 96, 80, 270 ] }, { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]在1区和2区重开,并不是一件羞耻的事,毕竟20层的吸血鬼就够你喝一壶了!", "pos": [ 96, 60, 270 ] }, { "type": "text", "text": "\t[梅加斯,Megas]\f[Megas_Full.png,0,190,200,250]我已经期待你下次在这里见到我了~怎么样,你是不是也开始期待了?", "pos": [ 96, 60, 260 ] } ] } ] }, { "type": "hide", "remove": true, "time": 200 } ], "6,11": [ "\t[阿狸,ali]欢迎来到星趴·梦想号", "\t[阿狸,ali]有什么不理解的地方可以点开右下角的图鉴查看", "\t[阿狸,ali]愿骰子之神永远眷顾着你,出发吧${hero.name}" ] }, "changeFloor": { "1,11": { "floorId": ":before", "stair": "upFloor" }, "11,11": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "fgmap": [ ], "upFloor": [ 10, 11 ], "downFloor": [ 2, 11 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }